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« on: September 02, 2007, 07:06:44 PM »
To get in on most characters will long attacks (ie: Nero, Kohaku) EX Shield their hits. Most of their attacks are pretty slow, so if you EX Shield you can then dash in and land a 2C.
As for combos.....follow the first post, those are all doable and deal some massive damage.
Here is an easy combo that can be done after 2C:
-2C, 5B?, 2B, jc.B, j.C, jc.B, j.C, Throw.
(5B? is for if you are close enough for it to hit. If you think your opponent is too far away, you can use 6B instead. However, it does a little bit less damage. You can always use 6B to be safe if you wish, since it will always hit.)
Now, if you are in the corner and land a 2C, here is a pretty decent easy combo to pull off. It's a simplified version of the ending of a combo posted in the first post, you don't have to get any strict timings down at all:
-2C, 214A, 214C , 5B, 2B, jc.B, j.C, jc.B, j.C, Throw.
(If you don't have enough meter for 214C then just leave it out because the rest of the combo will connect NP.)
*EDIT* Another way to by Neros 4C is to dodge roll. When Miyako dodge rolls, she rolls forward, putting you in the perfect position for a counter attack.
Also, Miyakos Dodge Roll is long enough to last through Aokos 236[C]. Just wait about .25 seconds after you see the charge flash on her hand, so dodge roll. If you are close enough, you can then punish her accordingly.