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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Legendary Blue Shirt

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26
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: February 12, 2012, 01:42:55 PM »
That Miyako made some strange decisions and I don't think he's very good.

http://www.youtube.com/watch?v=0suHYwwl3UI&feature=youtu.be#t=15m42s it's a nice looking combo that ends in knockdown but it uses 2 bars and he lost 1k damage when he could have done standard combo into j22C
I see the merit in having that left/right mixup at the end but... eh I'm not too sure.
He also keeps adding 6B in his combos, does that not prorate as bad anymore?

http://www.youtube.com/watch?v=0suHYwwl3UI&feature=youtu.be#t=17m10s
I like this.  I like this a lot.  623B into whiff airthrow for a standard airconfirm, I could not have conceived that.

http://www.youtube.com/watch?v=0suHYwwl3UI&feature=youtu.be#t=18m30s
this here is what I'm talking about.  He could have done 214B > aircombo for a kill but decides to do his knockdown combo instead (which he whiffs)

28
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: February 10, 2012, 05:23:28 PM »
So what is this infinite blockstring thing you guys keep talking about?  I'm just trying to figure out what works for resetting pressure with Miyako.

5B 5C 5A

29
Melty Blood Auditorium / Re: MBAACC(PC) Manual and Box-Art scans?
« on: January 29, 2012, 06:30:08 AM »
*implying they exist*



It came bundled with Carnival Phantasm Season 3 so the box you're looking for is not what you think it is.

30
Regional Community / Re: MD/VA Meltybros thread
« on: January 24, 2012, 10:36:52 AM »
I'm staying over at HC where it's safe.

31
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 23, 2012, 01:28:45 PM »
Tool updated to 1.0, making it technically the first public release as it is now on my website proper.  Finally got around to fixing that nasty bug with Ryougi's stage music not having a file assigned to it. (Although it's not normally select-able anyway)

As always, feel free to complain about everything.

32
Regional Community / Re: MD/VA Meltybros thread
« on: January 23, 2012, 05:59:37 AM »
LBS back at MeltyBread not changing my avatar fuck that

33
Ciel's Tech Support / Re: Runtime Error
« on: January 22, 2012, 01:06:10 PM »
I assume you mean it crashes when entering network mode?  That means that a couple of files from the Information folder are missing.  They are included in the official patches for MBAA

NetVSKillInfoWord.ini
NetVSSelect.ini
NetVSSelectWord.ini

35
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: January 21, 2012, 03:57:23 AM »
214C is a mixed bag, one one hand the invuln frames have been reduced.  On the other hand, the move overall got fast, both startup and recovery.  That means that punishing circuit sparks during your ground string requires precise timing rather than gut reactions, and dodging whiffed moves with it is not so easy.

And yes, the loss of 236C as a way to close distance and punish everything for no reason is a nightmare for me.  If only the last hit of 623C would work on crouchers...

36
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 20, 2012, 01:27:22 PM »
Tool updated once again, pretty loading screens, improved file management, and a fix for 64-bit users who could not hear music previews.

37
Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: January 14, 2012, 09:17:58 AM »
Besides patching the EXE, the new patch also fixes typos with Archetype's command lists and story mode ending.  It does so by dropping a patch file 0008.p

Translators out there, this means you could repack all your work into 0008.p without worrying about modifying anything else.

38
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 13, 2012, 01:59:44 PM »
I've put up another update to stop the memory from leaking all over the place when you try to make multiple editor instances and play audio from them.
Not sure what I can do about deploy not working as it should, I know it's a file permissions/access issue but it's difficult pinning down the exact source when you handle so many files at once.

If deploy ever fails, it should still make temp.out which you can rename to 0001.p yourself.

39
Ciel's Tech Support / Re: Problem with my copy of MBAACC:PC
« on: January 12, 2012, 10:59:30 PM »
Try windowed mode?
TBH I think integrated graphics is causing your problem.  Looks like alpha channels aren't being handled properly.

40
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 12, 2012, 08:43:03 PM »
I have completed my Command & Conquer mix

http://www.justnopoint.com/lbends/junk/C&C.lbs

Archetype stage is Hell March because no fun allowed.

41
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 12, 2012, 05:58:36 PM »
Updated again.  Playback now uses native dlls instead of pure java, but only works in windows now.
We also now have proper looping!  You can preview your loops by clicking play and letting it rock.

I will implement a music slider as soon as I figure out how to calculate the length (time) of an OGG file.

42
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: January 12, 2012, 04:46:12 AM »
CMiyako
214C OTG relaunch doesn't work on Ciel  :mystery:

43
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 11, 2012, 06:15:03 PM »
I'm using Easyogg for playback, looking into using LWJGL instead.
I spent maybe 5 minutes adding playback so bear with me.

44
Melty Blood Auditorium / Re: MBAACC Custom Music Thread
« on: January 11, 2012, 09:31:15 AM »
Updated, you now have the option of starting projects from existing .p files.

Demotivator: I could but I have no reason to.
Hal: Dimension Theory is the best track ever how dare you
MugenOverlord: You'll have to be more specific in exactly what you did.  If you're trying to replace the vs screen music it's impossible though.

TODO: Use byte comparison to determine which tracks have been modified, rather than just storing all of them.

45
Melty Blood Auditorium / MBAACC Custom Music Thread
« on: January 09, 2012, 10:06:44 AM »
The current version of the tool is v1.0

Get it here
http://www.justnopoint.com/lbends/index.php?location=tools&page=&file=MBCustomMusicTool
You need at least Java Runtime Environment 6 to run it.  If you need help please refer to this article http://www.wikihow.com/Run-a-.Jar-Java-File

I've also created this sample project file to demonstrate the deploy function.
http://www.justnopoint.com/lbends/tools/RA2-Score.lbs

Please give me feedback ASAP  :emo:

46
Regional Community / Re: Mammaryland - The MD/NoVA thread
« on: January 09, 2012, 05:54:56 AM »
'nother Xanadu on January 21

HORDE!  WE RIDE!

47
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: January 09, 2012, 05:53:19 AM »
Theorycrafting time!

C.Miyako has a new 236 followup with 6[A]
It's not air unblockable, it's not an overhead, but it is jump cancellable on block.  What do we do with this?

48
Kohaku's Video Room / Re: GIMME MBACC PC VIDEOS
« on: January 07, 2012, 04:27:42 AM »
Here's my quick C.Miyako training video, gonna make a way better one and spend more time on it when I get my new laptop.
http://www.youtube.com/watch?v=D6-IxN4fQ7Y

49
Tournaments and Events / Re: Battle by the Gazebo: Redux (6/4/2011)
« on: June 07, 2011, 09:51:46 AM »
Congrats to that Miyako player

For reppin' Miyako

50
Regional Community / Re: Mammaryland - The MD/NoVA thread
« on: November 24, 2010, 07:55:23 PM »
It's really easy to TK on your stick let me keep it please.

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