Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - LordPangTong

Pages: [1] 2 3 ... 23
1
brb learning F-Vakiha infinite again  :laffo:

Anyway I'll be at Evo this year so I'll most definitely play MB! Greatly appreciating it for sure not being on the same day as P4U. Looking forward to (hopefully) meeting a bunch of WC people!


2
Just gimme a date and New England MB relics are in there!

3
Seifuku Akiha / Re: H-Seifuku 1.07
« on: April 22, 2013, 09:29:21 AM »
I think H-Seifuku is weaker than C and F, but that doesn't necessarily make her a bad char.

H-Seifuku has some cool stuff that nets low-ish damage and ends in oki. My main problem with the character is that her normals are garbage. She doesn't even have any good specials to help her out in neutral either so you're kind of just forced to rely on her (godlike) dash.

I haven't played her in a while but I'm pretty sure the bnbs I ran were:
->2a 5b 5c 5a 6aa 22a 2c 22a 214a
->2a 5b 5c 2c 6c j.bc dj.BEj.C j.214a land j.bc dj.BEj.C slight delay j.214A

The first bnb sets up meaty pillar and lets you run high/low/cmd grab mixup. The second bnb gives much more corner carry and sets up meaty air pillar. Unfortunately her oki is much weaker compared to C's oki which is similar because C gets 2-3 pillars worth of blockstun to work with, whereas H sets up only 1. Just remember when doing the second combo to delay the last pillar so it is timed meaty.

4
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: April 10, 2013, 09:17:32 AM »
At a high level, H-VAkiha confirms literally every possible situation into corner carry + momiji knockdown. (shields, air ch, air throw etc) If that doesn't appeal to you, you might want to go for F or C, or perhaps even a different character.

5
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: April 09, 2013, 05:10:02 PM »
In Melty Blood, you can only have up to 3 wallslam OR ground bounces per combo. (any combination of either past 3 will cause the combo to stop) V Akiha will typically save all her bounces for momijis. (623Bs) Ideally, I'd tell you not to use 5C at all in the corner, but just in case it happens you can follow up 623B 4C 623B for two momiji reps, or you can go straight into aerial normals to squeeze a bit more damage out of it. Off corner 6C, just do two reps of the momiji loop because the other combo is really hard/character specific. Two momiji reps will at least give you around 3K damage and a good knockdown.

For your second question, it's just like Sacchin 22A says. Practice the input as 662369A. You'll notice VAkiha won't jut backwards after placing the web like usual, she'll just drop right to the ground.

6
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: April 03, 2013, 09:12:16 AM »
Your lows of choice are 2A and 2B. Your overhead of choice is j.C. (j.B will whiff crouching opponents) 6C may be used for overhead combos too, but they change in the corner due to it's wallslam effect.
Midscreen Bnb of 2A/j.C:
->2A 5C 4C 5A 6AA 6C dash 5B 2C 623B 5B 2C 623B 5B 2C 623B
Corner bnb:
->2A 5C 4C 2C 623B 5B 2C 623B 5B 2C 623B

You omit the 5A6AA in the corner because this gives you the option of going for half-momiji setups, which are not possible if the 5A6AA is included. It also adds no damage.

Meter management in half moon depends. In most cases, you don't want to enter the second round with >150 meter because that means you will likely reach 200 and enter heat when you have little life to regain. So, you may consider blowing 100 meter at the start of the round via j.22C or shield bunkering very soon after the round begins. If you are in the end of the first round, the same things apply. If you connect with a reversal 623C, the combo is:
->623C air dash j.A(whiff) 2C 623B 4C 623B

2A is jump cancelable on hit. This applies to most normals in MBCC. You will find that most normals/specials are not jump cancelable on block in this game.

5C does have wallslam effect on airborne opponents, but because 5C gatlings directly into 2C, the 2C will connect before they have traveled far from VAkiha, allowing for the combo to continue

7
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: March 27, 2013, 11:37:33 AM »
Getting the correct height to do j.BC dj.BC is actually pretty situational. Use j.AC in most situations for consistency.

5A will whiff on grounded opponents when you hit with max range 4C or 5B. Vs airborne opponents, you actually want the 5A to whiff in combos where it is used. (This puts them at the proper height so 6AA can be followed up after, but this really only applies to HVA's more advanced combos)

8
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: March 25, 2013, 08:39:57 PM »
Wow, thanks for the quick reply and the impressive information! Two more questions though if you don't mind:
<1> Why j.AC? I thought j.B did the trick
<2> 227C is TK j.22C, right?
<3> And I often find the 5A of my 5A>6AA string whiffing, how can I remedy that?

1. j.AB/j.AC are pretty much interchangeable. C does slightly more damage.
2. Yep
3. Input (read: mash) it faster. At some distances confirming into 5A6AA will cause 5A to whiff but the 6AA will still combo. However, there are certain spacings that it will not. In these situations, cut confirms short with 2C 623B.

9
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: March 25, 2013, 09:47:23 AM »
So, everyone's all happy with our confirms off of 5B, 5C, 4C etc. But I'm new to her mixup/hitconfirm game in general. Does 2BBB EVER get used? What should my blockstrings look like? What do I reset pressure with? What do I confirm off a random 2C midscreen? Airborne confirms? Please help, knowing the Momiji Loop means jack if the only confirm I know is stuff>5A>6AA>rape.

@2BBB: No. It's slow as all hell and even if the last hit connects, it leads to nothing more than air combo. (which is butt for HVA) 2B is only really used when you want to beat people that do wakeup 5D or to correct height problems in the momiji loop.

@blockstrings: Half and Crescent moon characters have a lot of room for creativity in their blockstrings thanks to the ability to chain your normals backwards (reverse beating.) VAkiha has lots of normals that move her forward such as 5B, 6A, 5C and long-ranged normals that can keep your opponent from jumping/mashing at long distances like 4C and 2C. Basically, play the staggering normals game until they budge. Once your scare them into respecting your normals, you can start doing pressure resets.

@Pressure resets: If you're at close range, you can reset pressure simply by reverse beating into 2A/5A and then going for an IAD or dash to resume pressure. Ending your blockstring with either jab and then dashing back in will give you all of your normals to begin a new blockstring again. Midscreen, VAkiha can reset pressure vs respecting enemies with BE214B and tk j.22B. Both are pretty slow on startup, but if they are blocked then your reward is large frame advantage. In the corner, you can use 214A to reset pressure as it is neutral on block.

@random 2C confirms: Depends on distance. Most of the time I will jump cancel the 2C and go for an air dash mixup since 2C gives untechable knockdown. If you're expecting the 2C to connect, you can combo into 623B for untechable knockdown + push towards corner. Another route would be 2C 5BB if you're at close range, and then follow up with air combo. To get corner carry, you can do:
->2C 623C 2C 623B 4C 623B
->2C 227C dash 4C 5C 2C 5A(whiff) 6AA 6C dash 2C 623B 4C 623B 4C 623B
Obviously both cost 100 meter but give momiji knockdown in the corner.

@airborne confirms: If you're talking about counter hits, drop to the ground and follow up with 5B 4C j.AC j.AC air throw for an easy bnb. It's possible to momiji loop off air counter hits midscreen too but it's a bit tough. In the corner, you can go straight from aerial counter hit to 2C momiji loop. If you land random air hits that aren't counter hit, for example j.A, you would just want to confirm with something like
->j.AAC dj.AC air throw.

Hope I answered all your questions sufficiently!

10
So uhhh who's gonna be here for MB?

11
let me play

1) random select
2) random select
3) your choice

 >:D >:D

12
Tournament Results / Re: NEC XIII Results
« on: December 03, 2012, 04:50:34 PM »
Anyone upping these to Youtube?

13
Possibility of high stakes MB tournament on Friday night, depending on interest/if space is available. Talk to LK if you want in the bracket!

14
I have nothing to confirm about a stream.
Its a possibility at this point.
Before we worry about streams, we need setups.

I will bring one setup + SPEAKERS. (bc I want my awesome custom OST to be heard, not because everyone bitches  ;D)

Also I'll be taking MM's from anyone and everyone in this game that no one plays anymore  :toot: :toot: $10 minimum plz

15
Akiha Vermillion / Re: MBAACC F-VAkiha Thread
« on: July 20, 2012, 05:57:47 AM »
Has anyone found a use for her 236A/B.I feel theyre only there so you get punished if you miss a low-to-the-ground j236A/B  :gonk:

nope, they're useless  :teach:  :prinny:

16
MB Singles are scheduled to be streamed at the link below at 2PM Vegas time on Saturday

http://www.twitch.tv/xiei

18
who's driving down with me

............ :gonk:

19
Tryin to go to this as well! Should be with a few other New England guys

Sign me up for MBCC, BB and GG

20
Len / Re: f-amiliar
« on: June 25, 2012, 06:43:33 AM »

21
New England is in there! Coming with Mindgame, Furok and Zoob  ;D

22
Tournaments and Events / Re: BBG XIV?: Resurrection?
« on: June 05, 2012, 09:19:24 AM »
lets go to next level then?

if we coordinate with a TSB event, mb would easily have the most entrants...

EDIT: plus, tbh, NL is easier to get to for people south of new york, i dunno about new england guys though

NL is easy enough for us. Parking is much easier than parking near the gazebo, to be honest

If something does go down, count me and at least a few other MB guys from New England area to show up!

23
Akiha Vermillion / Re: MBAACC H-VAkiha thread
« on: May 14, 2012, 12:40:36 PM »
It's not exactly new or anything, but the most damaging setup (I think?) from 50-65% of screen for Momiji loop is:

j.C 5B 5C 4C 5A6AA 4C 5C 2C 623B 4C 2C 623B 4C 2C 623B  :prinny:

Doing that is okay but against certain characters, the extra hit messes up the gravity and may cause the last hits of the final 623B to whiff, which kills the entire purpose of doing that combo

24
Going! Just so happens to be on my birthday too  ;D

25
Akiha Vermillion / Re: MBAACC F-VAkiha Thread
« on: April 11, 2012, 08:30:10 AM »
-Also a small note about inputting 227A/B/C: Because of the reduced input buffer, you must do this motion slightly different than in PS2. In PS2, you could hit 2, 2, 7, and then the attack button after all the direction inputs. In CC, you must simultaneously input the attacking button and 7. So for example, you would input an Ex-Pit as 2, 2, 7+C. (No space between 7 and C at all)

Pages: [1] 2 3 ... 23