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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - mizuki

Pages: 1 ... 50 51 [52] 53
1276
Akiha's Tea Room / Re: Looking into buying a stick~
« on: May 02, 2007, 09:34:20 PM »
Anyone know if there's some sort of rules or guidelines for getting artwork on custom sticks?

get stuff thats safe for kids i guess, and something relavent to your art, taste, or game you play. for example, if youre a Magneto  MvC2 player, you'd get a picture of Ian McKellen.




Fuck the kids, I got some ecchi on my new stick.

1277
Akiha's Tea Room / Re: Looking into buying a stick~
« on: May 02, 2007, 03:52:10 PM »
If your poor and a cheap bastard, you can always try and find a Tekken 5 stick.

It's 20 dollars at EBgames (I think) and it works REALLY REALLY well for what you pay for, and you get an outdated fighter!

1278
Akiha's Tea Room / Re: How did you choose your INTARWEB NAMEZ?
« on: April 30, 2007, 10:13:26 PM »
yeah it's generally a girl's japanese name

And you're... Chinese, Japanese, Irish and Scottish?  Crazy.  PICS NOW.



1279
Akiha's Tea Room / How did you choose your INTARWEB NAMEZ?
« on: April 30, 2007, 03:24:42 PM »
This should be a cool little thread, since we have like this little community, and I'm bored OUT OF MY FUCKING MINDDDDDDD


Anyways, only CvS2 old SRK'ers know me by my old j1nl0ng, it was just a variation with my chinese name, I dropped it when my Chinese part of the family like totally disowned me.

Mizuki was just a name I always liked, yeah it's generally a girl's japanese name, but I don't give a fuck really, it's a cool name (btw I am part japanese too so I'm no weaboo =P, I'm also irish and scottish, hella dope.)

1280
Akiha's Tea Room / Re: i cant decide on my name
« on: April 29, 2007, 11:59:39 PM »
Huh?

1281
Do you have AIM? Hit me up, I can give you a step-by-step tutorial. I use a DoA 4 stick so I had the same trouble as you.


p.s. AIM j1nl0ng

1282
Akiha's Tea Room / Re: Show me yr stick (hurr hurr)
« on: April 29, 2007, 12:29:27 PM »
If you go on Byrdo's Site, mine is the Simple red shell Champloo stick, the "Himura games exclusive"

1283
Akiha's Tea Room / Re: Help me please.
« on: April 29, 2007, 01:02:31 AM »
Do you think people will really be interested in a presentation on how the button commands changed from game to game? I don't even see why thats relevant.

Nah, I actually didn't put that down in my presentation I don't think. It got cut out for sure.

1284
Akiha's Tea Room / Re: Help me please.
« on: April 27, 2007, 09:28:22 PM »
My schedule says Friday 7pm. at Panel room 1 I think.

1285
Akiha's Tea Room / Re: Help me please.
« on: April 27, 2007, 05:58:16 PM »
friday-monday all day. Seriously.

1286
Akiha's Tea Room / Re: Help me please.
« on: April 26, 2007, 06:49:42 PM »
Okay, this is what I've written up so far. I need to atleast fill maybe... The max time I have up there is 60 minutes. I have videos and stuff and I'll have my friend and I have a couple of exhibition matches.


   In the year 2002 the doujin company Type-Moon, maker of the h-game Fate/Stay Night, collaberated with French-Bread to make a fighter named Melty Blood. The game was a spin-off of the original h-game Tsukihime. But instead of 100 percent reading and choosing paths, this game had fights to choose your path. It is reminicent of the story mode in the Guilty Gear XX series. In later version of the game there was an "arcade mode" where you choose a character and fight through different characters that are CPU controlled.

Gameplay is pretty different from most fighters, but some people say it's similar to Guilty Gear, and some say it's similar of the Darkstalker series or Capcom's famous Marvel vs. series.
With 23 playable characters (many of them are alternate versions) you can mix and match various fights with each of the characters.

Melty Blood first started on the PC, you able to play as characters previously featured in Tsukihime: Shiki Tohno, Akiha Tohno, Hisui and Kohaku as a pair, Arcrueid, Ciel, and a Melty Blood exclusive Sion Eltnam Atlasia. The first version only allowed the person to play through the "Story Mode." The game play was flawed, extremly broken, and is alot more different then the gameplay featured in the later games. The game featured a stamina bar, which only allow you to dash a certain amount of times and then you would have to stop dashing and let it regenerate. It also featured slower gameplay, and was not very exciting. Type-Moon released patches to the game to make it more enjoyable, and then later on, Type-Moon released a version that unlocked all of the alternate, and other characters that were seen in the story line. It's unclear as to why Type-Moon did this, but some think that they thought they would not be able to produce any more games, and thus releasing a last patch to fans. There are also translation groups translating the story mode, and is almost fully complete.

Then in 2004, they released an expansion to the game, titled Melty Blood Re-ACT. It furthured the "Arcade mode" version, new gameplay system, such as the Blood Heat system, which is similar to the original Darkstalkers bar. You build meter, and then it hits the max and your in a state where you can do Arc Drive special moves, or go into another state, called Blood Heat where you can do and enchanced Arc Drive or Last Arc moves. It also fixed character balance issues, and alternate version character's movesets and added new characters. Len, Satsuki Yumidaka from Tsukihime, White Len, and another character from Tsukihime Aoko Aozaki, and a joke character Neko Arc. White Len, Aoko, and Neko Arc are only boss characters though and were unable to be played. There were hacked patches released to unlock the boss characters.

Then in 2005, Ecole made an arcade version of this game, using Sega's NAOMI arcade system. Now the NAOMI, is particularly one of the most powerful arcade systems out there, and games such as Capcom vs SNK 2, Guilty Gear XX Accent Core, and Marvel vs Capcom 2. The changes from Re-ACT and Act-Cadenza were a handful. It further modified the game system, adding mashing button to lower combo damage from opponent, a modification on the "shielding" system, now you can use it to be a parry with no disadvantages, or you can hold the button, but  drains your heat bar. A circuit spark was added to the game, allowing the user to escape, similar to the "Burst" system in Guilty Gear XX series, and a dodge was added. You can perform the dodge by pressing down and the A and B button simultaniously. There was also cosmetic changes in the game, like better animation, and effects. Sound quality was changed too, and new stages and soundtracks were added. There were even more characters added, many of them boss characters. Aoko Aozaki, Neko Arc were now playable, and a whole new character Kishima Kouma was added. Kouma was from the Kagetsuya Toya games, the man who assassinated the Nanaya family line.

Then later in 2005, Type-Moon released a final patch to the Re-ACT system, named Final Tuned. The patch allowed the player to play two different styles, the original Re-ACT system, or a system that resembles the Act-Cadenza style, but modified to the gameplay system found in previous Re-ACT versions. This would be the last Melty Blood Re-ACT patch to be released.

In 2006, Ecole and Type-Moon released the Act-Cadenza game onto the Playstation 2 console in Japan. It included the Version A, and a newer version soon to be released for another arcade apperance, Version B. The version B released on PS2 would be a little different from the Arcade release for both versions.

Later in 2006, Ecole released a newer version of the Act-Cadenza series, Version B. It changed some balance issues, and added yet 2 new characters. White Len was now playable, and another version of Neko Arc; Neko Arc Chaos, a further gag on the Neko Arc character and Melty Blood characters. There was a demo released on the PC, making rumours of the game being released once again on the PC arise.

Then in 2007 Ecole released yet another upgrade on the Version B series, Version B Correction Edition. It changed character properties, clash frames, tweeked the system even more, and even drastically changed character tierings. Type-Moon also announced that this version would be released to the PC once again. Rumours have it that Type-Moon did this just incase further updates would be necessary it would just be a download, rather than a whole new game.

1287
White Len / Re: White Len Videos!!
« on: April 25, 2007, 03:14:17 PM »
White Len is getting slowly better...YES

1288
Akiha's Tea Room / Re: Melty Blood Manga ch. 1-9 / Tsukihime Vol. 1-3
« on: April 24, 2007, 11:17:21 PM »
DYKE SPIES?

1289
Akiha's Tea Room / Re: MaiSupeisu
« on: April 24, 2007, 11:16:06 PM »
I have one, but none of ya'll gunna get it =P

1290
Akiha's Tea Room / Re: Warehouse Stage(Satsuki) Lyrics
« on: April 24, 2007, 11:14:02 PM »
I thought he says get you ass in the kitchen.

1291
Akiha's Tea Room / Re: Help me please.
« on: April 23, 2007, 09:38:10 PM »
Out of curiosity, what con is this?

Fanime.

And great thanks to those who posted an essay. Shortens the time I need to think of a way to write it out.

1292
Akiha's Tea Room / Re: We have a twin sister?
« on: April 22, 2007, 01:02:13 PM »
SNAKE! YOU CAN'T DO THAT YOU JUST CREATED A TIME PARADOX! YOU CAN'T GO AROUND CHANGING THE FUTURE LIKE THAT!

1293
Akiha's Tea Room / Re: Help me please.
« on: April 22, 2007, 01:01:13 PM »
Can anyone tell me when AC was FIRST released in arcade?

1294
Regional Community / Nor Cal...lol
« on: April 21, 2007, 12:00:53 AM »
Uhhh yeah, any nor cal players? White Len needs to rape something.

1295
Tournaments and Events / Re: Evo: Vegas
« on: April 19, 2007, 12:23:27 PM »
Since Ver.B2 will be on pc, I will bring my laptop, as I will most likely have it the day it comes out.

If you want I can run a side tourney, you either have to bring your XBOX360 stick, or a converter yourself.

I will probably have a signup on this board or SRK board just to cover both side.

It will probably be recommended to signup, and direct me to site where I can d/l the drivers and set it all up easy.

My laptop is very new, dual core, nice graphics card, runs Doom 3 perfectly, so there won't be any troubles of lag.

If someone else is hosting the tourney, cool for them, less work for me, but I'll bring my laptop anyways, we can probally use it as a 2nd machine.

1296
Melty Blood Auditorium / Re: MB:AC ver.B Tier list?
« on: April 19, 2007, 12:15:54 PM »
The other fucking cat is finally not crap tier.

1297
Akiha's Tea Room / Re: Stupid Shit I Have Done for Melty Blood
« on: April 16, 2007, 08:46:52 PM »
I've broken atleast 4 laws for Melty Blood.

1298
Okay, I'm saving myself from watching it, I'll just dl the CG's from the game.

1299
Melty Blood Auditorium / Re: MBAC Ver.B PC
« on: April 14, 2007, 12:52:55 AM »
Me gusta usar la torrente por que es muy facil y me es muy...pooro :V

1300
Akiha's Tea Room / Re: so what do you guys listen to?
« on: April 14, 2007, 12:43:46 AM »
Here, I'll give a serious response this time.

I listen to her moan, when I push my c- Ohhhhhh music I get it....


I listen to Classical, Rap (up to near mid 90's and some new stuff), Jazz, Techno, Eurobeat, J-shit, OG video game BG's like CPS1 SF2 and shit, and alot more.

Well you know what, anything that I like actually sums it up.

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