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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - HARD_BREAD

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26
In the 3rd round in the 4th video I noticed musical notes coming from Yuzuriha, is she whistling/humming or is that some kind of status effect?

27
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: July 26, 2012, 10:52:02 AM »
Her whole game revolves around orbs, especially on oki. With Crescent you'll be focusing a lot on held orbs; bait counter hits, backdashes, use it in block strings, (pretty much everything Roy-kr said). You can use it for the fuzzy set-up, 123 series with popped orb. You can even do a 123 series end with slider>A mirror for hard knockdown then IAD orb for a mix-up: http://www.youtube.com/watch?v=GvU_Md86fm8#t=11s

28
Aoko Aozaki / Re: [MBAACC 1.07] F-Aoko Discussion Thread
« on: July 25, 2012, 09:44:47 PM »
Still having trouble with [...] 2C 63214B

But I can get [...] 2C 4C 214A for now.

Hmmm, best set-up for 4C to orb oki for F-moon imo is j.214C bnb>5[C]>5A>4C>IAD j214A/B

With this set up you get the hard knockdown for orb oki with a potential mix-up with IAD orb. Depending on how fast you cancel the IAD into 214A/B the orb will stop right over your opponent while you maintain your momentum, from there you can go high/low w/e. You could also hold the orb instead to bait a shiledor to stop right in front of your opponent during IAD orb.

29
Aoko Aozaki / Re: [MBAACC 1.07] F-Aoko Discussion Thread
« on: July 22, 2012, 10:08:09 AM »
Can someone explain to me why if I do
2AA 5B 2BC 3C j.BC dj.BC214C 2C 214A/B
the last orb disappears immediately?

I want to set it up for their wakeup  :(
In addition to Sacchin's suggestion a TK'd charged orb is also good on oki after 2C 63214B.

31
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: June 25, 2012, 09:29:26 AM »
You shouldn't have to move too much if you throw someone and they tech towards you; in some of these situations it's not as simple as just running up to your opponent and doing 6A, in a real match you'd have to guess where your opponent will tech after a throw or they may not tech at all so you have to be ready for an otg.

32
Wait...whaaaaaaaaaat :slowpoke:?! Don't play with me....

33
Aoko Aozaki / Re: Aozaki Aoko Match Videos
« on: June 18, 2012, 09:27:39 AM »
Chen always getting balls deep in dat ass.  :laffo:

34
I'm in there; Braver and MGV will enter this time. Zeal and Yui may show up as well.

35
Well...last time we only had 7 peeps. Come through and make it 8  :prinny:

36
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: June 07, 2012, 09:28:21 AM »
C-Aoko can't Kick ass (Tech punish all directions)
Meaning, she doesn't really have a follow up for forward tech > 5C tech punish

That only works on big characters (like Warachia) thus the thing in the video working.
What about Half? I'm assuming the followup would be 214C after 5C?

37
In there again, haven't missed one since TSB started running CC.

38
Glad you enjoyed yourself here man, and good games. Hopefully I'll be a lot better next time we play. Crazy how it started raining right when you decide to leave, it was like a fish tank outside.

39
Yeah, they're pretty much all lames now. I was the only NY player in the last NY Melty tourney.

40
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 31, 2012, 09:20:41 AM »
Damn that sucks man. Yeah I just checked out those videos and got alot of ideas from them. Is there a reliable way to tech punish back techs? I tried that thing that kusanagi did in the end of his video, but that pretty much didn't work.
If a tech punish isn't working then you may be timing it wrong. Tech punishing a back tech outside of the corner you may have to telegraph it if the spacing requires you to run up to punish; if that's the case I'd use a 5B just to be safe but someone more experienced may say otherwise. If in the corner 2B or 5C should be the ideal.

41
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 29, 2012, 08:07:58 PM »
It's cool man, we need more heads thinking of stuff anyway...the wiki is all old shit, so there's not much to work with besides match vids and old AC tutorials. There are a few things coming out slowly though; Tonberry just posted those corner options not too long ago, and Kusanagi said he's working on a video...gotta have patience for all of this sensei tech since I don't actually own a PC that can run the game.  :emo:

42
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 29, 2012, 07:52:22 PM »
I mean, technically anything should hit if it's a tech punish.

43
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 29, 2012, 07:41:20 PM »
What if they don't forward tech?

44
like i said on DL, you should leave MB in until after GODSGARDEN
I like this, not like we can't run both MB and VF...especially if we have time to run random games.

46
I like how Jersey comes to NY tourneys more than NY.  :bricks:

50
Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: May 21, 2012, 12:07:42 PM »
Thank you, sir.

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