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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - THCxWADE

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26
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 16, 2010, 06:12:59 PM »
You should probably learn the combo both ways regardless. You can't count on getting a j.c hit confirm. And to me, it feels like there's also a slight delay between 2c and 6aaa to me.

You should probably also try getting down the beginning of the corner combo that MissedFRC mentioned since it seems to be the most damaging corner BnB, and it can lead to a strong oki setup.

you misunderstand. its not so much the j.c as it is the 5.b and not 5.bb it doesnt matter what i start with.
i have also learned the begining of that combo as a part of 2A 5BB 2B 5C 2C TK236B > 5BB 214A > 22A j.C AD(catch) j.C > dj.A j.B j.C > 236B

the tiger-knee input isnt really hard at all. sometimes the 5bb whiffs. everything else i can do. (not consistently yet, im still practicing)

and yeah when i execute the 2.c after 214a it feels like im waiting for them to be at the right height. theres a wait after the 6aaa, and there is a wait after the 214.A

(thx, for all the tips)

27
Melty Blood Auditorium / what should i do with out competition?
« on: November 16, 2010, 11:55:29 AM »
okay,

i dont live in a major city, or near anyone who plays meltyblood at all.
i really like this game, it has things alot of other fighting games don't.

but im not into "casual" play but there is no competition. theres the bi-weekly in brooklyn (im in central PA so thats not gonna happen) even if i did go i'd get scrubbed out immediately since i have no human being to practice with. (i also wouldn't have anyone for 2v2, since its just me)
and i can't go to NEC because i have a test that day.
my method of play is also different. im playing on a hard-modded 360 pad (its way better then normal, almost better then a fight pad) on my PC.

so what should i do? i have no competition, no modded ps2, no ps2 arcade stick, all i have is the will to learn and combo perseverance (since all i do is practice combos)   

28
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 16, 2010, 02:32:20 AM »

im still new to the game but i think i might know whats going on. there's a certain amount of hits which will changed the gravity of a character, when i was trying the corner staple that Rei posted, i realized that if i put in too many hits before i got to the 214A 2C part, 2C would whiff. lower the amount of hits by the time you get to the 2C and it should connect alright.

it has nothing to do with my timing. this guy had the answer!!!

s4itox you didn't press 5BB you pressed 5b. you completely took out a hit. (not to mention the extra added flair in the vid)
if you try it with 5bb it isn't gonna work. i tried for a few minutes only using 5b and i got it, maybe not consistently but i can do it now.

thanks MrQuotes for the key problem. and thanx s4itox for the vid showing me that i needed to take out the extra b.

I omitted the first 5BB because I added in the j.C. AFAIK gravity works on hit counter, not hit strength. 2a5bb2b5c2c == j.c2a5b2b5c2c in terms of gravity.

none the less, its easier with J.C 2a5b then just 2a5bb.

29
Melty Blood Auditorium / Re: Melty Blood on PS3?
« on: November 16, 2010, 12:26:14 AM »
what they need to, instead of trying to port it to the ps3 version.

why not just port the arcade version to the ps3?! just like all the other arcade games. it wouldn't be hard ( i imagine)

i mean they did it with Marvel, and its a much older game.

30
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 16, 2010, 12:07:35 AM »

im still new to the game but i think i might know whats going on. there's a certain amount of hits which will changed the gravity of a character, when i was trying the corner staple that Rei posted, i realized that if i put in too many hits before i got to the 214A 2C part, 2C would whiff. lower the amount of hits by the time you get to the 2C and it should connect alright.

it has nothing to do with my timing. this guy had the answer!!!

s4itox you didn't press 5BB you pressed 5b. you completely took out a hit. (not to mention the extra added flair in the vid)
if you try it with 5bb it isn't gonna work. i tried for a few minutes only using 5b and i got it, maybe not consistently but i can do it now.

thanks MrQuotes for the key problem. and thanx s4itox for the vid showing me that i needed to take out the extra b.

31
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 15, 2010, 06:12:20 PM »
@WADE: the thing with 214A is you need to delay it after 6AAA. It's something like half a sec delay, but your 214A needs to hit the enemy lower so that the enemy doesn't have enough time in the air to tech before your 2C connects. I'll upload a vid later.


on another note:
http://www.youtube.com/watch?v=qAYpy2RNkbA
captioned for my friend haha
The thought of double catch never even crossed my mind. You must be some sort of genius.
Is there any significant difference in between using 2c tk236B and 3c tk236B?


@wade I always feel like I delay for quite a while before I hit 2c. So if it's constantly whiffing, you might be doing it too early. Just mess around with it in practice mode.

As for 2c and 3c, I'm pretty sure 3c prorates more. In addition, each move might cause you to be spaced differently, which could matter when doing a corner combo on a character like Kohaku or Tohno Shiki.

okay, the only time i can get a 2c or 3c to connect after 214a is i do it clean from 6aaa. so basically just normal 2a 6aaa 214a 2c j.b-j.a-j.c j.b-j.c slam/air slice.  does it not work on certain characters?

it seems damn near impossible for them to be low enough for me to 2c them.

32
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 14, 2010, 03:05:32 PM »
DOH  :-X !! i realized what the problem i was using 214B not 214A!!!
but i couldn't EVER get 214a - to 2c to work. i dont think that's even possible for H-Ryougi.

but i did get the 5BB to work after 214a. it isn't too tedious. now on to the next advanced corner staple!


2A 5BB 2B 5C 2C TK236B > 5BB 214A > 22A j.C AD(catch) j.C > dj.A j.B j.C > 236B !!! (im actually suprised that the part leading to the 22A isn't that hard)

P.S. sometimes the 5BB whiffs. any consistency tips?

33
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 13, 2010, 11:27:42 PM »
im having trouble getting this combo to not whiff the J.b

Corner

2A 5BB 2B 5C 2C 6AAA > 214A > j.B j.C > dj.B j.C > airthrow

for some odd reason i could do this combo yesterday, but today the J.b whiffs like a whore

34
Regional Community / Re: NY/NJ/PA/CT/MA
« on: November 13, 2010, 11:13:34 AM »
im in central pa (york)

i got melty blood:AA on my PC

im trying to play with a real human too.  :D

i guess i should add more info. i also have the ps2/usb adapter. and the game runs smoother and more colorfully then on the ps2 (i've also connected my laptop to my 1080p 22inch vizio)

there. now. i can play with what ever controller anyone has!
i have some other fighting games too (cvs2, kof2002, marvel 2) ps2. and ssf4 and marvel on 360.

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