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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - linalys

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401
Tournaments and Events / Re: Epic 2k7 is coming up!!! (so cal)
« on: March 01, 2007, 12:59:54 PM »
For anyone that cares, it is confirmed as 3/17 now. 

402
Regional Community / Re: MoreSoCal Gathering
« on: March 01, 2007, 12:57:41 PM »
I'm further south than Arlieth and hdphnz. Want to do casuals Wed/Thu sometime. Linalys I know you're out there!

No I'm not! 

403
Neko Arc Chaos / Random facts about Neko Arc Chaos
« on: March 01, 2007, 12:52:24 PM »
So I finally got to play NAC the other day and found some hilarious traits that I didn't know about her/it/him?  So I'll just mention it for anyone else who didn't know.  This is all off of what I can remember so I probably have the motions wrong, so keep that in mind.  I also have no idea if everything here applies to Neko Arc as well as I never played Neko Arc. 

623c aka EX Paw actually Circuit Breaks the opponent!  Wow, a non last arc move that can do that!  If the opponent activates heat/blood heat, hit them with this move and their efforts are completely wasted as when their circuit recovers it'll be at 0%.  If you hit them at 100%, it'll come back as 100% though.  This move has no range though. 

41236c aka Arc drive dizzies the opponent.  Again a non last arc move that dizzies the opponent!  Haha.  It sorta makes sense and at least the arc drive has range so it's not as hard to pull off (not sure if it combos off on anything).  But yay for random move properties! 

22b is hilarious, spits crows, dears, neros, neko arcs, etc etc. 

404
Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: February 27, 2007, 11:37:41 PM »
If Miyako's 214a can be good because it's fast, then I'd think Shiki's 214a would be at least as good.  It's fast, hits low, gives him a smaller hitbox etc etc. 

Zaido:
But 236 falls below the line of what ikusat believes is realistically possible in a match.  At least the 22 specials can sorta overlap with the 214 motion with 2142D~A/B/C or something like that.  So of course the list has no 236/41236/623 motions. 

405
Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: February 27, 2007, 12:27:06 PM »
@ Linalys:
make a new bara vid...

The reason why the US has not made one is because not only do you need a recording gig, you also need two people in the same area who play Melty Blood.

So there you go!  Although if FT is okay, I could probably hack something out for that.  It really wouldn't be that good though.  One player doing everything without a GGesque Training mode record = very difficult.  Complex block strings? gtfo.  Doing it off of one 2a with Kouma who doesn't exist in FT? Nope.  =p 

406
Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: February 26, 2007, 08:37:04 PM »
To bara super jump I believe you just do 214+D then 9, if I'm not mistaken.

;p

Fixed it for you~

407
Regional Community / Re: So.Cal: Family Fun Arcade / Interface Melty Thread
« on: February 25, 2007, 08:48:06 PM »
Apparently the AI machine has been fixed by now I'm told.

408
Kohaku's Video Room / Re: Aozaki Workshop - New Links and Videos from Japan
« on: February 23, 2007, 03:20:30 PM »
http://hyon.fan-site.net/ <--- some kubo matches are here currently
http://game41.web.infoseek.co.jp/movieroom.htm <--- some batsister and r-ly matches are here currently

409
Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: February 23, 2007, 03:10:44 PM »
For those stuck in FT, you can do what I did and practice with Shiki's 236c.  It lasts FOREVER and the last hit has a fair amount of stun making it relatively easy to practice the cancel.  Also note that you can cancel into pretty much anything with a command motion.  Throw, dash, super jump, etc. 

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