Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Qaenyin

Pages: 1 2 3 [4] 5 6 ... 11
76



Jya jya jyaaaaaaaaaaaaaaaaaaaan~



In all seriousness though, GG all.  Most hype tourney ever.  Hope I can come back again later this year.


Edit:Sidenote please don't use livestream anymore, this is like watching molasses  :-\

77
Melty Blood Auditorium / Re: The MB:AA:FT thread: Final Tuned
« on: January 12, 2010, 11:22:23 AM »
I'll be more happy that VSion is bad then upset that another character is S tier if I'm upset at all.  As long as the new S tier is not another VSion, not a Neco, and not someone extremely simple like H-Nanaya I'm not going to be all that upset.

Fuck you, sir.   >:(

78
Neko Arc Chaos / Re: NAC for FUCK YEAH tier please.
« on: September 19, 2009, 07:03:04 AM »
This damage is nothing new, he does about the same damage in MBAC for 100 meter.  5C 2C 2B j.BC j.BC j.214C.

Still valid in Crescent Moon style too.

Overall I'd say NAC is.. not any better now than he was in MBAC, with the exceptions of a faster 2B in crescent moon I believe, and the addition of DEER JOUSTING, which I probably should do some testing on the uses of but can't be arsed to because I'm lazy.

Actually in further testing, airdash canceling his j.C in a combo is no longer needed as it seems Reverse Beat has been removed from j.C->Airthrow.

His ground beam I believe recovers faster(10 frames now, can't remember what the frame disdvantage on 236A was in MBAC off the top of my head and the MBAC data is no longer on the wiki to use as reference).

421A and 421B might be useful for pressure, I'd have to do some messing around with those.  Deer jousting looks kind of useless, but that depends on how good it's hitbox/priority is.  It's damage on hit is pretty damned solid though, especially in the corner you can net a good 4-5.5k damage off a successful hit depending on if you want to spend another 100 meter or not.

79
Akiha's Tea Room / Re: Kouma beatbox (wip)
« on: June 06, 2009, 01:48:27 PM »
Wow, that actually sounds pretty good.  I was expecting it to be terrible.

80
So I was bored and messing around with combos.

Just felt like contributing a couple things I was messing with earlier.

2A 5B 5C 623B j.BC j.BC ad.C Airthrow does 4050 on WLen, and generates 84% meter.

2A 5B 5C 623B j.CB j.BC ad.C Airthrow does 4052 and generates 84% meter.

6B 5B 5C 623B j.BC j.BC ad.C Airthrow does 4373 and generates 89% meter.

6B 5B 5C 623B j.CB j.BC ad.C Airthrow does 4357 and generates 89% meter.

This works both midscreen and in corner.  j.CB variant does very minimally less damage but AFAIK works on all characters, j.BC j.BC version appears to not work on all characters.

For comparison 6B 5B 2B 2C 5C 623B j.C j.C Airthrow does 4014 and generates 82% meter.

The 6B version works under any circumstances, due to 6B moving you forward.  The 2A version you need to be pretty close to your target.  The 2A version also only works if you do 2A once, if you do 2AA first the 623B will whiff.

Also unreliable on jumpins due to variant pusback on j.B/j.C depending on the target's hitbox and how close to directly above them you are when you do the j.B/j.C.

Seems pretty usable after 6B as a combo though, works as long as you're close enough for 6B to put you directly against their hitbox.






81
Akiha's Tea Room / Re: Kara No Kyoukai!
« on: March 29, 2009, 01:50:34 AM »
Just a note for those unaware, but Kalafina is the name of a band that Yuki Kajiura is part of, if you'd like some of her earlier works they'd be under that name.  I know at the very least her album Fiction is sold in the states(Picked mine up at a local Bordrs for around 15$).

Kajiura is not a part of Kalafina, she formed the group and composed the music for the KnK movies, Kalafina performed them. I've got a couple of Kajiura's albums...beautiful music, all of them.

I considered her a part of it since she composes the songs and formed the group, even if she neither sings nor does instrumental for them.

82
Akiha's Tea Room / Re: Kara No Kyoukai!
« on: March 28, 2009, 11:00:23 PM »
Just a note for those unaware, but Kalafina is the name of a band that Yuki Kajiura is part of, if you'd like some of her earlier works they'd be under that name.  I know at the very least her album Fiction is sold in the states(Picked mine up at a local Bordrs for around 15$).

83
Neko Arc / Re: MBAA Neco Arc
« on: March 27, 2009, 09:54:28 PM »
http://www.nicovideo.jp/watch/sm6444919
http://www.nicovideo.jp/watch/sm6445863
http://www.nicovideo.jp/watch/sm5965541


Third one showcases all of the new summons pretty obsessively, on top of being fucking hilarious.

84
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: January 11, 2009, 03:55:48 AM »
Jiyuna for some reason your avatar seems hilariously appropriate for that response.

85
I have issues with my hands hurting on a dual shock 2.  It's strange because I don't have that problem with other pads.  I think it has to do with the design of the d-pad.

86
Melty Blood Auditorium / Re: MB:AA to NOT appear at SBO 2009
« on: January 05, 2009, 02:44:13 PM »

87
Melty Blood Auditorium / Re: MB:AA to NOT appear at SBO 2009
« on: January 03, 2009, 03:12:46 PM »
Who is Sylvan?
::)

I'm pretty sure F/UC is broken as crap, HnK is even more broken, and TvC(seriously does jp even play this when they hate Mahvel)had 99% combos on the second day after it was released. Are you seriously telling me that pre-patch MBAA was more broken than these games?
You're really trying to make an argument for pre-patch MBAA? Because I don't think anyone else is attempting that here.
Yes, pre-patch MBAA is certainly more mindlessly broken than those games. 2-attack infinites, game-freezing bugs... definitely, visibly broken.


Seems like most people's assessment of games here is based on their personal preference, and not a very objective consideration of the game's tournament worth. "I have been caught in these infinites, but I didn't really care.", so you cut MBAA slack because you like the game. "As for TvC (..) I am not fond of any of the vs Capcom series other than CvS2, that's a personal dislike."
Preferences are fine; I just thought we were discussing this in different terms. I don't like BlazBlue; that's no reason for me to go around saying it's a terrible game, unfit for Tougeki.



To be fair I was pointing out that I disliked TvC for personal reasons and conceding I hadn't played it or watched it enough to actually give an unbiased opinion on whether it was balanced or not.  that said, I don't like the game because it literally is just MvC1 all over again with different characters.  Capcom's first party fighting games really need to go out and stretch their legs a bit imo instead of just rehashing the same game all over again(at least MB and GG/BB actually are trying to develop new stuff to use).

88
Melty Blood Auditorium / Re: MB:AA to NOT appear at SBO 2009
« on: January 01, 2009, 08:00:45 PM »
I think the number of broken combos and infinites in MBAA's original release version really strained their trust in the game
what is unlimited codes doing there then

Unlimited Codes has annoyingly broken-ass combos, but no character has an easily accomplished infinite(and as far as I've seen I believe the infinites that were in the game have long since been removed by rebalancing.  Saber's, for example).  Certainly the combos are rather over the top, but no moreso than guilty gear(hello Slayer).

HnK getting two years at SBO honestly did confuse me when it happened, but still, that game requires some execution difficulty.  There's a difference between an infinite that requires strict execution(See Denpa's Satsuki infinite in MBAC B2) as an infinite that is just mashing one button repeatedly more or less(Ciel Key infinite in MBAA).  You can look at HnK and, even though the game is broken, at least look at a player and see that he didn't win purely by spamming one broken move, he had to learn how to play the game.  That's true as well of F/UC, which is also an execution-heavy long-ass combo centric game much like HnK(although in my opinion it is arguably far more balanced than HnK ever was).  It's even true of MvC2 despite how much I dislike that game.  People do not win major tournaments just by mashing buttons. 

MBAA in it's original incarnation was far far too broken to be considered playable in a competetive scene.  Now it isn't, but that probably stressed Tougeki's trust in the game, and I imagine they're taking a "wait and see" approach currently.


As for MBAC Ver. A's Sion infinite, well, yeah, that was dumb as all hell.  Perhaps that whole fiasco is the reason they're being so reluctant to have a second recurrence of that?


As for TvC, well, I don't like the game, but I am not fond of any of the vs Capcom series other than CvS2, that's a personal dislike.

89
Melty Blood Auditorium / Re: MB:AA to NOT appear at SBO 2009
« on: December 29, 2008, 10:08:05 AM »
I think the number of broken combos and infinites in MBAA's original release version really strained their trust in the game, if things turn out well it might be reinstated or at least in the following SBO, but considering version A just came out not too long ago they probably aren't willing to give it the benefit of the doubt until it's been going long enough without having something absurdly broken crop up.

That having been said, what the hell @ tatsunoko vs capcom, that game is terrible.  Why would they have that there.

90
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: October 25, 2008, 06:02:34 AM »
http://img133.imageshack.us/my.php?image=zomgnecogg0.png

Screenshot for those without a nico account.

Overall despite that NA player being terrible, her summons and her pressure seem to have been buffed quite a bit.

This is a better demonstration of cNeco

http://www.nicovideo.jp/watch/sm5018102

Also I notice the change list for MBAA update lists NAC on the character list(but I don't think dust of osiris is on there) pretty much confirming 100% that he will be playable once the unlock code is released for him.

91
what can i say, we're way to scattered and most people arent into old melty as much anymore.

doing what i can for EVO melty next year, since i didnt go to the last one.

I'm making sure the 09 one is HYPE.

as for NEC for you guys, i'm expecting great things from you guys. One recommendation for the commentator- you gotta be drunk.

Plus west coast is basically more synonymous with California than anything nowadays.  Does Washington's crew even play anymore?

92
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: October 18, 2008, 02:33:11 AM »
So apparently Neco Arc in Crescent Moon Style has a 421A/B/C named Neco Pakutto 2008.  Who knows what it does though.

94
Tournaments and Events / Re: AMERICAN MEATPILE 4 - GET JEW
« on: August 18, 2008, 12:11:07 AM »
AMERICAN MAGIC:THE GATHERING 4- JIYUNA DEFEATS ALL

My horribly overcosted all commons single block deck will crush you under it's mediocrity!

95
Tournaments and Events / Re: American Melty IV
« on: August 17, 2008, 01:05:56 PM »
late sept would be best for me.  Busy labor day weekend and taking my girlfriend to a concert on the 10th.

96
Tournaments and Events / Re: American Melty IV
« on: August 16, 2008, 12:16:05 PM »
invite Qaenyin

I quit melty but I play jewpuncher now so sure why not  :slowpoke:

97
Tournament Results / Re: Evo World Melty Blood Singles Results
« on: August 11, 2008, 05:40:29 PM »
Just a correction:I beat munsu also.  THEN lost to hellmonkey.

98
Tournaments and Events / Re: EVO money matches
« on: August 11, 2008, 05:10:54 PM »
I demand replays of my moneymatches!  I lost them horribly but I want them anyways  :V

99
Tournaments and Events / Re: 2008 Melty Cup - US Championships
« on: August 06, 2008, 09:57:36 PM »
Jaxx is commentating this shit, I hope?

100
Tournaments and Events / Re: EVO money matches
« on: August 06, 2008, 07:55:45 PM »
I'd like to extend a few offers while trying to keep things budget:

Numakie, Qaenyin, Tsubasa:
$5 ft2 or 3, your choice
 
Tom:
$1 ft2 or 3  >:D, up to $5 if you can afford more

Sure, why not.

Also, I'll take you on Zaelar.

Pages: 1 2 3 [4] 5 6 ... 11