Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Nandeyanen

Pages: 1 2 [3] 4 5 ... 13
51
This rule caught my attention:
Winner must keep same character and moon phase. (http://evo2k.com/?p=22)

I want to change moon styles when I win a match. The following is my first draft of a persuasive email to MrWizard. I am also considering posting in this thread on SRK: http://shoryuken.com/threads/241256

START{

Please change Melty Blood rules to mirror SSFIV rules.

CURRENT:
"Rules: If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Archtype: Earth is banned.
Winner must keep same character and moon phase."

PROPOSED:
"Rules: If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Archtype: Earth is banned.
Winner must keep the same character, but can select a new moon phase in game 2 or 3, but has to pick the moon phase before the opponent picks theirs. This does not apply to blind pick."

In the arcade release Melty Blood Actress Again Version.A, when a challenger inserts a credit he may select any character and moon phase. The current player may not change his character, but he may change the moon phase.

In most USA and Japanese tournaments, the winner is allowed to change moon phases.

Please allow the game to be played as closely to the established standard as possible by adjusting this rule. Thank you for your consideration.

}END

Please suggest changes. I do not know what language is most effective on MrWizard.

There should be some rule covering the NAC glitch. Just in case...

52
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: June 21, 2010, 05:08:59 AM »
Updated w/some character specific information that I tested a while ago. Should be more or less accurate. Too lazy to retest. If you find something that seems incorrect, let me know. Might also  update/redo combo section (eventually).

53
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: June 18, 2010, 03:01:02 PM »
Is that just me, you and YAT? Works for me, just gimme a time and place.

54
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: June 17, 2010, 04:45:52 PM »
Anyone up for a session this weekend?

55
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: June 12, 2010, 04:47:39 AM »
There's no specific time set for now, mainly because am not sure how many people are showing.

Any time works for me really, we just need to know what works for other people!

Edit: Just got word of Rod's gathering. Would people rather do that?

So, uh... should I be heading to Rod's or Abstract's today?

56
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: June 11, 2010, 06:37:17 PM »


Family won't be home this Saturday! Or Friday night.

Time to destroy the museum that Abstract lives in!

Damn it. We just put in that dinosaur skeleton!

So, this saturday! What do you guys think?

I've got a ride secured, now I just need to know what time to show (and the address).

57
So, I haven't heard from Anti-Shoto since April. Anyone have his contact info? Sorta want to make sure I'm actually in a room.

58
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: June 08, 2010, 08:04:33 PM »
I'll go, provided I can procure a ride.

59
I actually forgot about this. I might be covering someone's shift this Saturday. But two friends of mine will be showing. Not sure if they're going to enter Melty or Tekken though.

60
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: May 26, 2010, 06:32:16 PM »
What's going on in Norcal? I'm done with college until Fall and feel like trying to go to places.   :toot:

At the moment, everything's happening in SJ. Post up/keep up to date on the other Norcal thread.

61
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 26, 2010, 06:28:59 PM »
man yuji these soba noodles taste like crap. but they were cheap.

Add more Chipotle Tabasco sauce + white pepper.

62
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 24, 2010, 01:09:52 PM »
I am also interested in going to AmDev if I can catch a ride down.

63
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 21, 2010, 08:37:19 PM »
Yeah, I might not show up tomorrow, since I should cram for my final on Monday.

64
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 06, 2010, 01:40:52 PM »
I'm interested, but I'd need to know whether or not it's happening relatively soon. Need to let a coworker know whether or not I will cover his shift for him on Sat.

65
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 03, 2010, 12:52:19 PM »
Got work on both days =/

66
Shiki Ryougi / Re: General Strategies (for all moons)
« on: April 28, 2010, 07:41:05 PM »
It is character dependent. You can go into a sweep loop or partial sweep loop on some characters. Otherwise, the follow up I generally use is 4c 22a [2c 3c 623b]x3 236a 236a 236a 22a (pick up). You can also go for an air combo if preferred, just omit the last 623b, and instead go into 5c 5bb j.bc dj.b6bc j.236b.

Actually, you can usually get like 2.5k+ I thought off of overhead normally. Stuff like 4C 22A 5B into air combo.
I actually got curious about what's the max H-Ryougi can do off an overhead, and decided to test it.

Seems like the max I can do is 3399 (2.4k fully reduced) while landing on the knife without using meter.  Can she do more than this?  Obviously this was done in the corner...

4c 22a 5bb 214a 5bb jbc jbc j236b

Sometimes, if you use 5c instead of the second 5bb and wait a bit after landing the first 5bb you'll be behind the opponent.  Apologizes if this has already been discussed somewhere or if this was common knowledge.

67
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 28, 2010, 07:35:28 PM »
Can someone give me a ride from a bart station to the ranbat?

68
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 24, 2010, 06:36:40 AM »
So, I'll be showing up late-ish today. 3-4 pm at the earliest.

69
Shiki Ryougi / Re: General Strategies (for all moons)
« on: April 15, 2010, 06:49:35 AM »
The general consensus for using Ryougi is to get in, pressure with blockstrings, and hopefully get a combo for big damage (as if thats not the goal with every character...  :psyduck: )

However, half the battle is "getting in" in the first place. This can tend to be a bit difficult with zoning characters like Nero or characters who can easily pressure you into a defensive stance like Akiha. In these cases, how would a Ryougi player successfully run the match in their favor? Without much of a fallback defensive tactic, I find it difficult to get out of corner traps/pressure. Sometimes, on whiff reaction, I'll 236C to get out of a corner, which, i know is terrible  :-\ . Lack of consistent, competent human play is seriously detrimental to learning...

So, how do you all play Ryougi? I figured since, overall throughout the moons, she doesn't change drastically as compared to other characters, i would open up a new thread for it. Seems like most other moon-specific threads are mostly about combos, blockstrings and various pokes but nothing comprehensive as far as how she should generally be played, especially against difficult matchups.

*note* if there are important tidbits from other threads that could go in here, feel free to repost them here for those of us who would like to go over strategy without wading through other things.

This is some stuff I do/I've noticed while playing Ryougi. Keep in mind that I play H-Ryougi, so a good chunk of this might not apply to C or F.

I generally use her long range to play footsies. My standard pokes are 2a and 5b. I find that Ryougi's ground to air attacks are pretty weak. As are her air to ground attacks. Best ground to air attack is probably 5a/5a6a, though its use is limited. Best air to ground attack is probably j.b or j.c (depends on positioning). It's general better to just go air to air/ground to ground against the opponent.

When I manage to get my opponent in a block string, I use 2a (whiff), 3c (unique to H-Ryougi), 421c (unique to H and F-Ryougi) and 22a to reset pressure. Ryougi doesn't have the greatest mix-up game, so I usually just mix in frame traps and anti-jump out attacks in my strings to punish people who try to jump out during the gaps.

Since H-Ryougi does a lot of guard damage, I will occasionally go for guard crushes, but if I'm playing against a C or F moon character, ex-guarding makes it very difficult (I'll guard crush unexpectedly, and land a hit confirm when I can't gatling any more).

On random hit confirms, I just go into some simple air combo. If I get a ground hit confirm midscreen, I will generally try to go for the damaging 623b loop. If I can land a corner BnB, I usually try to go for the oki setup in the corner, which leads to the fairly ambiguous roll mix up, or some sort of sandoori mix up. Depending on the the character/player/hp of the character I'm playing against, I might also go for the more damaging corner combo with weaker oki options.

Since Ryougi has no reversal, I basically have to guess/shield bunker to get out of pressure. Backdashing can be used to get out of pressure, or get a better position. Blocking is top tier. Since Ryougi has no health, try not to guess wrong. A full BnB from an opponent causes me to lose 50% of my health, if not more. Meter is reserved for shield bunker and heat so that I can regain health (to possibly live through more than 2 full combos) and for auto-burst.

Ryougi's BnBs gain you around 80-100 meter. Ryougi's character specific 2a 2c 3c combo can be used to gain even more meter. When doing her 2a 2c 3c loop combo, end the combo before 23 hits, as your opponent starts getting significant meter gain.

While in heat, her arc drive setups can be used to build hype.

70
I want to see how you guys deal with H-Ryougi, hate that bitch.

Why you hatin'?

71
Shiki Ryougi / Re: H-Ryougi Thoughts Without a Thread
« on: April 04, 2010, 12:01:23 PM »
I haven't seen any yet. :(

Corner:
2a, 5bb, 2b, 5c, 2c, TK j.236b, 5bb, 214a, 2c, 2a (whiff), dash into corner and 6a+b.

Try to push them almost all the way to the corner before you roll. Ryougi's body will cover them and make it really hard to tell if she pushed you all the way to the corner or not.

You can also use 421c if you don't want the reverse beat penalty (mainly for an arc drive setup), but it's a slower whiff.

72
Shiki Ryougi / Re: H-Ryougi Thoughts Without a Thread
« on: April 02, 2010, 01:23:27 PM »
You can also use it to crossup if you're close enough.

I don't recommend this at all. The recovery is pretty bad, EX knife won't cover the roll at all (you can mash out for free), and due to that, rolling to the other side for oki isn't very good either. It's not a very slick move, sadly.

You can use it in some oki setups.

73
Melty Blood Auditorium / Re: MBAA Tiers
« on: March 30, 2010, 07:09:11 PM »
It's like you guys can't EX Guard or something.  :-\

Yeah, for C and F moons, Ex-guard can really screw with Ryougi's guard crushes. That and shield bunkering...

74
Tournament Results / Re: Burnt Toast 2 Results - 3/20/10
« on: March 24, 2010, 03:29:00 PM »
GGs to people I played. Nice to see everyone again. Wish there were more set ups didn't look like anyone really got to play many casuals.

75
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: March 22, 2010, 09:28:34 PM »
YAT, you interested in any Melty/GG this week (and possibly some TvC)? I'm free to do whatever on Thursday, Friday, and Saturday.

Pages: 1 2 [3] 4 5 ... 13