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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Madscientist

Pages: 1 ... 5 6 [7]
151
Ciel's Tech Support / Re: MBAACC dip switch settings
« on: August 04, 2011, 10:46:37 AM »
No it's definitely input lag, the players here have all noticed it. Feels like 1 or 2 frames.

For example jumps have noticeable startup when compared directly to the PS2 version.

Although Sana and I have gotten used to it already.

152
Ciel's Tech Support / Re: MBAACC dip switch settings
« on: August 04, 2011, 10:31:33 AM »
I have a RingWide board with CC installed and running. But it has input lag.

Maybe the arcades just have input lag, but it would be nice if I could get rid of it.

Also I've been trying to get in contact with the SoCal guys to see if their setup has input lag.

153
Ciel's Tech Support / MBAACC input lag
« on: August 04, 2011, 06:28:38 AM »
I've been trying to get rid of the input lag; I have a lagless monitor and the latest Sega JVS I/O board.

Does anyone know if any of the dip switches on the RingWide will help?

154
Shiki Ryougi / Re: Ryougi in ver 1.05
« on: June 05, 2011, 10:01:05 PM »
Yea I meant that new combo works on PS2.

I somehow thought the H-Ryougi vs F-Arc video was a link to it.

Although its good news that knife pickup is actually buffed.


155
Shiki Ryougi / Re: Ryougi in ver 1.05
« on: June 05, 2011, 06:10:02 PM »
http://www.youtube.com/watch?v=uwEI35CCOgM#t=7m15s  H-Ryougi vs F-Arc

Look at the speed of that knife pick up.  :o

I tried that combo on the PS2 and it works, so it's not a buff.

And 63214B is definitely faster, she used to hover a bit before she threw the knife.

156
Powerd Ciel / Re: Powered Ciel Video Thread
« on: May 26, 2011, 02:35:18 PM »
F-P.Ciel : http://www.nicovideo.jp/watch/sm14553759 @ 9:54

Lol missiles.

157
Melty Blood Auditorium / Re: MBAACC ver 1.05 request thread
« on: May 26, 2011, 09:34:04 AM »
C/H/F-Ryougi

Does 236A 236A 236B OTG relaunch?

Do 623A, 623B, and their fully charged version OTG relaunch? (C/H only and note full charge is different for C and H)

Is 236A 236A 236C EX-cancellable for C/H-Moon?

158
Are there any more discount rooms?

159
Kohaku's Video Room / Re: MBCC Match Videos
« on: December 13, 2010, 12:59:38 AM »
You can't burst if the combo starts off with a grab, or if there's a grab somewhere in the combo (such as Satsuki's otg loop).

160
Akiha's Tea Room / Re: Time to go to Japong
« on: December 12, 2010, 01:36:02 PM »
I'm interested in the Japanese PS2 + MBAA.

161
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: December 07, 2010, 05:58:52 PM »
I basically removed everything in the keyboard, and then mounted micro-switches underneath the keys I needed.

Soldering and wiring is pretty straight forward, you just need a lot of wire.

162
Sign me up for MBAA too.

163
BigE are there any more discount rooms?

I'm trying to book some last minute rooms, so hopefully you can reply by Wed evening.

164
Kohaku's Magical Garage / Re: Blood Heat
« on: November 19, 2010, 04:14:18 AM »
For the AAD note how it says N for Air Block, while for the AD there's a - instead.

That means the AAD can actually hit air borne opponents (also being air unblockable), while the AD whiffs against air borne opponents.

So even though the hitbox on the AAD is smaller, it can catch your aerial hitbox when you try to jump out.

165
Regional Community / Waterloo: MBAA and other fighting games
« on: November 07, 2010, 10:29:18 AM »
We have about 4 regular players, and 2 more who come sometimes.

Generally we have at least one meet up a week.

To see what we're planning, check out this thread: http://uwgamers.org/forums/viewtopic.php?f=2&t=1022

Feel free to introduce yourself: we always welcome new players.

166
Melty Blood Auditorium / Re: Current Code Changes
« on: October 18, 2010, 03:47:02 PM »
I just tried F-Akiha's bunker in training mode, and it is clearly not air techable.

edit: I did some more testing and its not just Akiha. For the C/F moons:

Akiha, VAkiha, Kohaku have bunkers with untechable knockdown.

Satsuki, Arc, Warc, Ryougi have bunkers that can only be ground teched.

Aoko, Kouma, Roa, Hisui, SAkiha have bunkers that wallslam so they are air untechable when close to the corner (but ground techable).

So probably for CC they've made C/F bunkers universally air techable

167
Melty Blood Auditorium / Re: Current Code Changes
« on: October 18, 2010, 03:32:04 PM »
http://www.youtube.com/watch?v=Z8mFgFWjnho#t=1m13s

Since when were bunkers airtechable. Hopefully this is not a universal change.

168
Shiki Ryougi / Re: MBACC Ryougi Discussion Thread
« on: September 18, 2010, 09:07:02 PM »
That's 421C, it the same EX flash glitch that Hisui's EX dust has.

169
Sion Eltnam Atlasia / Re: C-Sion in MBAA
« on: December 17, 2009, 11:47:37 AM »
With her new j.2C, she can do a better fuzzy guard now: j.[C] j.B j.2C into whatever.
This way there's only one reverse beat and the damage is decent.

170
Sion TATARI (Vampire) / Re: V-Sion combo thread
« on: September 04, 2009, 09:56:58 PM »
Speaking of hard links, here's another one:

5A 6AA 6C 5A(whiff) 6A(whiff) 6A 6C...

...managed to do that all of twice in practice mode.

171
Shiki Ryougi / Re: F-Ryougi Thoughts Without a Thread
« on: August 26, 2009, 06:43:46 PM »
I noticed a 44/66/22 A/B/C in her command list, but it doesn't seem to work on the ground or in the air.
Any idea how use it or what it does?

172
Shiki Ryougi / Re: Last Arc Glitch?
« on: August 23, 2009, 09:50:40 PM »
What are the chances this "glitch" is intended, just because Ryougi is hax?
Considering that this only works if you land it while they still have ~50% left.

173
Shiki Ryougi / Re: F-Ryougi Thoughts Without a Thread
« on: August 23, 2009, 09:46:53 PM »
Here are a few ways to actually get oki with F-Ryougi, without sacrificing damage:

midscreen:
(5A/2A) 5B 2B 5C 3C 22A 2C slight delay 3C 236B 236B 236A (input as 214A), requires knife
(5A/2A) 5B 2B 5C 236B x3 2B 5C 214C whiff jB land 2C, 100% meter

corner:
(5A/2A) 5B 2B 5C 3C TK j236B delay 5A 5C 214C whiff jB land 2C 3C 236B 236B 236A, 100% meter
if too far/crouching for the first 5C to hit, replace with 2C
if too high for the second 5C, replace with 5B
also works starting from midstage if you replace 5A 5C with just 5B (raannnge)

the corner combo can be extended with a knife, by inserting: 22A 2C 3C before the TK j236B, for ~500 more damage

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