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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Sashi

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76
Sion TATARI (Vampire) / Re: F-VSion 1.07 stuff
« on: September 01, 2013, 07:15:02 PM »
Good job skipping 5[B]. Fuck that shit. Charge to be more negative.

EDIT: 6[B] is useful, though.

77
Seifuku Akiha / Re: H-Seifuku 1.07
« on: September 01, 2013, 07:05:30 PM »
CSei's combo is easier, gives better oki, and she has better chances of confirming hits into it.

78
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: August 29, 2013, 03:15:37 PM »
Dremels are pretty cool.

79
Probably have a corrupt file or a failed update. It's saying it can't load some files.

80
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: August 28, 2013, 12:14:20 AM »
I dunno, it didn't look especially bulky to me. Send a Tweet at him (@MadscientistCC) or something.

81
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: August 24, 2013, 10:15:10 AM »
LegendaryBlueShirt is a jerk and abuses the fact that I never block it right and does stuff like sj8.22C to end a round. :v

On a more serious note, I honestly think that it's 'cause people don't know that it hits low.

82
Seifuku Akiha / Re: H-Seifuku 1.07
« on: August 22, 2013, 09:23:26 AM »
Oh, man, that's way easier than my shitty combos. I knew you could do the IAD thing, but didn't realize you could get so much off of it.

83
Ciel / Re: [MBAACC] H-urry Discussion Thread
« on: August 18, 2013, 10:28:15 PM »
I think it's just 'cause no one knows that Ciel has such a move. "Hey, she's doing that weird jump thing. She's charging? Can I mash her ou-Oh, I got hit."

For the 5A thing, I just meant that it was both faster and more positive on block (by a whole frame!) than C's 5A.

84
Ciel / Re: [MBAACC] H-urry Discussion Thread
« on: August 18, 2013, 01:58:33 PM »
I don't know why, but people get hit by 236[A] a lot. I think her 5A is FMoon status, too.

85
Melty Blood Auditorium / Re: MBAACC Tiers
« on: August 16, 2013, 08:39:24 PM »
HMech, the CSei slayer. King of kings.

86
Melty Blood Auditorium / Re: MBAACC Tiers
« on: August 15, 2013, 11:29:16 PM »
C-Akiha A+ tier...what the fuck am I reading.
Are we even playing the same game?
Hey, at least he has F-mech in the right spot...

. . .
Hey, at least it's not HMech

87
Melty Blood Auditorium / Re: MBAACC Tiers
« on: August 13, 2013, 07:55:35 PM »
Maybe I don't know the character well enough, but I can't think of any mixup HArc has that I'm scared of.

I don't know anything about HNero, though. I just don't know what can overcome the lack of 5[C], good specials, and meter.

My Personal Tierlistâ„¢ would be something like this:

Sei, Nero, Roa
Hime, Arc, VAkiha, PCL
Satsuki, Maids, Koha, Nana, KohaMech
Hisui, Aoko, Tohno, Warc
Ciel, Len, Wara, Ries, WLen, Sion, Akiha
Ryougi, Kouma, Mech, Miya, VSion
Meko, Mech
NA

NAC

88
Melty Blood Auditorium / Re: MBAACC Tiers
« on: August 13, 2013, 03:03:05 PM »
I wouldn't put HArc and HNero on the same level of CArc, CRoa, FVAkiha, and FHime.

EDIT: I can't tell Akihas apart.

89
Ciel's Tech Support / Re: Quite strange slowdowns...
« on: August 13, 2013, 12:13:19 PM »
That's pretty odd. Try going into Task Manager (Ctrl+Shift+Esc) and setting the affinity to a single core.

90
Seifuku Akiha / Re: H-Seifuku 1.07
« on: August 04, 2013, 03:53:15 PM »
I guess it does work, then. :v

91
Seifuku Akiha / Re: H-Seifuku 1.07
« on: August 04, 2013, 09:26:30 AM »
Not sure. Some of what I post I get other people to test ('cause my execution is terrible) but I think this one I tested myself so I think it does work. I'm going out right now, but I'll check when I get back.

92
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: August 04, 2013, 08:37:27 AM »
FMiya combos are pretty much the same difficulty. You can check the Japanese wiki for some combos. Probably better to just ask LegendaryBlueShirt. Rather, complain about how his CMiya video is still not done.

93
Sion TATARI (Vampire) / Re: F-VSion 1.07 stuff
« on: July 30, 2013, 02:49:07 PM »
Well, a lot of it was inefficient.

94
Sion TATARI (Vampire) / I dropped this character seven times.
« on: July 30, 2013, 11:27:31 AM »
Right, missed an if. And it's not like the command dash is any good. Only thing it's good for is making a fast get away. The mixups I've seen with it (corner gap, walk back, ambiguous dash) always look weaker than normal VS corner mixups. It's not even that she's a bad character, 'cause I think she's pretty decent. She just has to work so hard.

95
Sion TATARI (Vampire) / I hate this character.
« on: July 29, 2013, 01:26:14 PM »
If you want hard knockdown without meter, you can sacrifice some (a ton of) damage to end with 2C 22A IAD j.B delay j.C land 236A . 2AA 5[B] 2BC 22A IAD j.B delay C land 236A does 2.7k on VSion compared to 2AA 5[B] 2B 5C 214B j.ABC dj.ABC Airthrow which does 4.5k. Or do 2C TK9j.214A. (Neither are as good as the oki combo below.) Probably should do the IAD j.BC 236A thing every time you land 22s, 'cause it prorates so terribly that the air combo isn't worth it unless it'll kill.

Dumb combo 5[B] 2B 5C 214A 214B TKj.2B 214A 623B j.C sdj.BC Airthrow.

Corner throw combo 5AAA 5[B] 236A TKj.2B 5A 6B 236A.

I had my FVS tech written down in two places and I can't find the other file. :v

EDIT: Maybe it was three places, 'cause I know I had more than this.

5[B] 2B 5C 214A 214B delay j.A delay j.B delay j.C land 236A (Oki Blood.)
5[B] 2B 5C 214A 214B j.2B j.A delay j.B delay j.C land j.C sdj.BC Airthrow
5[B] 2B 5C 214A 214B j.2B j.A j.2B j.A j.2B j.ABC dj.ABC Airthrow
5[B] 2B 5C 214A 214B j.2B 5A 236C j.ABC dj.BC Airthrow (Don't do this.)

Air CH confirm:
5[B] j.BC dj.ABC Airthrow
5[C] j.BC dj.ABC Airthrow
214[B] 5A delay 5[C] j.ABC dj.ABC Airthrow (Why. Slightly more practical than the 6[C] 6[C] combo.)

Airthrow/Shield Counter/Corner Throw:
2C j.2B 2C 214A 623B j.C sdj.BC Airthrow
2C 214A j.2B j.A delay j.B delay j.C land j.C sdj.BC Airthrow (I hate this game.)

And obviously you can skip an air combo to end in 623C.

I would main this character she had a real dash and easier combos.

EDIT:
Fuck This Game Combos
5[B] 2B 5C 214A 214B j.2B j.A delay j.B delay j.C land 236A
5[B] 2B 5C 214A 214B j.2B j.A j.2B j.A j.2B j.A delay j.B delay j.C land 236A

96
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: July 18, 2013, 02:45:28 AM »
Wooo, look at that meter gain for Nero. I love long combos.

97
Hyyyype. Wish I were home to test it out.

98
Akiha's Tea Room / Re: MBAACC Voice rips
« on: July 01, 2013, 04:02:07 PM »
There is. Lemme find it for you.

EDIT: Here. mauve made it, I believe. Just drag 0005.p to it.

99
Kohaku's Magical Garage / Re: "Reversed" Instant Air Dash
« on: June 27, 2013, 07:59:51 AM »
Oh, I do 4756 for sandori. It looked like 6956 for those, though. Don't understand how the movement is buffered. Unfortunately can't test 'cause I only have crappy laptop with me. ;_;

100
Kohaku's Magical Garage / "Reversed" Instant Air Dash
« on: June 27, 2013, 03:58:51 AM »
I sometimes do that with FVS. She has an arcing air dash, so it crosses up again. :v No one has gotten hit by it yet. ;_;

EDIT: The joke is that it crosses up again and gets the hell out of range. :v

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