I'll be honest, I think that it's a bluff.... Ecole more or less publicised on Sega hardware for the most part, and on it... they get a market to themselves. Now this may not be a good thing, but considering that Taito's X^2 is crowded a space (in general), that is a something to keep an eye on. If anything, I would take it as an appeal for Ringedge hardware (despite that the hardware isn't much of a jump from Ringwide)... for whatever purpose that serves.
Unless FB is riffing.
Like I said in the other topic, given FB's history of "jokes" and "rumors" that turn out to be made real (Narita = Tatari?
), I wouldn't dismiss such statements as mere jest.
After all, while the market for X2 is indeed a crowded one, it's also the hardware that's got guaranteed installation at most arcades, which is surely something that is relevant to FB's interests. I mean, what else is making a case for operated to have a few Ring Edges, beyond "Border Break" that's already been in arcades?
So, we'll see, most definitely.
On the more speculative note. I have been having this feeling that the gaming market is going to expand globally, development wise... but from an unlikely place. The indie/doujin developer. If anything, it's the one side of the market now that you will continue to see new IP out of... and that in itself will signs of health for gaming. It's something that I have noticed on the portable side of things, with the market shaking over iPhone/Android taking over and distrupting the space. The reason is in part due to the FLOOD of the indie developer to get noticed. Sega, if they play their cards right, themselves in this growth for arcades... since you get the feeling that the (save for a few) the old names don't hold much traction any more. And gamers (outside the hardcore) want new.... the trick it's how to visual attract than impress (in other words, graphics... don't hold on the technical matter, as they do on uniqueness). But we'll see with this new gen coming.
Hell, I would love to see the indie/doujin scene do more to get some love. Of course, I don't really see such a thing happening until the Japanese side of the equation either a) gets in on the Steam bandwagon or b) develops their own answer to such. Among the main things that's holding the industry back, especially on the indy-level, it's still the usual publisher-developer relationship. The sooner that much is undermined and circumvented, the better everything else will be, I believe.