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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Cristu

Pages: 1 [2] 3 4 ... 21
26
Good stuff, go for it guys!

:)

27
UNREAL BLACK THINGS / Re: UNIEL - For PS3 in Japan (July)
« on: April 28, 2014, 05:57:00 PM »
Narukami + Nanaya 12 divided by 2

28
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: April 27, 2014, 10:54:15 PM »
Thanks again for the compilation Cristu. I do want to mention that DSK Stress won their qualifier at MAXIM Hero in Hokkaidou. Apparently the qualifier they won isn't up on Nico yet (or ever?  :V)

Vids for that one are on Kore Wa... Melty Blood's youtube.

https://www.youtube.com/user/korewamelty/search?query=%E3%80%90MBAACC%E3%80%91+2014%2F3%2F2+Transcendental+Orchestra+Qualifer+%40+Hokkaido+MAXIM+HERO

Yay, that's true. Actually that qualifier qualified 2 teams. videos 1-6 qualify DSK stress, where they actually beat Mania, Motomachi and R-Ly. Fixed. I'll finally take my time to watch everything today, been really busy lately.

29
Fourteen out of sixteen spots are fulfilled, and the two last ones will be decided on the very event day. So, it's the right time to take a good look on everything that went on so far and tighten the belts for the decisive event.  Below you can check on all the qualified teams so far as well as eventual videos.

Date: february 22
Gamecenter: Big One 2nd
Team: Evil Mokkosu's Fury
Players: on left, Shishido (Seifuku Akiha); on center, Uru (Nanaya); on right, Kame (Mech-Hisui).
Videos: 1.


Date: february 22
Gamecenter: Athena Nihonbashi
Team: Inochenti
Players: crouching, Chen (Aoko); on left, Ino (Akiha); on right, Tsa (Satsuki).
Videos: 1, 2, 3.


Date: march, 1st
Gamecenter: Mikado
Team: Banjo & Kazooe
Players: crouching, Hirohiro (White Len); on left, Kouki (Arcueid); on right, Akaren (V.Akiha).
Videos: 1, 2, 3, 4, 5, 6, 7, 8.


Date: march 2
Gamecenter: Maxim Hero
Team: DSK stress
Players: on left, Seto (White Len); on center, Ken (Ciel); on right, DSK24 (Arcueid).
Videos: 1, 2, 3, 4, 5, 6.


Date: march 2
Gamecenter: Maxim Hero
Team: Dried Fish Imouto! Umaru-chan now on stores
Players: on left, R-Ly (Hisui); on center, Mania (Len), on right, Motomachi (Mech-Hisui).
Videos: 1, 2, 3, 4, 5.


Date: march 15
Gamecenter: Gamefuji Ichikawa
Team: Melty Blood Troublesome Elders (Uncensored)
Players: on left, Hare (Satsuki); on center, BaTsister (Akiha), on right, Garu (Kohaku).
Videos: 1, 2, 3, 4, 5, 6.


Date: march 15
Gamecenter: Ikusa
Team: Dorasuke Master ~ on the other side of the screen
Players: on left, Mori (Aoko); on center, Dorango (Walachia); on right, KKT (Akiha).
Videos: 1, 2, 3.


Date: 15 de março
Gamecenter: Sucess
Team: Pink Yuu Star Quality
Players: on left, Akaboshi (Satsuki); on center, Rakuchan (Len); on right, Yuu (Sion).
Videos: 1.


Date: march 15
Gamecenter: Sucess
Team: Jupiter
Players: on left, Saba (Ciel); on center, Aware (Hisui); on right, Ari (Kouma).
Videos: 1, 2.


Date: march 16
Gamecenter: a-cho
Team: Musou Tensei
Players: on left, Ragu (Walachia); on center, Yomi (Sion); on right, Kou (Seifuku Akiha).
Videos: no videos.


Date: march 29
Gamecenter: Minami Uwara
Team: The dream that will end one day
Players: on left, Toriniku (C Riesbyfe); on center, Waka (Hisui); on right, MaSa (Red Arcueid).
Videos: 1.


Date: march 29
Gamecenter: Athena Nihonbashi
Team: Team Satisfaction
Players: on left, J.Anson (Roa); on center, Namiyan (Ryougi); on right, Tomo (Shiki).
Videos: no videos.


Date: april 19
Gamecenter: a-cho
Team: ??
Players: AOI (Hime Arcueid); Kuga (V.Akiha); Hikonyan (C Roa).
Videos: 1.
Image: probably soon on this link http://keriugatu1155.wix.com/mbaacc#!untitled/c12cy

Date: april 26
Gamecenter: Big One 2nd
Team: ??
Players: Domuun (Ciel); Yoshino (Kouma); Taa (F Len).
Videos: 1 (stream archive).
Image: probably soon on this link http://keriugatu1155.wix.com/mbaacc#!untitled/c12cy

For a simpler look:


Character usage:
Akiha 3
Ciel 3
Hisui 3
Len 3
Satsuki 3
Aoko 2
Arcueid 2
Kouma 2
Mech 2
Roa 2
Seifuku 2
Sion 2
V.Akiha 2
Walachia 2
White Len 2
Hime 1
Kohaku 1
Nanaya 1
Riesbyfe 1
Ryougi 1
Shiki 1
Warcueid 1
Miyako 0
V.Sion 0
Maids 0
P.Ciel 0
Nero 0

30
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: April 27, 2014, 10:33:14 AM »
Wow, team Jupiter is actually Saba, Aware and Ari with other names. I was finding pretty weird to see three new names in such a high level event.

Edit: lol, team Satisfaction too. J.Anson, Namiyan and Tomo. I see Ryougi and Shiki players happy. Here cheering for Chest in the last qualifiers!

Edit2: on that, list, Kuga actually used V.Akiha, not P.Ciel... at least according to the japanese BBS and the actual video.

31
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: April 27, 2014, 03:37:57 AM »
4 more teams qualified. Still no pic of the last two. Will post all info about the event so far today.

32
UNREAL BLACK THINGS / UNIB 2.0 eXe:Late - PC version possible too
« on: April 26, 2014, 06:45:27 PM »
Where's the general discussion thread? Anyway:

https://twitter.com/fura_pan/status/460146439620804608

If the demmand is big, PC version possible too. Time to buy a copy even if I don't have a PS3 :toot:

35
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: April 02, 2014, 01:51:13 PM »
I really hope he finds the time and tries to get into this thing.I know MB hasn't been his main game for a while and it's quite dead,but it wouldn't be a big tournament without him,and I would also miss out on some awesome Akiha play.
Why you say it's quite dead? Also never heard him talking about what's his main game, he really plays anything new with combos and MB I think.

36
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: April 02, 2014, 05:21:05 AM »
Let me get this straight,GO1 only attempted to qualify solo,and hasn't been to a qualifier since?
I don't know if he tried since there's no bracket images for all the qualifiers. I know there's a whole lot of strong players going to these qualifiers, so it would be no surprise if he tried and failed repeatedly, even players like Niiya, Hato, Taa, Maruyan and many other very strong ones tried and had no luck so far. I'm really surprised by some names I never seen before qualifying (like players from team Jupiter and team DSK stress), they probably don't appear too much on videos or are really strong new players.

37
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: April 02, 2014, 02:32:56 AM »
Sorry, I was waiting for 2 more results to post here and on the meltybrasil blog as well.


Team MELTY BLOOD Rogai Uncensored
Left: Hare, Satsuki; center: BaTsister, Akiha; right: Garu, Kohaku



Team ドラスケマスター~画面の向こう側へ~ (??)
Left: Morinaga, Aoko; center: Dorango, Walachia; righjt: KKT, Akiha



Team Yuu Pink Star Quality
Left: Akaboshi, Satsuki; center: Rakuchan, Len; right: Yuu, Sion



Team Jupiter
Left: Ijuin Hokuto, Ciel; center: Amagase Touma, Hisui; right: Mitarai Shota, Kouma



Team Musou Tensei
Left: Ragu, Walachia; center: Yomi, Sion; right: Kou, Seifuku


There were also 2 qualifiers 03.29 with still no results available.

Kirisugu0053 is uploading the videos. You can also find if searching MBAACC in nicovideo. Also, if you have a premium nico account, you may be able to see their past streams. Each stream has like more than 3 hours, really cool.

38
Tournament Results / Re: Team St1ckbug's Encore Results
« on: March 27, 2014, 02:34:59 PM »
what happened to hard bread? is he Duke?

39
Tournaments and Events / Re: Melty Blood Transcendental Orchestra
« on: March 06, 2014, 04:39:00 PM »
Three more teams classified:

Team Banjo & Kazooe
Left: Kouki, Arcueid; right: Akaren, V.Akiha; crouching: Hirohiro, White Len.


Team 干物妹!うまるちゃん発売中 (I have no idea about the translation)
Left: R-Ly, Hisui; middle: Mania, Len; right: Motomachi, Mech-Hisui.


Team DSK stress
Left: Seto, White Len; middle: Ken, Ciel; right: DSK24, Arcueid.


Source: http://keriugatu1155.wix.com/mbaacc#!page4/cfvg

40
Ciel's Tech Support / Re: Replays Desynch
« on: February 28, 2014, 01:45:15 PM »
I personally think it might have something to do with playing replays on a system other than the one it was recorded on.
Was there any case where it was broken in one PC and ok in other PC? All the broken replays cases I've seen it was equally broken on all PCs.

41
Ciel's Tech Support / Re: Replays Desynch
« on: February 28, 2014, 06:45:52 AM »
So, if we save it manually it's 100% garanted to work? Did anyone ever had a problem with a replay manually saved?

42
Ciel's Tech Support / Replays Desynch
« on: February 27, 2014, 03:38:19 PM »
I'm creating this so we can discuss and see if we can solve this problem.

To start off, is it an autosave only problem? I never had a broken replay when it was saved manually, what about you?

43
Tournaments and Events / Melty Blood Transcendental Orchestra
« on: February 27, 2014, 01:02:14 PM »

Organized by Red Melon, better known for some of the most amazing combo movies we've seen so far, Melty Blood Transcendental Orchestra is the next Melty Blood major, this time national and 3on3!

It's time for the next japanese national major and many of the strongest japanese players are already fighting for a spot on the final tourney that will happen 5.5.2014 at Big One 2nd Gamecenter, Ishikawa. This time the format is 3on3, but it's also allowed to play with 2 or 1 player for those who want to challenge themselves (like GO1?).

There will be 16 qualifiers along the regions of Hokkaido, Kanto, Kansai, Shikoku and Kyushu. Looks like in the last event the qualified teams will be divided into 4 blocks and the best teams will fight for the championship. By now are already qualified the following teams:



Left: Shishido (Seifuku), center: Uru (Nanaya), right: Kame (Mech)



Left: Ino (Akiha), right: Tsa (Satsuki), crouching: Chen (Aoko).


There are still not videos at the moment.

Event's Official Site.

44
Kohaku's Magical Garage / Re: Melty Blood Trials/Challenges
« on: February 04, 2014, 02:16:20 PM »
I think each moon makes more sense. For dummy I really think anything is ok. About being pratical or not, I think anything is fine too.

45
Red Arcueid / Re: H-Warc 1.07
« on: January 22, 2014, 12:14:26 PM »
Tim, you edit way too good for youtube, why don't you encode in 60 fps and post in nicovideo?

Love hurts is the sensored name version huh? xD

46
Red Arcueid / Re: H-Warc 1.07
« on: January 21, 2014, 07:34:08 PM »
Much appreciated!!

Awesome job!

47
Sion Eltnam Atlasia / Re: F Sion: combos
« on: January 16, 2014, 08:45:02 AM »
Thanks Purps, I added them all :>. You're seeing the delay character as "?". It should look like this

48
Sion Eltnam Atlasia / F Sion: combos
« on: January 15, 2014, 05:59:29 PM »
{} command has to be held.
j. means what comes next is done in the air.
◕ the next move has to be delayed.
✈ airthrow.
_ your character lands.

- F Sion doesn't have different combos for corner (she do, but it's in very specific situations and doesn't raise the damage more then 100 or so, so they're not being covered);
- Button A is almost always optional: sometimes it slightly raises or diminishes the damage, as well as sometimes it makes the combo easier or harder to do (more hits = more gravity). It's recommended to put more As on combos that the height has to be tightly controlled, like the j.{C} combos. Also, more hits means more magic circuit, however, when combos gets too long, the opponent bar will go up much faster then yours, so I tried to write the best options for each case.
- After 214C on okizeme combos instead of doing the complete version, which is dash AABC 3C 214A, you can do ABC 3C 214A to make it easier. The difference is very little, I actually always use the simple version to make sure it will never miss.
- After the 6C overhead the combos are just like the combos that start with 2A, so they're not listed. As a reminder, 6C can only combo on crouching opponents (and still not on all characters).
- The character used for damage reference was C V.Sion.
- Overhead combos damage considered the opponent in crouching stance.
- Inside the parentheses are damage, magic circuit earned by Sion and magic circuit earned by the opponent.
- A good hint to choose your combos is to value okizeme, dificulty, ex use, style, corner carry and spent magic circuit in damage and do the equations later. E.g. if the combo finisher sets a good okizeme, I'll add 2000 to the equation (the stronger your mix-ups, the more you should value okizeme). If it's easy, I'll give it 1500; if it's hard it wont get 1500, maybe 1000 or less as long as it's proportional with your chance of doing it consistenly in championships. Deppending on how much you think 100% MC is worth, you give value to the magic circuit gain difference between combos. E.g. for me using 100% is only worth it when it does at least 1250 more damage. If 100% = 1250, 1% = 12,5, so you multiply and value it too in the equation. Just go giving things precise values and then calculate what combos are more valuables to you.

Basic > no okizeme
Without spending MC.
01. (4367, 68,8% - 25,1%) AB 2B C 214B ◕B 9 j.ABC j.29 j.ABC ✈
02. (4655, 76,9% - 27,8%) AB 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
03. (5359, 102,1% - 36,2%) AB 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
Magic Circuit 100%. 214C can be used to extend combos on the ground.
04. (4806, 55,1% - 39,2%) AB 2B 2C 214C AB 2B C 214B ◕B 9 j.ABC j.29 j.ABC ✈
05. (5041, 66,8% - 49,7%) AB 2B 2C 214C AB 2B C 214B ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
Magic Circuit 100%. Finishing with 214C deals more damage and carry to the corner.
06. (4853, 63,4% - 24,4%) AB 2B C 214B ◕B 9 j.BC j.29 j.BC j.214C
07. (5136, 74,2% - 28,0%) AB 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ 8 j.BC j.29 j.BC j.214C
08. (5715, 99,4% - 36,4%) AB 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.BC j.214C
Magic Circuit 100%. j.214C is used as a fast fall.
09. (5743, 76,4% - 47,6%) AB 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214C _ 8 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
Magic Circuit 200% (j.214C fast fall + j.214C finisher). More damage and carries to the corner.
10. (5979, 75,2% - 45,5%) AB 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214C _ 8 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.BC j.214C
Basic > okizeme
Without spending MC.
11. (2674, 34,6% - 12,6%) AB 2B 2C 214A
12. (3524, 54,9% - 21,6%) AAB 2B 5C(2) 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ 214A
Magic Circuit 100%. Combo that mixes a bit of damage with okizeme at 100% MC cost.
13. (3999, 43,7% - 31,5%) AB 2B C 214B 214C dash AABC 3C 214A
14. (4330, 43,7% - 29,3%) AB 2B 2C 214C dash AABC 3C 214A
Counter > no okizeme
Without spending MC.
15. (3881, 46,8% - 15,6%) j.B counter hit -> B 9 j.BC j.9 j.ABC ✈
16. (4205, 49,5% - 16,5%) j.B counter hit -> 2B C 9 j.BC j.9 j.ABC ✈
Magic Circuit 100% (214C).
17. (4844, 47,9% - 34,4%) j.B counter hit -> 2C 214C AAB 2B C 214B ◕B 9 j.ABC j.9 j.ABC ✈
18. (5095, 58,2% - 42,6%) j.B counter hit -> 2C 214C AB 2B C 214B ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
19. (5328, 78,5% - 55,2%) j.B counter hit -> 2C 214C B 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.ABC j.29 j.ABC ✈
Magic Circuit 100% (j.214C). Less damage in this case, but takes to the corner.
20. (4747, 44,1% - 15,8%) j.B counter hit -> B 9 j.BC j.9 j.BC j.214C
21. (5192, 46,8% - 16,7%) j.B counter hit -> 2B C 9 j.BC j.9 j.BC j.214C
Counter > okizeme
Without spending MC.
22. (2173, 26,1% - 9,8%) j.B counter hit -> 2C 214A
Magic Circuit 100% (214C).
23. (4192, 35,2% - 26,4%) j.B counter hit -> 2C 214C dash AABC 3C 214A
Raw airthrow > no okizeme
Without spending MC.
24. (2909, 43,2% - 14,4%) Raw airthrow > _ dash 2A B 9 j.BC 9 j.ABC ✈
25. (3159, 55,8% - 18,6%) Raw airthrow > airdash j.{C} ◕7 ◕j.{C} j.214A _ 3B 8 ◕j.BC j.29 j.BC ✈
Magic Circuit 100% (j.214C).
26. (3361, 49,5% - 17,6%) Raw airthrow > airdash j.{C} ◕7 ◕j.{C} j.214A _ 3B 8 ◕j.BC j.29 j.C j.214C
Raw airthrow > okizeme
Without spending MC.
27. (1864, 9,0% - 4,1%) Raw airthrow -> _ 214A
Magic Circuit 100% (214C).
28. (2728, 18,1% - 20,7%) Raw airthrow -> _ 214C dash AABC 3C 214A
Overhead 6B > no okizeme
Without spending MC.
29. (4003, 57,6% - 21,4%) 6B C 214B ◕B 9 j.BC j.29 j.ABC ✈
30. (4338, 68,4% - 25,0%) 6B C 214B 9 j.{C} j.8 j.{4} j.214A _ j.BC j.29 j.ABC ✈
31. (4592, 75,6% - 27,4%) 6B C 214B 9 j.{C} j.8 j.{4} j.214A _ ◕3B 8 ◕j.BC j.29 j.ABC ✈
Magic Circuit 100% (214C).
32. (4633, 49,2% - 38,5%) 6B 2C 214C AAAB 2B C 214B ◕B 9 j.ABC j.29 j.ABC ✈
33. (4881, 63,2% - 45,6%) 6B 2C 214C AAB 2B C 214B ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
34. (5083, 78,5% - 55,2%) 6B 2C 214C B 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
Magic Circuit 100% (j.214C).
35. (4594, 54,9% - 21,6%) 6B C 214B ◕B 9 j.BC j.29 j.BC j.214C
36. (4856, 65,7% - 25,2%) 6B C 214B 9 j.{C} j.8 j.{4} j.214A _ j.BC j.29 j.BC j.214C
37. (5077, 72,9% - 27,6%) 6B C 214B 7 j.{C} ◕j.8 ◕j.{C} j.214A _ ◕3B 8 ◕j.BC j.29 ◕j.BC j.214C
Magic Circuit 100% (j.214C used as fastfall).
38. (5515, 67,8% - 40,5%) 6B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214C _ 8 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
Magic Circuit 200% (j.214C fast fall + j.214C finisher).
39. (5822, 64,6% - 40,7%) 6B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214C _ 8 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 ◕j.BC j.214C
Overhead 6B > okizeme
Without spending MC.
40. (2251, 26,1% - 9,8%) 6B 2C 214A
41. (2558, 31,5% - 11,6%) 6B 5C(1) 3C 214A (requires close range)
42. (2949, 36,9% - 13,4%) 6B 5C(2) 3C 214A (requires closer range)
Magic Circuit 100% (214C).
43. (4058, 35,2% - 26,4%) 6B 2C 214C dash AABC 3C 214A
Overhead 5{C} > no okizeme
Without spending MC.
44. (3223, 47,7% - 18,1%) 5{C} 214B 9 j.BC j.29 j.ABC ✈
45. (3710, 65,7% - 24,1%) 5{C} 214B 7 j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
46. (3951, 72,9% - 26,5%) 5{C} 214B 7 j.{C} j.8 ◕3B 8 ◕j.BC j.29 ◕j.ABC ✈
Magic Circuit 100% (j.214C).
47. (3749, 45,0% - 18,3%) 5{C} 214B j.BC j.29 j.BC j.214C
48. (4158, 63,0% - 24,3%) 5{C} 214B 7 j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.BC j.214C
49. (4239, 63,9% - 24,6%) 5{C} 214B 7 j.{C} j.8 ◕3B 8 ◕j.BC j.29 ◕j.C j.214C
Overhead 5{C} > okizeme
Without spending MC.
50. (1860, 23,4% - 8,9%) 5{C} 214A
51. (2572, 34,2% - 12,5%) 5{C} 3C 214A (requires close range)
Magic Circuit 100% (214C).
52. (3209, 32,5% - 27,7%) 5{C} 214B 214C dash AABC 3C 214A
Shield counter > no okizeme
Without spending MC.
53. (2461, 46,2% - 15,9%) Shield counter -> B 9 j.ABC j.29 j.ABC ✈
Magic Circuit 100% (214C).
54. (3035, 45,0% - 37,9%) Shield counter -> 2C 214C AAAB 2B C 214B ◕B 9 j.ABC j.29 j.ABC ✈
55. (3186, 60,3% - 48,4%) Shield counter -> 2C 214C AAAB 2B C 214B ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
56. (3328, 74,2% - 54,7%) Shield counter -> 2C 214C B 2B C 214B 9 j.{C} j.8 j.{4} ◕j.{C} j.214A _ ◕3B 7 ◕j.{C} j.8 ◕j.{C} j.214A _ 8 j.BC j.29 j.ABC ✈
Magic Circuit 100% (j.214C).
57. (2978, 43,8% - 15,2%) Shield counter -> B 9 j.BC j.29 j.BC j.214C
Shield counter > okizeme
Without spending MC.
58. (1267, 28,7% - 9,2%) Shield counter -> 2C 214A
Magic Circuit 100% (214C).
59. (2596, 28,8% - 25,9%) Shield counter -> 2C 214C dash AABC 3C 214A

COMBO MOVIES

15.02.2010 - F Sion Combo Movie Red Reduction Division (Nicovideo)
Japanese MBAA advanced combo movie with lots of insanities and possibilities. F Sion wasn't nerfed, so it's still all valid.

21.04.2012 - Full Moon Sion Movie 「Unquenchable Flame」(Youtube)
Combo movie I did that covers most of the main combos and confirms. I really recommend it. The "map" of the combo movie is in the description.

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Melty Blood Auditorium / Re: MeltyDB - A place to look for MBAACC VODs
« on: January 14, 2014, 04:32:57 AM »
Here's somethings I would like to see in MeltyDB:

* A page only for Recently Added. See people could always check what's new in the very DB.
* Rating for videos. So people could rate and search for the best rated videos. There are tons os vids to see, I think rating would work as some kind of filter, which would give people more time.

50
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code 1.07
« on: January 09, 2014, 05:27:20 AM »
Isn't steam machine the solution for your not-in-consoles problem? It's even keyboard compatible.

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