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Akiha Tohno / Re: General Akiha Strategy
« on: April 09, 2007, 12:02:26 AM »Has any one else delved into the 2c loops in the corner? I can get 1 extra 2c, but I need some help understanding the logic behind going further, and maybe the double wall slam combos. I dunno, this shit is crazy.Okay, all my experience with this comes from FT (as I don't have a copy of AC), and I'm not the kind of technical person who knows all the details of the engine and the frame data of all characters by heart, I've pretty much figured all this by trial and error, but basically:
After launching them with whatever -> 2C 5C you want to get as many 2C as possible in. Clearly you can't do this normally because of the once-per-combo rule, so you whiff cancel 2C into 2A and wait for it completely to finish to reset the chain and be able to do 2C again. But you can't hit them with a 2C right afterwards because it's too slow, so you need to hit them with 5A or 2A first. If you just want to get a single extra 2C in, 2A does the work better -- the input requires quite a bit of speed and accuracy so even inputting a simple direction can make things noticeably harder. But if you use 2A, you can't use it again to whiff cancel the 2C because of the once-per-combo rule, so you can't get more than one extra 2C in. So the loopable chain looks like [2C 2A (whiff) 5A].
As simple as that may look I can't get it consistently at all, so I haven't even studied the possible enders much, like the 623B one yukinose sometimes does. All I know is 2C 2A (whiff) 5C (wallslam) and then either MORE 2Cs (into the 623B ender, or, if you're making a combo video, 2C 2A (whiff) 236C into air chain) or your usual wallslam ender (5C 2C 5[B]B air chain). I could offer basic advice with the timing, but really, it's nothing anyone trying couldn't figure in 5 minutes, and at worst it may be wrong (as I can barely do it myself), so I'll pass.