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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Ultima66

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351
Kohaku's Magical Garage / Counterhit and combo weakening over time
« on: April 17, 2008, 07:53:06 PM »
Ok so I have 2 damage questions.

First of all, do counterhits add damage? It seems they do from the fact that my combos can do several hundred more damage when I start them with a counterhit j.C for characters like Kouma, then into their normal BnB. Also, when I'm playing against the computer Kohaku, twice now I've been counterhit by EX Molotovs, and they've done well over 3800, once hitting around 4100 damage. I'm fairly sure it shouldn't ever do over 4000 alone, but it did when I got counterhit right in the middle of it. Still, I'm not sure and I just wanted to check since even given I was right in the middle of the EX Molotov, I've never thought a single EX could hit over 4000 damage without being part of a combo.

Also, I don't think anyone's really observed this before, since it's so impractical, but when I'm in practice and working on a combo a part at a time, I noticed that as you do a combo over and over, it weakens. For example, I was working on Sion's Cutting Sync resets, while leaving out the 2A 2A at the beginning, and I noticed that I would do the first part of the loop for like 2500, then they fall down, get up, and I start the combo over, the second time it would drop to like 2100 with nothing else changed, then it would go to like 1600, and it kept dropping. Once I started the combo off with 2A 2A, it immediately went back to full damage. Actually, now that I think about it, it could be Reverse Beat penalty, but just wanted to make sure, since I didn't know Reverse Beat penalty could carry over between combos.

352
Red Arcueid / Re: Warcueid - now verB2 approved (partly)
« on: April 17, 2008, 07:36:01 PM »
Is there a difference in damage between her j.2C ending a combo (successfully, not whiffing the groundslamming hit) and the throw? It seems like the j.2C does more than the throw, but the throw ends up making you land right next to them, so...

353

First time I've ever beaten it in under 40 seconds and first time I've ever beaten it with Aoko at all. I have no idea how I did it.

354
Kohaku's Video Room / Re: Mindgames? In my Melty Blood?
« on: April 06, 2008, 03:10:04 PM »
This is what, MBR? White Len has never been that cheap in AC. Kouma's 6C j.C should do way more than what, 600 damage? Also, White Len had the infinite meter, not Kouma, and as far as I could tell, Kouma had no meter at all.

I know MBR had a White Len Boss that was like that, or at least I'm pretty sure. Even still, you aren't hitting any combos, which is a bad thing.

355
No I know you have to whiff to cancel out of 421C, but I can't cancel the launcher INTO 421C. I'll volleyball launch, then have to wait a second before I can do the Cutting Sync, which lets them tech.

356
Ok I'm a new poster but why can I not cancel out of 3B with 421C? Whenever I try it they can cancel out of their fall before I can move again. It seems like the only thing that cancels out of my 3B is a jump.

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