Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Roy-Kr

Pages: 1 [2] 3 4 ... 10
26
Melty Blood Auditorium / Re: Next major feature for CCCaster
« on: June 07, 2013, 11:23:54 AM »
Any chance of getting error messages that make more sense?

27
Been playing for a while now; seems to work better (I could finish combos these last few sessions) but it could be a fluke. We'll see how it fares in the long run.

 :prinny:

28
I swear caster is fucking up my inputs. I've been thinking this since release but now I'm convinced.
First of all; IADs become neutral jumps and forward jumps become neutral jumps in combos.
This happens very consistently and never happened before caster. Specials also get fucked up for no reason quite often; specials i never fucked up before caster, whether it be inside or outside combos.

It's as if it can't handle multiple directional inputs at the same time, or just fast ones. I don't know exactly what it is but it's extremely annoying.

This is for keyboard btw.

29
Shiki Tohno / Re: 1.07 CTohno
« on: May 24, 2013, 05:19:19 AM »
Irysa done goofed. I have some of his uploads locally but not the helpful ones. would be neat if somebody happened to have them.

30
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 21, 2013, 12:18:20 PM »
http://youtu.be/2DJs5wsW3KE?t=8s

It's more funny than practical, some people block it for way longer than they should.
It's not completely useless though; once I'm fairly certain my opponent thinks I'm gonna keep doing 9 jC 9 jC 9 jC I can break the pattern with JCB, 2B, orb pop, shield/heat bait, etc.

I get to keep orbs up around my opponent easily by doing a jCB>j214A before i feel the need to pop my held orb. Once that's out they might even let me put another held orb on top of them before i proceed with the jumping. I don't often take that chance though.

31
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 20, 2013, 09:53:42 PM »
Meh, can't be bothered to test them all.

Unrelated: I've been doing a lot of Sanae j2A in matches with my Aoko lately. It's fun so I'll keep doing it until people start forward dashing.

32
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 15, 2013, 03:01:51 AM »
Doesn't work on V.Sion :bricks: (obvious result but i wanted it to work)
Guess I'm sticking with throw into orb pop.

33
Kohaku's Video Room / Re: 1.07 matchvid analysis stream
« on: May 11, 2013, 09:35:33 AM »
Rad.

34
Ciel's Tech Support / Re: Black Screen
« on: May 11, 2013, 01:45:06 AM »
Cool, post a screenshot.

35
Ciel's Tech Support / Re: Black Screen
« on: May 11, 2013, 12:58:40 AM »
My money's on GPU or GPU driver.

36
Kohaku's Video Room / Re: 1.07 matchvid analysis stream
« on: May 10, 2013, 11:40:40 PM »
I've been re-watching these lately in pursuit of the Goma mixup. It's pretty fun to watch, at least for me. The beginning is kinda one-sided but it evens out.

37
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: April 22, 2013, 10:33:02 PM »
More damage off of air counterhits (doesn't cost meter in this case) + fullscreen carry. Either way you should do it because it's cool.

38
All good. Yeah i suggested a sound upon connecting.

39


It still tries to join my own IP after somebody with an incompatible version fails to join. It would be preferable if it just restarted the hosting instead.

40
With that said, Hamachi should still work but there's no reason to use it unless you're in a position where you can't configure your router (school network, "borrowing" from the neighbor, etc.)

41
Host needs to port forward. If the host presses enter twice after hosting then the game will launch as soon as you connect. If not then he'll be asked to set delay/rounds first. You should not have the game already running when you use caster.

42
Just played 102 matches uninterrupted. I could never have done this with the built in netplay!
 :slowpoke: :toot: :prinny: :fap:

43
Found a bug: After a failed connection attempt, crash, or opponent closing the game (I'm the host) the caster takes my own IP which it copied to my clipboard and tries to connect to it.

44


EDIT: just tested 1.0d. Keyboard controls are much better but still not fully functional. Try holding 6 and mashing 4; this should cause the character to twitch around but instead you get dashes.

45
 :prinny:

If we're requesting features already then I'd like a sound to play when somebody connects, or alternatively an option to set it so the caster automatically sets the delay/rounds and starts the game. As it is now i risk having somebody connecting and being ignored for a minute or two before i realize it.

46
I've had different issues depending on who i connect to. It's as if the program changes how the controls work upon connecting and stick with them throughout the session. Some sessions i can't backdash macro and some sessions i can't wakeup block on one side of the screen. The weird thing is if i connect to somebody i played before, i get the same problems i had with that person earlier. :mystery:
All sessions get eaten inputs and more input delay than the delay counter suggests.

Some people seem to be incompatible for whatever reason and can't connect to eachother even though both can connect to and host for other people to join.

No desyncs ;D

47
Just tested it out on my brothers computer because it has Win7.
Input response is extremely slow; D3 felt like D10 and i had constant input drops and complications (can't wakeup block 50% of the time or chain certain normals for example). I'll test again shortly with my own melty keyboard to rule out ghosting but i'm certain all of this cannot be caused by it.

Edit: Confirmed that inputs are fucked regardless of keyboard used.

48
Can't even get past initial key config; it doesn't seem to register my inputs at all :-\

49
Hero! +Heat
Read it doesn't work on XP but I'll be testing it all day on another computer if i can find a comfy position to play in there.

50
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: April 14, 2013, 04:17:15 AM »
Hot.

Pages: 1 [2] 3 4 ... 10