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Kohaku's Magical Garage / [WIP] Melty Blood Actress Again Directory of General System Mechanics.
« on: April 19, 2010, 07:13:44 PM »
Work in progress, I want people to input stuff too, I'm not a wizard at the game's mechanics but some kind of change has to happen.
Stick notation:
7 8 9 8 being up, 5 being neutral, 2 being crouch.
4 5 6 Notation will assume you are on player 1 side.
1 2 3
Button layout:
A B C
D Q
A= Light attack
B= Medium attack
C=Hard Attack
D=Shield
Q=Quick action
Quick Action inputs:
Crescent:
5q = heat
2q = dodge
4/6q = throw
jump 2q = air dodge
Half:
2q = dodge
4/6q = throw
jump 2q = air dodge
Full:
5q = meter charge
4/6q = throw
5q in max mode = heat
Universal button combinations:
A+D: Throw
2A+B: Dodge (Crescent and Half only, able to do in air)
A+B+C: Heat (Crescent and Full only)
Meter options:
Crescent:
Meter maxes out at 300%, and will automatically go into MAX mode
Can do EX moves at 100% or greater
Can heat at 100% or greater
In MAX mode, you can BLOOD HEAT (explained below)
Canceling an aerial normal with an air dodge costs 50% meter
Half:
Meter maxes out at 200%, and will automatically go into HEAT mode
In HEAT mode, you will automatically BURST when hit
Can not go into BLOOD HEAT
Canceling an aerial normal with an air dodge costs 50% meter
Full:
Meter maxes out at 300%, and will automatically go into MAX mode
Can not go into HEAT mode normally unless you INITIATIVE HEAT a move at MAX
Can go into BLOOD HEAT mode when in MAX mode
Can do EX moves at 100% or greater
Can charge meter
HEAT mode regenerates life and gives you access to ARC DRIVES which are the game's supers
BLOOD HEAT mode regenerates life, and give you access to ANOTHER ARC DRIVES and LAST ARCS which are stronger, more powerful supers.
MAX mode give you access to ARC DRIVES.
All 3 of these modes allow you to burst on the ground or in the air.
Stick notation:
7 8 9 8 being up, 5 being neutral, 2 being crouch.
4 5 6 Notation will assume you are on player 1 side.
1 2 3
Button layout:
A B C
D Q
A= Light attack
B= Medium attack
C=Hard Attack
D=Shield
Q=Quick action
Quick Action inputs:
Crescent:
5q = heat
2q = dodge
4/6q = throw
jump 2q = air dodge
Half:
2q = dodge
4/6q = throw
jump 2q = air dodge
Full:
5q = meter charge
4/6q = throw
5q in max mode = heat
Universal button combinations:
A+D: Throw
2A+B: Dodge (Crescent and Half only, able to do in air)
A+B+C: Heat (Crescent and Full only)
Meter options:
Crescent:
Meter maxes out at 300%, and will automatically go into MAX mode
Can do EX moves at 100% or greater
Can heat at 100% or greater
In MAX mode, you can BLOOD HEAT (explained below)
Canceling an aerial normal with an air dodge costs 50% meter
Half:
Meter maxes out at 200%, and will automatically go into HEAT mode
In HEAT mode, you will automatically BURST when hit
Can not go into BLOOD HEAT
Canceling an aerial normal with an air dodge costs 50% meter
Full:
Meter maxes out at 300%, and will automatically go into MAX mode
Can not go into HEAT mode normally unless you INITIATIVE HEAT a move at MAX
Can go into BLOOD HEAT mode when in MAX mode
Can do EX moves at 100% or greater
Can charge meter
HEAT mode regenerates life and gives you access to ARC DRIVES which are the game's supers
BLOOD HEAT mode regenerates life, and give you access to ANOTHER ARC DRIVES and LAST ARCS which are stronger, more powerful supers.
MAX mode give you access to ARC DRIVES.
All 3 of these modes allow you to burst on the ground or in the air.