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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Id_asz

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51
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: November 15, 2011, 10:30:51 AM »
A bunch of us are going to start regularly showing up on Thursdays from 8:30-11:30ish. Friday's are still going on, though. I'll be bringing my PS3 for Arcana/BlazBlue casuals on Thursdays, and Fridays if I'm not busy working.

I've also installed a permanent VGA and Audio (R&W) output from the cabinet that anybody can access. If you're up for recording, then we can get some youtube vids back up (maybe even a stream! =O).

Arlieth is currently working on getting us 1.07, which should be coming pretty soon (and I'll announce when we get it).

Also, we will be hosting a new West Toast at FFA on Jan 21st and 22nd. I'll post up again once more of the details are ironed out.

See you Thurs and Fri!

52
Tournaments and Events / Re: West Toast XV - Pre-tourney Discussion
« on: November 09, 2011, 07:52:16 AM »
-Looks like the best date will be Jan 21-22. Any objections?


Current game listing:

Main:
BlazBlue Continuum Shift II Extend
-Raptor
Guilty Gear XX Λ Core
Melty Blood Actress Again Current Code v1.07
Arcana Heart 3

Side:
Vampire Savior: The Lord of the Vampire
-Rotanibor?
Teenage Mutant Ninja Turtles: Tournament Fighters
-SLEDGE
Hokuto no Ken (Fist of the North Star)
-Need Volunteer
JoJo's Bizarre Adventure
-Need Volunteer
Fate/Unlimited Codes
-Need Volunteer
Immaterial and Missing Power
-Need Volunteer
Big Bang Beat 2
-Need Volunteer
+maybe something else

53
Tournaments and Events / Re: West Toast XV - Pre-tourney Discussion
« on: November 04, 2011, 10:45:10 PM »
So as far as grouping goes, I was wanting two main events on Sat and two main events on Sun. But which games should they be?

I was thinking:
Day 1:
Guilty Gear
BlazBlue
Day 2:
Melty Blood
Arcana Heart

However, it might be better to have Guilty Gear and BlazBlue separated so that people don't just show up for one day. Or to not have Melty Blood on the last day in case people have to leave to go back to their home state.

I'd appreciate some input from you guys!

Also, if you guys want to hold some other doujin fighter tournaments, that would be awesome!

55
Tournaments and Events / Re: West Toast XV - Pre-tourney Discussion
« on: October 29, 2011, 08:58:55 PM »
I was thinking late January/early February.

FFA doesn't have 1.07 yet, but it's coming soon, and we'll definitely get it before it comes out on PC. We're still having local tournaments for MB, so that'll promote 1.07 play.

BBCS2+ comes out on JP PS3 mid December, so I think that late Jan works well.
I've got a guy from the Dustloop forums who's interested in running the BB part for me.

Also, it's most likely that we will have side tournaments for:
Vampire Savior
Hokuto no Ken (Fist of the North Star)
JoJo's Bizarre Adventure
Teenage Mutant Ninja Turtles: Tournament Fighters

If anybody would like to help run any of these (main, side, or unmentioned), let me know. I'd appreciate the help!

56
Tournaments and Events / West Toast XV - Pre-tourney Discussion
« on: October 29, 2011, 04:04:51 PM »
So...

I want to hold another West Toast. Work and school were kicking my ass, making me really not wanting to go through all that work again. However, I think now's a good time to start getting things ready for WTXV!

This thread is here to help discuss good dates, schedules, getting people to help run it, etc. I'm going to point out a few things and I want you all to chime in on what you think.

Timing:
When do we hold the tournament?
College schedule is a big deal; most of you (as well as myself) attend college, so I want to make sure to at least avoid Finals/Mid-terms.
I also want it to coincide with releases for games. Actress Again comes out for PC in December, as well as the JP version of BBCS2+, so it'll have to be sufficient time after Dec.
I would like the tournament to take place on a Saturday and a Sunday if possible.

Games:
The main four I would like to include are:
BlazBlue: Continuum Shift II Extend
Guilty Gear XX Accent Core
Melty Blood Actress Again: Current Code
Arcana Heart 3

-We'd run two games on Saturday and two games on Sunday if that will work.

I'd also like to have a bunch of side games, which I'd need people to help me run.
FFA has the arcade boards for a lot of fighting games that you wouldn't expect (Hokuto no Ken, Vampire Savior, JoJo's Bizarre Adventure, etc.), so if any of you would love to host something, point it out.

Last time there was also a problem of recording games, a lot of it was my fault, the drivers went out on the laptop I was bringing and I wasn't able to use my recording software :psyduck:

The rules are pretty fine as they are, but I might as well post them up in here for discussion.

(10/29):
Pending Rules:

BlazBlue Continuum Shift II Extend:
Double Elimination Bracket, 2/3 Matches, 2/3 Rounds
Double-blind character selection available on request.
Winners must keep same character, losers may counter pick.
To be held on PS3 (JP disc). If the arcade has the game as an arcade board and the PS3 version is not out/not available, we will hold the tournament on the arcade. If the PS3 version is available we will run the tournament on PS3 (unless the PS3 has some bugs or unforeseeable arcade imperfect qualities).
All characters (including Relius) are legal. Unlimited Characters will not be allowed.
In-game glitches are allowed as long as they do not "break" the game (i.e. characters float off the screen, disappear, the game crashes, etc.).
If a button or stick problem occurs, stop playing and notify the tournament organizer immediately (even before your round is over). We will restart the round with a new stick. Abuses of this system will cause a forfeit of the match.
If the player accidently pauses in the middle of the game, they will forfeit that round (we can look the other way if it was in the middle of a super animation).

Guilty Gear XX Λ Core:
Double Elimination Bracket, 2/3 Matches, 2/3 Rounds
Double-blind character selection available on request.
Winners must keep same character, losers may counter pick.
All characters are tournament legal.
Game will be held in Arcade. The arcade cabinet has PS2 ports, so you can plug in your PS2 controller (button layout: Square=Punch, Triangle=Slash, Circle=H. Slash, X=Kick).
In-game glitches are allowed as long as they do not "break" the game (i.e. characters float off the screen, disappear, the game crashes, etc.).
If a button or stick problem occurs, stop playing and notify the tournament organizer immediately (even before your round is over). We will restart the round after dealing with the problem. Abuses of this system will cause a forfeit of the match.

Melty Blood Actress Again: Current Code v1.07:
Double Elimination Bracket, 2/3 Matches, 2/3 Rounds
Double-blind character selection available on request.
Winners must keep same character (but may change moon styles, selecting before the opponent chooses their moon style), losers may counter pick.
All characters are tournament legal.
Game will be held on arcade. I will be working on setting up a PS2 port, but there is no guarantee I can get it to work. If PC version is available, we may hold it on PC (undecided).
In-game glitches are allowed as long as they do not "break" the game (i.e. characters float off the screen, disappear, the game crashes, etc.).
If a button or stick problem occurs, stop playing and notify the tournament organizer immediately (even before your round is over). We will restart the round after dealing with the problem. Abuses of this system will cause a forfeit of the match.

Arcana Heart 3:
Double Elimination Bracket, 2/3 Matches, 2/3 Rounds
Double-blind character selection available on request.
Winners must keep same character (but may change arcana), losers may counter pick.
To be held on PS3 (JP disc).
All characters are legal.
In-game glitches are allowed as long as they do not "break" the game (i.e. characters float off the screen, disappear, the game crashes, etc.).
If a button or stick problem occurs, stop playing and notify the tournament organizer immediately (even before your round is over). We will restart the round with a new stick. Abuses of this system will cause a forfeit of the match.
If the player accidently pauses in the middle of the game, they will forfeit that round (we can look the other way if it was in the middle of a super animation).

I'll update and reply accordingly!

mirrored on Dustloop and Homingcancel

57
Damn, I want to go to this but I'm basically working straight up to my requested Evo time off.

I'll try to have regular West Toast tournaments every 1-1.5 months. So if you miss this one, it's not the end of the world. For the next tournament I'll try and make it a two-day event with teams the first day.

Here's the complete line-up not put up on the first post because of late scheduled entries.

2PM:
Arcana Heart 3
Guilty Gear XX Λ Core
Hokuto no Ken

5PM:
BlazBlue Continuum Shift II
Melty Blood Actress Again Current Code v1.05
Vampire Savior
Marvel vs. Capcom 3

As for recording...
- I will be recording, via a direct feed, Guilty Gear and Melty Blood. They're going to be held on the arcade cabinets, and I've been getting my equipment ready specifically for them.
- Strider_Zer0 will be at least recording Marvel vs. Capcom 3. He will most likely be recording Vampire Savior via a camcorder and tripod. (It is possible that he may record HnK and AH3, as well.)
- I have equipment, but do not have an extra laptop, for direct feed recording on the CRT console games (AH3 and BB). If you have an extra laptop and are willing to record, I have the equipment for component direct feed. It is plug-and-play, you just need recording software.

SLEDGE, a regular player at FFA, said he will be bringing in Teenage Mutant Ninja Turtles: Tournament Fighters for the SNES. If you happen to have an SNES joystick PLEASE BRING IT and SHARE! Sledge said that he can't find his sticks, but he'll bring them in if he can find them.

As far as pricing for the off games goes, MvC3 will be $7; HnK, VS, and TMNT will be $1.

58
this should be WTXIV not WTXIII... i already went to WTXIII

http://www.meltybread.com/forums/tournaments-and-events/west-toast-xiii-samhain-slaughter-1031-112/

GAK! Thanks, I'll fix that.

i'm ok with people staying over but don't expect me to be playing anything but ah3 for now. my interest in melty is -20% until they fix up cc2 and release it

Well, for anyone not actually entering Melty Blood, at least you'll all get a chance to try out the lastest!

I'm really looking forward to all the hype everyone is getting for this.

Because this is the first one in awhile, I didn't want to do a 2-day event.
Next time, I might have it on Saturday as well, with the first day being teams and specials (i.e. KoF-style Guilty Gear in AC+ console).

EDIT: I posted up threads on homingcancel.com and dustloop.com; please check those out! I'll update some stuff in a bit when I have more time. Also, sorry about the lack of posting, I've been really busy lately.

59
would hnk be on arcade board

Yes, we have the arcade board for HnK, and if we use it for the tourney, it will be on arcade. Same with VS.

60
We might add Hokutio no Ken and Vampire Savior. If so, it will be a big day.

61
Finally, the alliance of anime airdasher action arrives again!

West Toast is a well known series of tournaments that primarily focuses on Melty Blood. Now it has returned and it's ready to be as crazy as ever!

At West Toast we've always had Melty Blood and Guilty Gear, but now we can introduce two newcomers to the mix: Arcana Heart 3 and BlazBlue: Continuum Shift II!

WHERE:
Family Fuin Arcade
10363 Balboa Blvd.
Granada Hills, CA 9134
(818) 360-0419
WHEN:Sunday, July 24th.
GAMES:
Melty Blood Actress Again Current Code v1.05
Arcana Heart 3
BlazBlue: Continuum Shift II
Guilty Gear XX Λ Core

Details:
Arcana Heart 3:
Time: 2:00PM
Entry Fee: $7.00 ($5.00 pot, $2.00 house)
Rules:
- Will be held on PS3 console. JP version, most likely. PLEASE BRING YOUR OWN STICKS!
- Double Elimination, 2/3 matches, 3/5 Finals
- Winner must keep character (but may change arcana). Loser may counter-pick. Double-blind character selection available on request.
- No restriction on infinite combos or characters. Glitches are allowed if they do not crash (soft-crash or hard-crash) the game.
- Controller Failure: If you suspect your controller of malfunctioning, immediately raise your hands to halt the match. You may not retroactively call control failure after a round or match has finished. This will be penalized as a Forfeiture if abused to gain an advantage in a match.
- DQ/Forfeiture: If you cause interference during a match (due to pausing or physical distraction), you are subject to forfeiture of the round (Exception: We might overlook this if done in the middle of a static Super animation). If it is deemed intentional, you may be subject to a two-round forfeiture or outright disqualification.
- Cover-My-Ass-Clause: In case of a dispute that is covered by this ruleset, final decision will be made by a judge. In the case of an event not covered by this ruleset, all decisions made by judges are final.

Guilty Gear XX Λ Core:
Time: 2:00PM
Entry Fee: $5.00 (+.25 pay to play)
Rules:
- Will be held on Arcade cabinet. It has a PS2 port if you wish to use your controller (mapped to Square=Punch, X=Kick, Triangle=Slash, O=HSlash, R1 = Dust. If you want to plug your own stick into the ports, you must wire your stick accordingly).
- Double Elimination, 2/3 matches, 3/5 Finals
- Winner must keep character. Loser may counter-pick. Double-blind character selection available on request.
- No restriction on infinite combos or characters. Glitches are allowed if they do not crash (soft-crash or hard-crash) the game.
- Controller Failure: Controller Failure: If you suspect your arcade controls of malfunctioning, immediately raise your hands to halt the match. You may not retroactively call control failure after a round or match has finished. This will be penalized as a Forfeiture if abused to gain an advantage in a match.
- DQ/Forfeiture: If you cause interference during a match (due to physical distraction), you are subject to forfeiture of the round. If it is deemed intentional, you may be subject to a two-round forfeiture or outright disqualification.
- Cover-My-Ass-Clause: In case of a dispute that is covered by this ruleset, final decision will be made by a judge. In the case of an event not covered by this ruleset, all decisions made by judges are final.

Melty Blood Actress Again Current Code v1.05:
Time: 5:00PM
Entry Fee: $5.00 (+.25 pay to play)
Rules:
- Will be held on Arcade cabinet.
- Double Elimination, 2/3 matches, 3/5 Finals
- Winner must keep character (but may switch Moon-style). Loser may counter-pick. Double-blind character selection available on request.
- No restriction on infinite combos or characters. Glitches are allowed if they do not crash (soft-crash or hard-crash) the game.
- We will be using v1.05. If a new version comes out without sufficient time to practice it, we will not use that version. (For now, we will be using v1.05 unless noted otherwise)
- Controller Failure: Controller Failure: If you suspect your arcade controls of malfunctioning, immediately raise your hands to halt the match. You may not retroactively call control failure after a round or match has finished. This will be penalized as a Forfeiture if abused to gain an advantage in a match.
- DQ/Forfeiture: If you cause interference during a match (due to physical distraction), you are subject to forfeiture of the round. If it is deemed intentional, you may be subject to a two-round forfeiture or outright disqualification.
- Cover-My-Ass-Clause: In case of a dispute that is covered by this ruleset, final decision will be made by a judge. In the case of an event not covered by this ruleset, all decisions made by judges are final.

BlazBlue Continuum Shift II:
Time: 5:00PM
Entry Fee: $7.00 ($5.00 pot, $2.00 house)
Rules:
- Will be held on PS3 console. PLEASE BRING YOUR OWN STICKS!
- Double Elimination, 2/3 matches, 3/5 Finals
- Winner must keep character. Loser may counter-pick. Double-blind character selection available on request.
- No restriction on infinite combos or characters. Glitches are allowed if they do not crash (soft-crash or hard-crash) the game.
- Controller Failure: If you suspect your controller of malfunctioning, immediately raise your hands to halt the match. You may not retroactively call control failure after a round or match has finished. This will be penalized as a Forfeiture if abused to gain an advantage in a match.
- DQ/Forfeiture: If you cause interference during a match (due to pausing or physical distraction), you are subject to forfeiture of the round (Exception: We might overlook this if done in the middle of a static Super animation). If it is deemed intentional, you may be subject to a two-round forfeiture or outright disqualification.
- Cover-My-Ass-Clause: In case of a dispute that is covered by this ruleset, final decision will be made by a judge. In the case of an event not covered by this ruleset, all decisions made by judges are final.

If a new version of Melty Blood comes out before the tournament, we will use it as long as it's not too soon before the tournament (i.e. tournament is on Sunday and we get the new version on Thursday, we will use the older version).

Hope to see you guys there!

62
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: June 22, 2011, 09:49:58 AM »
Hey Wonder_Chef! Great to see you around.

What character do you plan on playing as? The game itself is pretty simple once you get around the system mechanics.

I'm going to be recording more casual games this Friday. If you want to eventually see yourself on Youtube, this is the time to play!

63
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: June 20, 2011, 04:14:05 PM »
We could do something like:

Guilty Gear+BlazBlue+Hokuto no Ken - Saturday
Melty Blood+Arcana Heart+Immaterial&MP - Sunday

Idk, just throwing that out there.

We have had 80+ person tournaments at the arcade before, so we can handle a lot of people. When Arlieth was doing West Toast, he usually would have Saturday be team tournaments and Sunday be Singles. He used to also run Twinkle Star Sprites tournaments, too (which kicks major ass)!

I'll post some stuff on our Guilty Gear thread over at dustloop and see what they think about it.

64
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: June 20, 2011, 03:47:41 PM »
Uploaded some videos from Friday. I'm still uploading a lot more as we speak (I've uploaded less than half the matches I've recorded so far).

They'll be up on this playlist: http://www.youtube.com/user/FFAUnited?feature=mhsn#g/c/6C1B36701C2C930E

Check out that channel for tournament videos as well.

Yeah, there will be another tournament in about a month. I might do a sort of West Toast kind of thing where we hold the tournaments ~once a month and have Melty, Guilty, BlazBlue, Arcana, and maybe HnK and VS.

65
Kohaku's Video Room / Re: MBCC Match Videos
« on: June 19, 2011, 10:32:31 PM »
I'm uplaoding some vids from Family Fun Arcade.

First American Current Code 1.05 vids!  :toot:

Playlist: http://www.youtube.com/user/FFAUnited#g/c/6C1B36701C2C930E

More to come as I upload them!

P.S. Some of the players are kind of noobs, cut them some slack, please!  :teach:

66
Ciel / Re: [MBAACC] Crescent Moon Ciel Discussion Thread
« on: June 18, 2011, 01:38:26 PM »
Looks like TK623 combo properties have changed. Everytime I try, the opponent floats up during the 623C. idk if it's just on floaty characters or what, though. I'll test some more stuff.

EDIT: It seems like there's some property that's making the last hit of the TK623B bounce my opponent off the ground, which carries the momentum over to the 623C.

67
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: June 18, 2011, 01:35:01 PM »
Those vids probably won't be up till next week. idk if I recorded sound on them, I think I didn't It was mostly just a test for the tournament.

Great games to everyone! We had such a large crowd for Melty! Can't wait for next Friday.

BTW, the Youtube channel is: FFAUnited

68
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: June 16, 2011, 01:31:37 AM »
As long as these updates are free and mailed to us, I don't really have a problem, though.

I wouldn't start a RanBat until it's all updated, though, lol. (Maybe 1.07 will be the last one for awhile?)

69
So, the main combo I've been working on is:

Mid-screen combo:
(j.C) > 2A > 5B > 5C > 2C > 3C > j.B > 2C > 5C > 3C > 623B

-The j.C at the beginning is optional. j.C itself does great damage and has great proration scaling, so use it to start off whatever you can.
- 2A > 5B > 5C > 2C is a very basic BnB style combo. You could delete or mix up part of this and it wouldn't really matter.
- The bolded part 3C > j.B > 2C > 5C, is the crux of the combo. This is the part you're going to need to practice a lot. After launching with 3C, jump cancel (but not super jump cancel) and hit them with j.B. If the timing on this part isn't correct then the rest of your combo won't work and you won't get a ground reset. You have to delay your j.B in the air just a little bit, try and hit your opponent just a they reach the top of their launch. I think the window of when you have to hit them is about 3-4 frames. If you don't get them right in that sweet spot, then the ground reset won't work. When you land, hit 2C immediately, and if everything worked properly, it'll lift them up to be hit by your 5C.
- 3C > 623B is just a finisher. If you can do the bolded part above, then everything else is cake. Finishing off a combo with 623B is always a good thing; it lets you play an air okizeme game. If you can tell exactly when your opponent techs, you can 623B them again when they're vulnerable. If your opponent waits to tech on the ground, 623B can hit them on the ground. If you're unsure when your opponent is going to tech, you can always 623C them, which is air unblockable. And, if you're out of all those options, you can throw lightning at them when they're trying to get away! If you finish this in a corner with 623B, your opponent won't be in the corner anymore and you'll have to change your directional inputs. This isn't all that obvious because you can't see sides very well at this point.
- Remember, this is a mid-screen combo, but it WILL work in the corner. There's combos that are better for the corner, but I'm still working them out.
- I don't know exactly how much damage this combo does yet. I've mostly done it in bits and pieces, and definitely have not done it on a character with 1.0 defense during their first 25% of health. That being said, I think it will do about 4500 dmg.
- Changes for short characters (i.e. Len and Miyako). Idk yet, I'll fill this in later.
- Changes for really short characters (Necoooooo!). Idk yet, I'll fill this in later.

Quote from: Exciel
Combo 1: 2A 2B 5B 2C 5C 6B 236[A] 2C 5C 6B 236[A] 2C 5C 4C 3C 214A

Can be done anywhere midscreen to corner but does not work on some characters with awkward hitboxes like Ryougi because the first 6B will whiff. After the first 236[A], you want to hit 2C as late as possible to make your life easier. Otherwise you'll need to delay between 2C and 5C a bit to get 6B to hit. Instead of 2C 5C 4C 3C 214A use 2C 4C 3C 214A as an ender to get a knockdown with your opponent slightly away from the corner allowing you to cross up for wake up.

Combo 2: 2A 5B 2B 5C 2C 3C jc j.B land 5B 2C 5C 6B 236[A] 2C 3C 236B~B 4IAD BEj.214B

This combo can be done anywhere on screen and has to be done on characters where the combo 1 doesn't work on. Might have to do some adjusting based on character's hitboxes and there's an ideal timing for when to hit j.B and the following 5B. Sometimes 5B 2C will whiff if all timing requirements aren't aligned. You can omit that 5B if you wish to however. The ender is just an alternative ender if you want some decent lightning oki.

More to come!

70
Updated some stuff on first post.

71
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: June 16, 2011, 01:05:41 AM »
Recently started a new job so I've been stupid busy. I still need to bring a computer I repaired down to FFA and reload a bunch of crap on it. I'll be down soon.

Out of retirement to bask us in his H-Nero glory!!

I'd like to get a West Toast type monthly tournament thing going again. For now we're just running monthly tournaments for AH and MB (Next one is THIS SUNDAY!)

72
Regional Community / Re: SoCal Non-AI People
« on: June 15, 2011, 07:36:12 AM »
Yo, I'm new here and will be down in Riverside for the summer. Anybody still playing here? Worth noting that I don't have a car, so transportation might be a problem.

There's a group of AH players in Riverside. if you can get in contact with them, I'm sure a bunch of them play Melty Blood, too. You might want to check homingcancel.com

Riverside is about 2 hours away from where I live, and where my arcade is at.

73
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.05!)
« on: June 14, 2011, 11:17:27 AM »
I'll be down for casuals on Thursday. Anybody else going to show up? I'll be bringing Arcana Heart 3 and BBCS2.

74
no love T_T

75
Basic stuff for now, I'll test more things as I have more time on the arcade machine.

Normals:
5A:
2A:
j.A:
5B:
6B:
2B:
3B:
BE5B:
j.B
5C:
2C:
3C:
j.C:
j.6C:

Target Combo:
5BB

Specials:
236A: Gunshot blast: Straight. This is like the A part of C-Moon's 236B...A. It is Air Unblockable. It's Blowback edge has bigger range and wallslams.
236B: Gunshot blast: Upwards. This is like the B part of C-Moon's 236B...B. It is Air Unblockable. It's Blowback Edge has bigger range and pushes opponent to the edge of the screen.
236C (EX): Air Unblockable.

214A: PCiel fires a missile from the ground.
214B: PCiel jumps in the air and fires a missile downward.
214C (EX): PCiel fires a barrage of missiles from the ground, then jumps and keeps firing in the air.

j.214A: PCiel fires a missile in the air.
j.214B: PCiel fires a missile in the air. (I will try and find the difference between A and B).
j.214C (EX): PCiel fires a barrage of missiles from the air.

623A: Dragon Punch style move. Moves further forward than C-Moon version.
...A/B/C: Will kick downwards. Must be done while in the middle of the move, won't work after the animation is over. I didn't notice any difference in angle/hits/damage between the A/B/C versions of the follow-up. (Dmg depends on how many hits you do, which depends on your height. I'll calculate it soon.)
623B: Dragon Punch style move. Goes all the way to the top of the screen! You will land before your opponent will. You cannot follow this move up like you can with 623A. 2318dmg.
623C (EX): A typical EX of 623B.

j.236A: Air version of 623A. Yes, the input is j.236A, not j.623A. TKable.
...A/B/C: The follow-up works the same as the ground version.
j.236B: Air version of 623B. Doesn't go up quite as high. Like 623B, there's no follow-up, but you land before your opponent. TKable.
j.236C (EX): EX type version of j.236B.

63214A: PCiel throws a big rock out. A version is lower than the B version.
63214B: PCiel throws a big rock out. B version is higher than the A version. The rocks from 63214B can be kicked.
63214C (EX):

Arcs:
Arc Drive: 41236C: Will rush at opponent using the same motion as 236C. It will freeze your position on the screen, so it won't necessarily push them into the corner.
Another Arc: 41236C: Same as above, but more damaging follow-up. ~4000dmg.
Last Arc: EX Shield in Normal Stance. 6683dmg.

I'll get more info on damage, and other things I missed, when I get a chance to practice against a human who's helping me out. Friday night isn't the best time to figure this sort of thing out and write notes  :psyduck:

Damage tested against Aoko during her first 25% of health (She has a 1.0 defense rating during her first quarter).

Powerd Ciel's Defense ratings:
100%: 0.95; 75%: 0.95; 50%: 0.95; 25%: 1.00

For more info, visit: http://wiki.mizuumi.net/w/Melty_Blood/Powerd_Ciel/Full_Moon#Normal_Moves

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