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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Tropsy

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51
Akiha Tohno / Re: General Akiha Strategy
« on: April 09, 2007, 12:02:26 AM »
Has any one else delved into the 2c loops in the corner? I can get 1 extra 2c, but I need some help understanding the logic behind going further, and maybe the double wall slam combos. I dunno, this shit is crazy.
Okay, all my experience with this comes from FT (as I don't have a copy of AC), and I'm not the kind of technical person who knows all the details of the engine and the frame data of all characters by heart, I've pretty much figured all this by trial and error, but basically:

After launching them with whatever -> 2C 5C you want to get as many 2C as possible in. Clearly you can't do this normally because of the once-per-combo rule, so you whiff cancel 2C into 2A and wait for it completely to finish to reset the chain and be able to do 2C again. But you can't hit them with a 2C right afterwards because it's too slow, so you need to hit them with 5A or 2A first. If you just want to get a single extra 2C in, 2A does the work better -- the input requires quite a bit of speed and accuracy so even inputting a simple direction can make things noticeably harder. But if you use 2A, you can't use it again to whiff cancel the 2C because of the once-per-combo rule, so you can't get more than one extra 2C in. So the loopable chain looks like [2C 2A (whiff) 5A].

As simple as that may look I can't get it consistently at all, so I haven't even studied the possible enders much, like the 623B one yukinose sometimes does. All I know is 2C 2A (whiff) 5C (wallslam) and then either MORE 2Cs (into the 623B ender, or, if you're making a combo video, 2C 2A (whiff) 236C into air chain) or your usual wallslam ender (5C 2C 5[B]B air chain). I could offer basic advice with the timing, but really, it's nothing anyone trying couldn't figure in 5 minutes, and at worst it may be wrong (as I can barely do it myself), so I'll pass.

52
Kohaku's Video Room / Re: Game Dial 110
« on: April 08, 2007, 02:37:24 PM »
Wow, that Len was beastly. Nice finds.

53
Akiha's Tea Room / Re: Your signature moves
« on: April 05, 2007, 06:47:52 PM »
At the beginning I just do random stuff depending on my mood. At the end I try to airthrow them as few moves after they die as possible (unless I feel like being annoying)

54
Kohaku's Video Room / Re: Shakujii Kouen GameCenter
« on: April 04, 2007, 09:17:11 PM »
大会 is read taikai and means tournament. lol at me sucking at life, but I can't find out where this arcade is located. Is this a Kansai place?


西武池袋線で池袋駅から急行・準急で10分ほど。
石神井公園駅南口の改札口を出て、右手に歩いてすぐのところにあります。

Rough translation: About 10 minutes from the Ikebukuro station, on the Seibu-Ikebukuro line. Exit through the ticket barrier of the south gate of the Shakujii station, turn right, go straight ahead and you'll see it soon.

(For the heathens, Ikebukuro is in Toukyou)

EDIT: After turning right, you should look for this sign.

55
Melty Blood Auditorium / Re: Need help choosing a character
« on: March 31, 2007, 07:11:46 AM »
I'd recommend just learning the basic tactics and BnB for all of them (shouldn't take that much work) and playing all of them randomly for a bit. You'll probably end up liking one of them at least a bit better than the rest. If not, hey, you can play a few characters (kind of) and you have a better basis to choose your main! Playing them for a while helps because you may discover certain characters you otherwise love have execution requirements that piss you off and you'd rather not have to deal with in the long term.

(I'm just saying this from my personal experience of changing mains several times, although not necessarily for those reasons)

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