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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - GenericSuperhero

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226
once again nec is on the weekend before organic chemistry finals
i will be there for MBAA and BB
this time i will endeavor not to come with pneuomonia, drinking has to go on before sunday i haven't really drank with MB community yet

227
Best regards to everyone.  I'm gonna have to figure out how to deal with everyone's damned quick projectiles and fix the try button for NEC.  Till then, hope we can get another event going.  I will show you the power of win moon, which I decided not to change to during BBG for fairness.

LK: try again next week
Jiyuna: next time bring vodka for two

Edit: Just saw Sp00ky's first vid post :'(
you should apply for a position at fox news!

Protip: play the video on loop and start it at the last 4 seconds

228
intense snowing and freezing rain, not gonna be going out

229
hey nas your sig says tohno shiki is the coolest N**gga.  i was wondering what N**gga actually is without the censoring

230
are you guys going to walk the night

231
Kirby-hotel 91 has become fully booked since you last checked
i'm not too optimistic about sun hotel being available having shopped around
it doesn't look like anything inhabitable that isn't a hostel remains unbooked at this point, especially at such a reasonable price
maybe because it's a pain to book online it might have space
otherwise probably only if it's either ridiculously shitty or a hostel

i'm checking on a different hotel called new world hotel which is on bowery-apparently walking distance from chinatown
the only other affordable lodging that remains unbooked is hostels on west side; these are numerous and you can book a quad for 100$ easily- considering it's a hostel i don't know if it would be easy to sneak people in or not- i don't know how long the subway ride would take to this area but one hostel says it's a 10 minute subway ride to madison square garden

anyway, i'm waiting on email from new world hotel which looks like a relatively cheap hotel and is close to location- i don't highly expect it to have space but it's not a hotel that can be booked instantly online so there is some hope
as for whether or not to get a second room- if you don't book it, i intend to, wherever it ends up being (of course still easiest if you could just get two at sun)
would be ideal ofc if we were in the same hotel so we'll see how things work out
there's always the option of the west side hostels
and of course wandering until we meet some girls and staying at their places- we can charm them with our gaming skill and knowledge of 4chan memes


i'm ready to put in 40$ to a second room

232
Satsuki Yumizuka (Yumiduka) / Re: A Challenger Appears!
« on: September 29, 2008, 02:09:39 PM »
nero rulez

233
sorry to bring up a sore topic again but is keyboard fucked?  i checked out the playstation keyboard and it's basically just a kb that can plug into ps: meaning it still acts the same and will still control player2.
i don't want to argue about it.  just please actually think about it without bias for a bit and then give your answer.  i'm just one person so it doesn't really matter if i drop out but it's looking very likely that i'll either return to kb, or barring that possibility quit mb by bbg8

234
Nero Chaos (Nrvnqsr) / Re: Nero's pressure options
« on: September 13, 2008, 11:46:10 AM »
Yeah, so your problem really comes down to you not knowing how to blockstring well.  I meant what I said when I talked about close range crow setup just ending up as a normal blockstring; it's true that you have one safe move window while the crows attack but that just allows you to execute a normal blockstring with less worry about getting poked (ex specials will still get you), but after that it's up to your basic skills.  Unlike some other characters, a nero player ideally shouldn't learn blockstrings but instead should learn how to create blockstrings on the spot.  Besides the normal factor of situation present for all characters, summons additionally change the position of the players, creating added variability, and nero's summons can theoretically be linked endlessly and infinitely.

Obviously I'll give some of my advice, but rather than asking for help you should really just sit down in practice mode and truly understand each summon; look at how they can be linked, how each will affect every situation, how an opponent will react to any setup that you may execute.  You really need to know exactly where all your shit is and what it is going to do at every moment so you can take the most advantageous timing and know when you are in danger.  The opponent will have to focus on his own course of action as well and so will not be able to focus on the details of your summons along with your potential actions as much as you will.  To really understand the character to his core you should sit and see how every move interacts with every other move and every move after that.  That's how the people who came up with Nero's most effective strategies found them, and they are the best players.  If you don't go through the same process yourself, you miss the experience and character-player connection building that those players went through and you will be weaker for it.

As for basic setup advice, i'll start with the close range ex crow.  You asked specifically for summon setups, so i'll ignore the enemy's initial potential for aggression.  The following setup advice begins after you have stuffed the enemy (having chosen not to throw) with a 2b.
The most common follow is to cancel out of 2b with a B crow.  Having done so, you have jump in options.  A large variety of aerial maneuvers, high lows, and tick/land throws are present, and I won't go into them.  If you land next to the enemy with one jump (one stuffing aerial attack during the jump) you should have a free moment while the B crow hits the opponent.  In this window, we will assume you choose to go on with the summon setup.  You can use any kind of snake and use essentially snake oki tactics.  Or, you could use a b snake and continue summoning.  If the opponent doesn't poke out and you haven't decided to meaty, you have time to summon again while he gets hit by the snake.  Here you can use some kind of deer and you will be in the aforementioned situation.  If you choose to, you could continue summon setup during the deer's lockdown by summoning something again.  There are so many ways to end up in this situation depending on where if at all you decided to meaty, what summons you chose, etc.  In terms of effectiveness, deer setup is most dangerous to the opponent with snake/excrow setup about tied behind.  B crow is comparable to a really weak ex crow setup.

That setup is just a sort of example of the kind of thinking process you should try to adapt.  Starting with the B crow from faraway, you can use any kind of jumpin or different summons in any kind of combination.  If you aren't sure how to continue pressure at some point, you can reset yourself pretty safely to a highly advantageous position by using ex crows at the end of 2b in your blockstring (after, for example, jumpin-5b-2b).  The basics of summon setups is to lock down the opponent with either mindgame or a real threat (another summon) so you can use more summons to put yourself eventually into an ideal situation.  At any given time you can meaty into a normal blockstring, and with a proper read you can start up a summon setup again.  Always watch the opponent's meter when considering using a summon because arc drives and ex specials can get you.  Keep in mind that it's more likely that the opponent will try to poke out than let you finish a whole setup if he is a player who likes to take risks or is just not careful.

Sorry if this still isn't exactly what you want, but my advice is that the right thinking process is what you should strive for rather than solid facts.  If you are thinking the right way then you won't have need to ask many questions.  If you want some inspiration, watch videos of japanese nero players such as SAT.  It would take like 5+ pages to specifically and pragmatically give directions on most of the possibilities and ways to build pressure, and I'm not qualified or energetic enough to do that.

235
Nero Chaos (Nrvnqsr) / Re: Bread & Butter Combos
« on: September 11, 2008, 11:21:09 PM »
Just to make a note here in this dead forum for the few people who are learning Nero, the jp players use a different bnb.
At fullscreen they use (starter can be 5b or 2a but i will write 5b) 5b(x1)>2b(x1)>2c>jb//jb>jc>>jc/\jc//jc>airthrow: both of you end in corner
midscreen to corner: 5b(x1)>2b(x1)>2c>jb//jb>jc\/jc//jc>airthrow: both of you end in corner- for ex deer setup, after \/jc, it goes //<<jc\/ ex deer

236
Nero Chaos (Nrvnqsr) / Re: Nero's pressure options
« on: September 11, 2008, 11:05:38 PM »
My 3AM advice; I might have missed your real question:


It matters very much where you are airthrowing from:
If you are airthrowing at the wall and landing right next to the opponent, there is a set of options different from if you are airthrowing after a crossup jc airdash and landing about the range of 2b away.
To clarify, crossup jc airdash would be when you jc the opponent away from the wall, airdash after him, and throw him back into the corner.  This is the safer setup.

If you're landing next to them, having ex crows out is effectively largely the same as having nothing at all in terms of your options; it just worries the opponent because he will take extra damage from a throw and he will be more inclined to expect you to throw because of this if he is inexperienced.  And yes, if he stands unblocking in front of the crows doing something, he may get hit.

You have the basic option of meaty or throw, and you have to watch out for DP's and heats if you are going for either.  As a meaty, 5b is the fastest and allows you to delay as much as possible before revealing your intention.  If you expect a DP, just block and punish.  If you expect heat, avoid it and punish.

It's simple rock-paper-scissors at this range.  If you guess that the opponent is not going to attack, you can use summons.  Some long range ex attacks with teleports will get you on reaction, so you just have to be safe if the opponent has enough meter.  Summon setups at this range are not very complicated; they're just like normal pressure.  A deer or snake followed by aggression or, if you expect the opponent to block, more summons which can begin a serious summon setup.  At that range, an A deer would be very unreliable unless you know it will turn around and hit.  In all likelihood though, if you don't throw then you will end up in a normal corner pressure situation.  Anything you could do after not throwing you could have done without the crows anyway.

Be aware of people who try to ex shield, jump and shield, chicken jump, etc.  If you can't punish, bring out more summons to make the ground dangerous and force the opponent to stay airborne.  Use your ground to air while aware that you may be ex shielded especially if the opponent knows he can only avoid getting hit by shielding.  Of course, you can go airborne if you think it's right.


Regarding the faraway ex crows setups:
Use your imagination.  At this distance, you can use a meaty to keep them from escaping the ex crows and still have time to put up another summon such as B crow in a matter of time so that the opponent will be under continuous attack.  With a second summon approaching the opponent, you could be using a third summon or, more likely, moving forwards while covering the opponent's air escape/attack route.  If he doesn't aggress, he'll be in blockstun as you land.  If you time correctly, you can end up right next to the opponent with a third summon keeping him blocking while you put out something right next to him.  Now you have something nasty for him to think about while you're right next to him ready to throw or hit.  Of course, this sequence should be broken at any time if the opponent tries to escape; his options will be limited by having summons all over the place and you should be able to punish.  Until the opponent is in blockstun, however, you still have to be wary of long range DP's.

Faraway ex crows setup is one of the few Nero pressure/mixup options that does not have gaping, punishable holes in it.  If you time properly, your summons will keep you as safe as if you were a character who could actually keep an opponent safely in blockstun.

The difference in pressure between the two setups is enormous.  In the former, you just have extra damage and an air buffer.  In the latter, summons are blocking many of the opponent's routes and leaving only one or two options at any given time.  This means you have less things to worry about while he has more to worry about as he tries to choose the correct course of action.  If you get something next to him, you have one of Nero's scariest situations.  The opponent can be thrown at any time, but if he tries to attack, jump, or counterthrow he not only has to worry about the possibility of a meaty, but also the summon hitting him.

To exemplify the pressure, if locked down by an ex deer with Nero right next to him, an opponent is pressured at each charge by the deer.  After blocking one deer strike, there is a small window in which Nero can throw, meaty, or defend.  The opponent will get owned if he is left open while doing something and gets hit by the deer, will get owned if he tries to do something and the Nero meaties, and will take a 2k+ dmg throw if he gets thrown.  If he gets hitconfirmed, he takes Nero's most damaging combos which are in combination with the deer.  In the case of just having ex crows above his head and Nero next to him as in close range ex crow setup, none of these factors are present.

The thing about the faraway ex crow setups is that the opponent will most likely try to escape at some point and you have a large advantage against him.  In the case that he decides to just defend, you end up with close range, summon assisted pressure assuming you didn't break into a high/low mixup or just decide to throw at some point in the setup, which is another option. 

Idk how useful, accurate, or coherent this is but it's something i guess.  other, more qualified people will probably help more.

237
Regional Community / Re: NY/NJ/PA/CT/MA
« on: September 08, 2008, 11:25:32 PM »
Hey, querying for interest in a gathering in Pomona, NJ, a short drive from Atlantic City.  Can't give many definite details yet, just getting the word out as soon as possible so people can start looking at their plans.  I'm considering hosting this gathering, which would likely include some sort of competitive event(s) depending on interest, sometime in the next month.  Anyone who is interested should state any date preferences.  I can easily pick people up from trains or buses running to Atlantic City or Absecon, and though I need to do some checking, I should be able to accommodate anyone who would like to stay a night.

This gathering would be held at my school, which is very open to guests.  It would be quite comfortable.  I only play melty, so melty is the only game that I have on me.  If someone felt like bringing some other crap on the side, that would be fine.  However, melty is the main game and takes precedence.


238
Is anyone else going?  I'm interested in the events but 8 hours of driving is a strong deterrent if I'm only expecting two other people

239
NetPlay Community / Re: NetPlay Tournament #3
« on: February 06, 2008, 08:35:07 PM »
 :prinny:
This is relevant to my interests.

Name: GenericSuperhero
Loc: NJ
Contact: you can just pm me>.>


240
NetPlay Community / Re: NetPlay Tournament #2
« on: January 20, 2008, 09:05:18 PM »
Name: GenericSuperhero (GenericSu on #MBAC at efnet b/c of their stupid letter limit)
Location: NJ
Contact: baboya4189@yahoo.com

241
so are we decided on a time yet?

242
i like the idea of over two weekends so that more people will be able to play

243
sounds cool
i'm interested, but it may not be a great time for me as there's about a 60% chance i'm going skiing for that entire week

in new jersey

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