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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - YubelPhoenix

Pages: 1 [2] 3 4 ... 8
26
Akiha's Tea Room / Re: Take-Moon anime
« on: November 24, 2010, 03:16:08 PM »
Hoping this anime won't fail like that other unmentionable anime that's not Fate Stay Night. :P

27
Melty Blood Auditorium / Re: Melty Blood on PS3?
« on: November 18, 2010, 09:32:32 PM »
Give me a console version of the tsukihime based anime fighter, so my ps2 version of the game can collect dustbunnies right next to my copy of continuum shift  :P

28
Ciel's Tech Support / Re: Stick to play Melty with.
« on: November 04, 2010, 09:47:19 AM »
you could also go with run of the mill Mayflash, since its hard to get ps2 hori's nowadays

29
Akiha's Tea Room / Re: Your first fighting game.
« on: October 28, 2010, 07:38:37 AM »
SF2 for me too, strange how the majority of peoples first fighting game was SF2 :mystery:

It's not strange at all. The game was insanely popular, revolutionalized fighting games period, came out right when consoles were getting really mainstream... etc, etc etc
Then the question of which version of SF2 did people play first comes up, or is that too technical? lol

30
Akiha's Tea Room / Re: Your first fighting game.
« on: October 28, 2010, 05:06:07 AM »
SF2 for me too, strange how the majority of peoples first fighting game was SF2 :mystery:

31
Akiha's Tea Room / Re: say hello to our new robot overlords
« on: October 20, 2010, 01:14:56 PM »
I'm not sure if that's his real name, but it's what I've seen him referred to as. Even if it's an alias, the dude is simply sick.
What the guy does is creepy but hell he got some talent even though its sick/nasty.

32
Got it, that reminds me, what's a good place to order replacement buttons n' stuff?
akihabarashop.jp and arcadespareparts.com are a good place to order replacement buttons and what not.

33
Akiha's Tea Room / Re: say hello to our new robot overlords
« on: October 18, 2010, 03:44:33 PM »
creepy... needs more pillar, M4, and Rocket Launcher :psyduck:

34
lol, god i could imagine that stick being modified with a sound board so that every time you moved the joystick it would go "waka waka waka waka" :V :V :V :V


I would die from all those wakas :emo: But hell all those wakas would come in handy in a tournament. Distract the hell out of your opponents. The mindgames begin after the first waka :V

35
Akiha's Tea Room / Re: BlazBlue: Continuum Shift
« on: October 11, 2010, 05:42:54 AM »
I've heard one of my friends talking about how Valk is already too good, especially for it being this early into his release, so it's going to be stupid once people get to figure out the crazy shit later on.  He's already calling for nerfs.  lol
Valk made ranga, litchi, and bang move doiwn in the tiers. He is that good and he is scary to fight against

36
Akiha's Tea Room / Re: BlazBlue: Continuum Shift
« on: October 11, 2010, 03:30:19 AM »
good stuff, thanks for the updates on this. Personally, I'm ready to drop Bang and main Valk because of how badass he is. As it is, I think I'm nearly better with Valk now than I am with Bang, but will have to see after I get a few higher lvl matches under the belt.
Valk is annoying to fight; too much power. but hell i guess he needs it.

37
Akiha's Tea Room / Re: BlazBlue: Continuum Shift
« on: October 10, 2010, 07:11:46 PM »
Taken from dustloop, for those who care...
2nd loketest info

Ragna:
+ 5B > 6A gattling added back
+ C, 2C > 6A gattling added
+ ground gauntlet hades can be followed up
+ during blood kain 6D > 6D combos
- 6A range reduced
- 2C slower
- 2D doesn't remove primer

Jin:
No other obvious changes
+ 5D start up faster but shorter freeze time, can combo from 5C

Noel:
+ C haida bounces higher, can perform combos from further away
+ optic barrel start up faster
+ 6A hits crouched opponent
+ 5C can jc even on block
+ chain revolver moves have increased speed
+ bloom trigger slides opponents hit on ground
- C haida bounces higher so higher dmg combos require more skill
- 5D slower than first loke test. Pauses a moment before coming out. Distance is longer
- Spring raid launches more horizontally. If not in corner cannot follow up
- no more long haida loops
- overall dmg decreased

Rachel:
+ pumpkin speed increased. can cross the screen in an instant. not sure on this.
+ tempest dahlia start up faster?, needs confirmation
+ 5C>C slide untechable time increased
- Initial wind recovery slow, but after a while it speeds up
- 6A weaker than it was in 1st loketest. back to CS standard?

Taokaka:
+ 6B combos to 5B on crouching opponents (applies to all characters)
+ cat spirit 2 slides
- jB now hits mid instead of high like in 1st loketest. j2B no change.
- jD cannot cancel into cat spirit 2
- 6C slides, cannot pick up unless in corner. (but it seems 2C FC > 6C still wallbounces)
- if different jD aren't inputted Tao drops to the ground straight away
- jDs slightly changed, j2D now better against ground opponents but hard to combo with
- 6C slides, so almost becoming 2 combos are gone

Tager:
voltic charge command now 214D
+ magnetism pull now stronger
+ 6A can now be held to pull in opponent
+ can gadget after 360A
+ sledge hammer much faster
+ 4D pulls more
- 5D only pulls opponent during active frames
- 5C cannot combo into 6A

Arakune:
- Arakune's D Bug now falls faster, less damage

Litchi:
no changes known
maybe tomorrow?

Bang:
still under investigation
- ground dashes during furinkazan are shorter

Carl:
+ anima has super armor. when hit will flash red
+ 3D forces downed opponents to rise. After ground throw 3C can be used to pick up and combo
+ 8D breaks 1 guard primer
- 8D can be blocked in air

Hakumen:
renka is now 236B
5 primers (down from 6)
+ All C moves come out faster
+ Back throw recovery reduced, can follow up in corner
+ 6B damage increased.
+ 623A cancelable during movement.
- 3C > 3C doesn't combo anymore
- renka wall bounces. can follow up with 6C
- hotaru wall bounces. can follow up with 6C
- enma floats higher, harder to follow up
- tsubaki slides, can only follow up in the corner
- Slower magatama recovery.
- MUGEN: after gauge depletes, will not increase for at least 6 seconds.
- Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.)

Lambda:
+ 4B faster start up, shorter recovery
+ Sickle might have faster start up, quicker recovery, hits 6 times
- gravity seed now stuns instead of floats. on CH seems to stun longer
- 4D moves her backwards, harder to combo.
- Throw can't combo into 6A, can followup with 2D.
- Calamity damage decreased.

Tsubaki:
+ j236A faster start up, can be used in combos now
+ 5D charges half a gauge in an instant, has fastest recovery of all Ds.
+ 236 -> 214 doesn't combo, but 236 -> 22 does.
- untechable slide time from her throw reduced, even in corner 6C and 214D cannot combo
- charging puts her in CH state

Hazama:
6A->Jayoku works (I don't even know why this is listed, maybe didn't work in loketest 1?)
Air throw can be followed up by Zaneiga (214D~C).
214D~C now makes the opponent spin in the air(?)
- 5B 3C 214D~C doesn't connect anymore
- 3C knocks opponent upwards
- cannot cancel throws into chain
- jC: no longer jump cancelable? (might be first hit only)

Makoto:
Valkenhayn:

both characters exactly like the way they were in the 1st loketest.

38
Well here is mine, not the final version, still workin on it. :P CX805 that stick is sexy :fap: :fap:

39
Originally Posted by The Juicebox Abel 
Shocking news:

Sign me up for Melty Blood please. Who else plays Kouma?



Abel player crossing over.

Shocking turn of events. I'm wondering will he try to reenact one of kouma arc drives just like his abel ultra dances. Hoping for a last arc reenactment ;D

40
Akiha's Tea Room / Re: Animes that deserve a game?
« on: October 03, 2010, 06:58:51 PM »
I would like to see a Hellsing throwback to Metal Slug or Gunstar Heroes.

Just run around and shoot shit.  Maybe throw in a melee every once in a while.  Life doesn't get much better than this...  :aviators:
i wouldn't mind a hellsing fighter, i always wanted to beat the crap out of seras victoria for being useless in the original hellsing not ultimate

41
Sorry I couldn't go today i had complications with a friend who had complications with his mom. Next week i definately comin.

You and Me better hype it up!!
"Mr. Free" took to long doing his chores and by time he was done it was already too late to go.

Yeah...I was there waiting for you guys the whole time to play melty, but I at least got to play some Super At Least! :)
This friday for sure!

42
Sorry I couldn't go today i had complications with a friend who had complications with his mom. Next week i definately comin.

You and Me better hype it up!!
"Mr. Free" took to long doing his chores and by time he was done it was already too late to go.

43
Sorry I couldn't go today i had complications with a friend who had complications with his mom. Next week i definately comin.

44
...hush boy :emo:....nah I got luckyd giving me a ride.
Nice. we need to have an F-Akiha vs H-vision match again!

46
you live mad far. From Brockton to randolph to waltham and the framingham and to drop everyone off is full tank of gas gone

47
Me, zero, and couple of others are coming on friday. I'll bring my setup.

48
Akiha's Tea Room / Re: soul calibur 5 anyone?
« on: September 16, 2010, 09:20:31 AM »
SC4 Kilik is ridiculous.
Asura Spam FTW

49
Zero and Yubel- I actually live near you guys so if you ever got a session going on a different day of the week I could actually join you guys if you don't mind.
We usually play any days from Friday to Sunday(most of the time Friday). Depends on Yubel like 90% of the time.

Also, someone give me a ride up this Friday to GU please. I want to play before I go down to NER.
I just work weekends now. So im available during weekdays, if want to get matches in

50
I dont mind, we usually have our sessions at zeros place.

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