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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - fiendmaw

Pages: 1 2 [3] 4 5 ... 13
51
Kohaku's Video Room / Re: MBCC Match Videos
« on: December 24, 2011, 04:00:00 AM »
Okay,this is pretty big,some of the mikado guys went to a-cho,this tournament has Hare GO1 Yuu Rei JAnson and all that.Gonna be interesting,alway wanted to see Hare vs GO1,hopefully theres more top players there.
http://www.youtube.com/watch?v=rJ8FWLqt5zw&feature=youtu.be&a

52
Sion TATARI (Vampire) / Re: F-VSion 1.07 stuff
« on: December 24, 2011, 12:25:35 AM »
After ground throw you can do 5aaa BE5B 236a tk dive 5a6b 623c,the damage is the same,but it's free meter.And ofcourse you can always replace 623C for 236a for meaty oki.
Some other stuff I've found:
You can do midscreen xxx 214B tk divekick 214a and then you have the option of going for 623b for meter and damage,236a for knockdown(might be able to divekick otg since theyre much closer than they would be if it was done after jabc) and ofcourse 623C.

53
For some reason when I place my cursor over Nanaya Shiki and then press the A button,the game doesnt seem to respond to my request and looks as if it does nothing.I have tried multiple combination of buttons.The B button seems like the only button that responds,but that would only take me back to the previous screen.
Ive tried all the combinations of A and C.Ive tried plinking C and A.I've tried even piano-ing,but it doesnt seem to work.Alas I've come to the conclusion it was indeed a programming error on french bread's part and thus I thank you for this thread,because through this I can send the message to French Bread so they can fix it as quickly as possible.

PS:The slowdowns,fix them! Other than that I've had a positive experience with the demo.

54
Red Arcueid / Crescent Warc Thread!
« on: December 18, 2011, 10:08:39 AM »
So,here are the damage/proration changes.
5c 1000->975 dmg
6c 1100->900 dmg
2c 1100->1000 dmg
j.B 900->710 dmg
j.C 1000->900
2C 80% proration->75% proration
623c 80% proration->45% proration

55
Im surprised it didn't translate anything as bukkake.It tends to do that. :nyoro:

56
I think anyone can download this(they might make it JP IPs only though),so don't worry.

57
http://inbirth.info/character.html
Website was updated with screenshots of Unreal Black Thing and Vatista.

58
wara stopped being the main character in AC =p. no idea who's running shit in CC though. :mystery:
It's Sion who runs shit in MBAA and CC.And ofcourse Arc is Arc.

59
http://www.4gamer.net/games/000/G000000/20111207051/
4gamer article,according to google translate it doesnt contain any new info,but it does have a screenshot of the character select menu.

60
It's gonna be fun testing some warc stuff.

61
Tournament Results / Re: NECXII Melty Singles/Teams
« on: December 05, 2011, 02:18:53 AM »
Can we get singles results,challonge doesnt show my anything concrete.

62
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: December 03, 2011, 10:35:52 AM »
That may be true for C-Nanaya's j.B, but I feel H/F j.B is actually a decent enough move in air-air situations because of the single-hit. Roughly same coverage as j.C, but the hitbox is active two frames earlier, so it's good for situations where there isn't enough vertical difference between you and the foe to j.A(x) -> j.C safely. So instead you do the whole ABC airchain like it's actually effective. :V

That's theoryfighter.

Seems to me people throw it out when they think opponents do not respect them and will try to eat their first jump up by jumping at them. Then you land on the ground and do a fairly ghetto air CH confirm combo.

Although in such cases it seems to be better on average to just preemptively block, or try to fish for a gold airthrow (this will probably be deemed the better option as time goes on).
The problem with H and F j.B is that while it does have a fairly decent air-to-air hitbox,it's only active for 2 frames,which is quite bad by melty standards...

63
Red Arcueid / Hey guys,I'm gonna make a warc thread,hope you dont mind.
« on: December 02, 2011, 08:24:39 AM »

64
http://inbirth.info/
Two new characters:Unreal Black Thing and Red Len(with Lambda's swords).

65
Shiki Nanaya / Re: Nanaya MBAACC 1.07 video thread!
« on: December 01, 2011, 01:39:41 AM »
http://www.youtube.com/watch?feature=player_profilepage&v=RbfUe9Pnnfc#t=356s
http://www.youtube.com/user/clearlamp#p/u/7/pcZToV5UCN4
Ranpo's(H-Nanaya)a matches from the latest Red vs White.I have to say he does quite well,he manages to take out 4-5 people before going down.
Ranpo's style is really different from what you usually see nanaya being played,he focuses more on minimal ground movement and using his normals or his dash/backdash to open his opponents up.

66
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: November 28, 2011, 01:31:43 PM »
It's technically the best when you're at the same height as your opponent in the air but you can just mindlessly jA/jC 99% of the time and be ok.
Thats the thing,it doesnt cover any angle j.a/j.c cant cover,and it has really poor active frames for a 2-hit attack to do anything with it...

67
Shiki Nanaya / Nanaya MBAACC 1.07 Discussion Thread!
« on: November 28, 2011, 12:02:48 PM »
To start it off I have a question for fellow Nanaya players.
Do you use,and if you do when/how would you use,j.B in air to air situations,I still cant find a clear situation where I would use it.

68
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code 1.07
« on: November 25, 2011, 07:41:46 AM »
Theyre also wondering what to do next with MB,the ideas thrown in were a new script from Nasu and/or HD.
Which reminds me,didnt they say they were done with Melty for like...the third time now.

70
Shiki Nanaya / Re: Nanaya MBAACC 1.07 video thread!
« on: November 24, 2011, 02:41:47 AM »
Rei(Nanaya) vs Waka(Kohaku)
http://www.nicovideo.jp/watch/sm16245405

Uru(Nanaya) vs Waka(Kohaku)
http://www.nicovideo.jp/watch/sm16246651

Thanks to Psylocke for the names.

71
Shiki Nanaya / Re: Nanaya MBAACC 1.07 video thread!
« on: November 22, 2011, 11:26:47 AM »
Lots of Nanaya videos coming out lately!
A whole hour of Uru(H-Nanaya) vs Kame(C-Mech)
http://www.nicovideo.jp/watch/sm16239445
http://www.nicovideo.jp/watch/sm16239771

72
Shiki Nanaya / Re: Nanaya complete changes MBAA PS2 -> MBAACC 1.07
« on: November 22, 2011, 03:07:56 AM »
Godlike info

By the way where can info like these be collected? If it's in the internet I might even try and learn japanese to get them :x
I didnt get them from a certain spot,I just combined all the previous info ive collected and put them into one post.

73
Shiki Nanaya / Re: Nanaya MBAACC 1.07 video thread!
« on: November 21, 2011, 01:39:47 PM »
Keishikimi(Tama) released a new Nanaya combo video,it has stuff from alot of versions,which also include some cool hnanaya 214a combos!
http://www.youtube.com/watch?v=2iMb1Gj9dLk&feature=feedu

74
Shiki Nanaya / Nanaya MBAACC 1.07 video thread!
« on: November 20, 2011, 05:51:05 PM »
http://www.youtube.com/watch?v=5VfQeoKcZh0
http://www.youtube.com/watch?v=tq76Qz-MiIY
http://www.youtube.com/watch?v=lr1dT5FqLJI
Casual sets between two very good players: Surume(H-Nanaya) vs You(F-Arc).
Apparently you can combo after his Arc Drive(which as you know is the AAD version) as seen here http://www.youtube.com/watch?feature=player_detailpage&v=tq76Qz-MiIY#t=374s .

75
We need some goddamn system mechanics reveals FRENCH BREAD!! >:(

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