Post TK 63214A in pressure, there are other options like j.C j.B for double high, j.C airdash jC jB for more highs and you can also land and do low once they get used to blocking the highs.
Its just good to know them 4c combos since they do great damage mid screen, and could be confirmed off air CH via 2b 2c pick up if in range.
I totally forgot about TK63214C OTG pickup, new MBAACC tech ftw. Then again, sometimes you might opt to gain meter and get a MAX for burst instead. Double 5CC is pretty finicky, single one is more stable for me most of the time. It looks cool and thats all that matters lol.
236a 236a 214a oki safe jump is done by a normal 9 j.C so I don't think you are losing out on much there. Though 623a allows safe heat since there is longer untech time.
if you can get a consistent height with rekka knockdown ender it's easy timing to just hold 9, but the problem is getting that height (sometimes they're too high/low and the timing gets messed up) and characters having different wakeup speeds. With the 623A ender, I superjump after they hit the ground (give or take a few frames for different characters) and it's been a great guideline for the superjump safejump.
tbh, I never EVER have trouble with meter. She builds a shitload, and when you use the EX for OTG pickup, I think you gain over half of it back.
I'll do some 4C combos later to compare damages and meter gain though. For most of my air counterhits I use 2B 2C 5CC to pick them up and get a corner combo every time.
We should probably start working on the wiki more in-depth if we can agree what combos to use where (or variations thereof) and organize our data.
I might try to put the frame data into a table (will take awhile though)
I already have advantage on block (I think I need to put it up as hit since that's how it was in PS2).
I'll use either 60fps recordings or frameviewer (Can be hard to look through frameviewer though) to get all of the numbers. I'm going to get
Frames: Startup, Active, Recorvery, advantage on hit and block.
Damage, Red Damage, Cancels, Meter Gain, Where you can block it, and i guess some notes.