hentai

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - caiooa

Pages: 1 2 [3] 4 5 ... 7
51
nanaya confirmed   :V
http://inbirth.info/chr_set.html

52
i'm not sure...but maybe it's the release date that was published in the arcadia magazine?
http://twitter.com/intent/user?screen_name=inbirthPR

53
Is Ryougi Shiki's stage gone or am I blind?
(I'm talking about http://www.youtube.com/watch?v=k5stkQEVi6s, the stage begins at 1 : 24)
stage's still there, but only for arcade. it's unselectable in any vs/training modes.

it's not unlockable either since it doesn't have a name, along with two stages for the removed g-akiha.

even if you select it using memory editing, it doesn't play the right music track anyway.
don't know how this guy did this then
http://www.nicovideo.jp/watch/sm16599152

54
Melty Bread Announcements / Re: Melty Bread and the upgrade to SMF 2.0
« on: December 19, 2011, 12:52:41 PM »
I like how the bread is covering Ciel Akiha.  :V :gonk:

Yeah why is Akiha behind the bread loaf, and not that giant pokemon thing next to Roa? He's not even a real character.  :(
he is the master of myiako, so he is a real character   :V

55
more twitter icons <3 http://inbirth.info/topic0013.html
  :psyduck:

56
http://inbirth.info/character.html
Website was updated with screenshots of Unreal Black Thing and Vatista.
OMG, zato 01 confirmed
http://inbirth.info/img/chara/ss_mer01.jpg

57
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code 1.07
« on: December 04, 2011, 11:33:31 AM »
really don't know  :psyduck: i never touched a mb arcade
it looks like frech bread revitalized their old mb info site. In the past it was just links for the site of each version of mb, now they transformed it +- in a blog with news.
http://meltyblood.info/
Really beautifull and cool
and it looks like the hydra gp series is returning this month  :fap:

58
Archetype: Earth / Re: F-Archetype 姫様!やりたい!
« on: November 29, 2011, 12:11:33 PM »
isn't it just a rush elbow followup? (like C arc can use A to teleport, B to a 4B and C for the act cadenza follow up)

59
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code 1.07
« on: November 27, 2011, 04:04:49 AM »
people in brazilian irc channel were talking yesterday about the possibility of that trial version to be open to public, but with only 2 characters (like mb act cadenza ver b did, letting you use len and white len only). Well....maybe that really will happen?
http://twitter.com/#!/ecolemanabe
/speculation
hope this won't end up beeing mb twitter icons  :emo:

60
Melty Blood Auditorium / Re: Is Melty both accessible and deep?
« on: November 14, 2011, 06:07:55 AM »
IMO, the thing about Melty that increases it's learning curve is not only advanced combos, but footsies as well. Melty isn't only freeform in its combo system but also it's movement system. Even in BB, you can't double jump after you airdash, whereas in MB you can mix almost anything.
Also, as said earlier, combos in MB aren't only for damage, but for placement advantages as well, like putting them at knockdown to leave you with free frames to place yourself or to put out a summon to cover you. Most of the time, learning the advanced combos rarely reward you with considerably more damage, but with this.
qft. The freedom in movement of mb can make the game much harder for the guy that is defending. When i started playing mb, i eated sachin's oki 130% of time (not to talk about the fucking fuzzy guard) :'(

I started out with Melty and the fighting game concept was very very new to me at that time. So much so that learning other games was very difficult. The absence of Reverse Beating in BB and the extremely tight combo system (relative to MB) in SF killed me :emo:
hum....i normaly see mb as cvs2...the "mechanic storm" is so intense people normaly learn much more about other games mechanic playing mb and cvs2 than the reverse happens. I wold agree with you in this point before mbaa comes out, but the full moon don't have reverse beat, so i ended up learning to not rely in it (and f arc/ c arc combos are harder for me than 3s ryu).

62
Akiha's Tea Room / Re: Final Round Shirt Design Thread
« on: October 26, 2011, 11:25:34 AM »
Of course, Kouma with a Chef's hat and he's holding meltybread or something and theres 2 salt shakers next to him dispensing salt. Maybe it'll say something like stay salty or whatever or salty shirt I dunno something sodium related. 2nd idea, just have Kouma's Win CG holding that jacket looking off in the distance with either "DEAL WITH IT" or "STAY FREE" underneath.
  :fap: :fap: :fap:

63
Satsuki Yumizuka (Yumiduka) / Re: MBAACC 1.07 Satsuki Thread
« on: October 22, 2011, 02:46:25 AM »
the second nico douga video was of mbaacc 1.05. Anyway, liked to see my little beast rocking

64
Tournaments and Events / Re: 2011 Hydra GP Melty Blood Championship Title
« on: September 11, 2011, 03:10:44 PM »
I recall chibi mentioning to me though that the creators of skullgirls implemented a feature in their game that makes pausing mid-match highly unlikely (hold several buttons + start of 5f or so).
this make me remember other thing that skullgirls is implementing and is really cool...a option to show hitbox/hurtbox in training mode.

66
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
isn't hydra gp making tournments of iamp?  :laffo:

where

http://w.livedoor.jp/touhoku/
http://hydragp.info/archives/2746

67
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
isn't hydra gp making tournments of iamp?  :laffo:

68
maybe it would be better if it was a console release, but a cat this is fine too  :fap: :fap: :fap: :fap: (+ heat for rowan)

69
Other Games / Re: Chaos Code
« on: August 04, 2011, 03:02:34 PM »
+ heat for the video. I'm loving the style of Celia. Looking for footage of hermes too.

70
Melty Blood Auditorium / Re: Current Code Changes
« on: August 03, 2011, 03:35:07 PM »
i can't tell if it was a BEja or a BEjb....

71
Melty Blood Auditorium / Re: Current Code Changes
« on: August 03, 2011, 02:53:42 PM »
the first time i saw this video i didn't notice, but when i see the comment in youtube, it really locks like C arc can change something in the air
http://www.youtube.com/watch?v=VX3aBQgZi6s&feature=player_detailpage#t=1943s

72
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: August 03, 2011, 02:20:46 PM »
To be fair, French Bread's tweet looks machine translated (or just badly translated). Maybe they were talking about what they had for lunch, or that they're really porting Koihime Musou AC.
but a cat that would be awesome too http://www.youtube.com/watch?feature=player_embedded&v=hen-H4BEDoo

73
Melty Blood Auditorium / Re: Current Code Changes
« on: August 02, 2011, 04:38:03 PM »
if you cancel a attack in air dodge, yes it coust. Because of this and prorate, that sachin loop never was anything pratical.

74
Wait. What?
you missed the most important
As far as pricing for the off games goes, MvC3 will be $7; HnK, VS, and TMNT will be $1.

75
Those of you who remember the year we were all laughing over the Melty facial expressions in the guidebook should realize that a Kouma theme is impossible.  He only has one face.  Always.  Golgo 13 baller status.
Lies. He have 2 faces: his standart and his arc drive/last arc face.

Pages: 1 2 [3] 4 5 ... 7