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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - FataCon

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26
Powerd Ciel / Re: Powered Ciel Video Thread
« on: May 27, 2011, 09:41:20 PM »
http://www.nicovideo.jp/watch/sm14571322

Leo F-Powerd Ciel. mfw the rock toss move.

Amazing, for the simple fact that he uses the Hori Toby color palette :fap: :fap: :fap:

edit: is that blockstring pressure, at 4 minutes in, legit?

27
Archetype: Earth / Re: Archetype: Earth 1.07 videos
« on: May 27, 2011, 10:17:58 AM »
@fatacon: Wara has low health except for at the very end of his health bar, its normal for most characters to deal 4.5k - 5k+ to him

Ohh, thanks for the info, ehrik. I always thought he had more standardized health. Was worried at first that she might have have F-moon damage, but it didn't make sense since her other combos weren't doing that much.

28
Archetype: Earth / Re: Archetype: Earth 1.07 videos
« on: May 27, 2011, 09:47:40 AM »
She looks pretty mediocre for now. She seems like a zoning-type character, due to the fact that the moves we've seen so far are proximity based. Her normals are somewhat slow, so I'm interested as to why they gave her a "fly" mechanic, (maybe I'm just thinking too much Marvel).

I wonder what the utilities of her supers are? Shockwave seems like it would be good in combos to reset distance against rushdown characters. Star seems good for oki since it gives you movement after it comes out (maybe good for mixups after untechable knockdown?). Tornado is hard to judge since we don't know the properties of the move. All we know is that it combos easily and it reaches full screen vertically. I wonder if the startup is fast enough for it to be used as a reversal?

Looks like she's going to have a hard time against fast rushdown (kohaku/tohno/sion/etc.). From what I'm seeing, she doesn't have defensive tools like a DP, mashable normals, or a reversal super. Not going to be able to get people off of her.

She might not have been the character a lot of people wanted, but that's what we got. Might as well have useful discussion about her. I remember people weren't too crazy about Ryougi in the beginning either.

P.S. Is it just me, or did that basic airthrow combo she did on Wara do a lot of damage (5128) for a Crescent character? Was it because it started with a CH?

29
NorCal will play MBAACC. They've been having monthly MBAA Tournaments at SJSU for over a year now. hype only died down cause there wasn't a way to play CC. i'm sure it would get played if it was around though.

30
Kohaku's Magical Garage / Re: Late Air Tech
« on: May 07, 2011, 11:39:03 PM »
Also, Air Teching isn't that risky as compared to other games, in fact I'd call it pretty damn safe--- It's just that like all things in MB, if you get predictable you get blown up against good players.

i would say it is risky. between nearly impossible airthrow breaks (i've never seen it) leading into mixups for characters with good airthrows, the dangerousness that is aerial CH, and the uselessness of chicken blocking in this game, i would say you should mind your air-techs. this is exactly why some people will fall straight to the ground and just eat an OTG string.

and that blanket statement about being predictable in MB and getting blown up? that's applicable to anything pertaining to strategy, not even just fighting games.

31
Kohaku's Magical Garage / Re: Late Air Tech
« on: May 07, 2011, 11:13:10 PM »
roku got the gist of it. often times, i'll punish an air-tech with an airthrow or fish for a CH if they were pressing buttons from mashing. my setups will often get messed with if the opponent mixes up the timing of their techs, especially if they know i'm looking for a punish somewhere. conversely, you would do well to remember that techs, even air-techs, are relatively dangerous in MB. however, if you really feel like you need to air-tech, keep the opponent on their toes by mixing up your techs to hopefully prevent yourself from eating a setup/mixup.

32
did you guys have the tourney last sunday?

33
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 03, 2011, 12:26:22 PM »
fear not! bionic man v1.0 shall make his triumphant return!

34
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 03, 2011, 11:18:37 AM »
wish i could. i was planning to, but it looks like i wont be back until the first week of june :'(

35
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 03, 2011, 07:02:59 AM »
Current Code FCL HERE I COME

but you don't play this game :psyduck:

36
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: April 24, 2011, 11:00:04 AM »
after playing CC c-miyako on friday, i have to say, for the most part, she really does feel the same as her console version. there isnt much to add that you wouldn't already know from previous posts in this thread.

- not liking the jB nerf. when used on a grounded opponent/for crossups, you really have to delay it till you're right next to the opponent or the active frames end and it looks like you just whiffed it. took me a while to get used to. nothing really gamebreaking, it just means you cant be lazy at throwing it out. this goes for air-to-air situations also. it's still got a great hitbox for CHs, just make sure your timing is on point.

- increased recovery on 2B? does that mean it takes longer to recover? i didn't really notice anything different, to be honest. still works great as an anti-air or fishing for CHs on a airteching opponent. if it hit, great. if it didn't i still got punished the same way i would as if it was the console version.

- 236C invincible frames down... :emo: i didn't necessarily use this on wakeup like it seems most players do. i left it mostly for combos or for "on reaction" to projectiles or certain setups i wouldn't otherwise be able to get out of effortlessly. say if someone were to have a blockstring with a gap that had a projectile in it, you could 236C during that tiny gap and pass through the projectile to land a hit (like roa). while you can still do it in CC, it's less useful due to the decrease in invul frames. it's pretty noticeable on things like nero's crow super. in AA it would have no problem getting through multiple crows, but in CC you'd probably get hit at the tail end. still works as a reversal, just not a "get out of jail free" card.

i probably should've paid more attention to the airthrow, but i still used the same corner setups. didn't think of doing anything when i did an airthrow midscreen.

all in all, it seems like the changes must have been from vers.A to CC, because i didn't notice anything about all the other listed changes (could be that i'm just not paying enough attention though). either way, like tonberry already said, play her like you used to (at least for crescent, which is the only moon of miyako that i play).

37
NetPlay Community / Re: Bloody Moon International Tournament #1
« on: April 24, 2011, 09:36:21 AM »
Surely, it won't take just 1 hour, but there is no information on the number of players, so it's hard to say how much time we will need.

i'm not participating, but wouldn't it be helpful to register your entrants so you could make brackets or something?

38
Regional Community / Re: FFA SoCal Melty! (AH, GG, and BB, too!)
« on: April 23, 2011, 12:19:26 AM »
GGs. playing MBAACC really brought my interest back. kinda late in MBAA's lifespan to start up a scene now, but i hope it picks up before i leave SoCal. there's a lot of intricacies in the game engine that i wish people would just delve into and take the time to learn. when i'm available, i'll be willing to help out and explain stuff to the best of my ability (keeping in mind that i honestly feel like i'm not too good at the game). anyway i'll try playing alts next time if more people show up. otherwise i'm staying on autopilot c-miyako lol

side note: MBAACC miyako nerfs hurt :emo:

39
Regional Community / Re: FFA SoCal Melty! (AH, GG, and BB, too!)
« on: April 21, 2011, 03:32:52 PM »
sounds good. haven't touched mb in a good long while. see you all there.

40
Regional Community / Re: FFA SoCal Melty! (AH, GG, and BB, too!)
« on: April 21, 2011, 12:17:46 PM »
i'll make the trip out there soon (on a friday most likely). is there a regular scene for MBAACC yet? i know you guys just got it up and running recently, but after a near 2 hour drive, some competition would be nice. i would probably only play that and 3S. maybe some XIII but i've been playing that over at AA anyway.

41
Miyako Arima / Re: Miyako AA Videos
« on: March 22, 2011, 02:40:44 AM »
thanks for the vid tonberry. god i miss this game. why have i forsaken my faux-china loli since EVO :(

42
Akiha's Tea Room / Re: day -3 mvc3
« on: February 20, 2011, 11:29:28 PM »
Ok, so I've been playing this game for a bit and I have to say. Despite it being overly easy and the online is filled with moron scrubs, it's actually pretty fun. Damage output is so high that one mistake means your character is eating the dirt. When I first picked up the game, I could scrub mash out 35% damage on a BnB without any trouble. Now after going through and learning advanced combo strings, comboing into combos, then OTG into another combo, I can up that to 60% damage on a BnB with Wesker, no meter/X-factor. Ryu can 100% bullshit in a corner with 3 bars off of any normal and I can chain any normal with Wesker into an 80% damage combo with 3 meter. I don't use assists because it's dangerous to do so, your assist characters take so much damage if they get caught in a combo it is risky sometimes. Also, my two mains don't need assists anyway. Ryu is a stable character, but with no real mix-up ability. Assists don't really help too much to me. Wesker is so good he doesn't need assists, they get in the way, really. Also, I scrub mash with Deadpool as my third, mostly because I like his Hyper Combo.

wut. pokemon + teleport = amazing crossups.

43
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: February 18, 2011, 09:12:48 PM »
i don't know if tone even checks the boards anymore, but i'll let him know you're looking sessions up there.

44
Akiha's Tea Room / Re: day -3 mvc3
« on: February 18, 2011, 06:03:50 PM »
I don't know Zaelar, I feel that easy damage for no work is always a problem, and that to obtain certain levels of damage someone should go through the execution barriers for it.

I think there's nothing wrong with reasonable execution barriers for certain levels of damage; afterall, we're always bitching about characters like F-kohaku that get that damage for free for no reason at all.

And though in the end a pro should still win regardless, there is a factor of luck in fighting games, and if there's no barrier at all, a pro can lose to a far worse player because of this far more than he should. That's how I feel anyways; I think it's reasonable. 

so is chess a bad game cause there's practically no execution needed? if a game takes less execution, then, generally speaking, more strategy is required. people keep talking about damage in this game. how about how to counter it? people are scrubbing out cause they aren't learning defensive fundamentals like blocking, spacing, and zoning. learn if what you're doing is safe or not. XF damage? sure, but they have to reach you/hit you first. problematic character? snap them in and kill them like zaelar said a few posts back. people keep eating dumb stuff cause they keep running headfirst into a damage buffet. it's not mvc2, and people should stop treating it like it is or should be. i feel like people are riding the mvc3 hatewave and falling back on the damage argument too much. stop getting hit by it. at the very least, if your opponent can do it, you basically have the same advantages overall to do the same (not talking about character specific matchups).

also, just cause f-koha did easy damage didn't mean she was winning tournaments (but that's not really mvc3 related, is it?)

45
Akiha's Tea Room / Re: day -3 mvc3
« on: February 18, 2011, 02:50:54 PM »
Because with SF4 the execution barrier is at a stupid high level, where if you can't do 2f links with a 90% ratio you're fucking free and no better than a scrub

fchamp doesn't do 2f links, roku, and he wins against high level. SSF4 must be broken :slowpoke:

46
Akiha's Tea Room / Re: day -3 mvc3
« on: February 14, 2011, 07:19:20 PM »
You just described how the game is different, not the metagame.

the differences in the games themselves contributed to the evolution of mvc2. without those character/systems changes, the game wouldn't have all those possibilities to mess with. and, i somewhat touched upon it. storm whiffs and strider/doom are specific examples. the devs didn't foresee these characters being used for these tactics. i'm sure that sentinel wasn't designed for mvc2 to be played the way he was. you didn't see that in early mvc2. can you even think of metagame for earlier vs titles?

metagame is a dumb word

fancyshmancy way of saying "advanced strategies"

i can agree with that. i just use it cause i figure people get what i'm saying when i use it. it is, however, a legit term. it doesn't simply apply to advanced strategies though; moreso along the lines of finding potential where it wasn't intended to be found in inherent design.

47
Akiha's Tea Room / Re: day -3 mvc3
« on: February 14, 2011, 05:34:14 PM »
mvc2 was vastly different in terms of metagame compared to the other games in the vs series.

How so?


well first off, the previous installment in the series (mvc1) played vastly different. aside from game mechanics (like near limitless assists and snapbacks), simply having a 3rd character changed team synergy a lot. character combinations and assist combinations to try out vastly outnumbered those in the previous vs games. even midtier characters were playable with the right assists. teams could be composed of 2 rushdown with 1 good assist (MSP) or completely reliant on 1 rushdown, 1 assist, and your choice (clockw0rk). i don't think the devs had storm spamming normals to gain meter in mind or that doom rocks plus strider orbs would generate as much meter as they do when paired up. sentinel, himself, changed the aerial game in the vs series with fly/unfly shenanigans (not counting CotA). plus, the scene for fighting games had started to evolve at that point already. was there even a competitive scene for XvsSF? lastly, look how many times the "top tier teams" changed (cable and blackheart anyone?).

speculationnnnnnnngogogo:

no need to speculate with the new SRK vids, if you haven't seen it yet: http://www.youtube.com/watch?v=o3BWiFSJMYY

I told chibi to snap her in and kill her before I had meter but he fails.

can you still combo into snapbacks like in mvc2?

48
Akiha's Tea Room / Re: day -3 mvc3
« on: February 14, 2011, 09:13:33 AM »
mvc2 was vastly different in terms of metagame compared to the other games in the vs series. that's why it took so many years to get to its final, competitive state. though system mechanics have been tweaked, the overall mindset, flow, and strategy are very similar. so, it's not too surprising that a lot of broken stuff has been found already. you guys act like games with broken tiers don't get played competitively anyway.

plus, a lot of people are playing it safe by saying "this game is bad". games like 3s and mvc2 didn't garner faithful appreciation until later on in their lifespans. it could very well be the same with mvc3 or it could not be. nobody knows. the game isn't even officially out yet, and most people haven't played the final build. see how the first month goes.

p.s. i think bread folks just be mad that next-gen, HD MB isn't out yet.

p.s.s. sent is h-koha.

49
Akiha's Tea Room / Re: day -3 mvc3
« on: February 13, 2011, 07:27:55 PM »
Arthur has equally to just as bad health
http://uk.gamespot.com/users/TheDuskwalker/show_blog_entry.php?topic_id=m-100-25906729

800k to 420k? that's almost double. stop it chibi.

50
Regional Community / Re: SoCal Non-AI People
« on: February 10, 2011, 07:57:30 AM »
I'm still playing it.

alone... lol

I might take it to one of those AH3 casuals or ranbats at UCI.

go to AM7! we didn't get to play last time. for the record, i'll still play melty whenever. granted, my schedule is restricted but, if it's ever around and i'm around, i'll play it over lots of other things.

and why is roku posting in socal? is he coming... to play melty?! :V

uh does this mean you're going fatacon

yeah i'll go as long as there's room. was going to reply in the HC thread but i forgot. i'll probably bring pyro too, if he wants to go, since he lives close to me.

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