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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Relunx

Pages: 1 [2]
26
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: June 02, 2010, 01:01:30 AM »
Any news on satsuki and seifuku akiha changes?

Relunx

27
Got a problem.
I changed my VGA card to ATI Radeon 4350 512MB RAM.
Now the game framerate reduced to to 5 or below in character select screen. It's very very slow, took like 10 sec to load a frame or smth like that. Before character select screen everything works fine, even in menu. Also when the opening video loads its the same problem. Watching animes (playing avi, mp4, mkv etc files) is fine.
Anybody knows what cause this problem and how can I fix it?

Relunx

28
From GameFAQ:
Unlocks:
Kohaku & Mecha Hisui:
Beat Arcade Mode with Neco Arc's "A" path ("A" path=the first enemy is Koha & M-Hisui)
Neco Arc Chaos:
Beat Arcade Mode with Hisui and White Len
Mech Hisui & Neco Arc:
Beat Arcade Mode with Miyako (the last enemy is M-Hisui & Neco Arc)
Tohno Akiha School Uniform Version:
Beat Arcade Mode with Tohno Akiha and Akiha Vermillion
Boss Rush mode:
Beat Arcade Mode with all characters, or all the chars are need to be unlocked (coz sometimes if you beat arcade mode with a char it will unlock other chars's endings)

Fight Ryougi Shiki in Arcade Mode:
To fight Ryougi Shiki, win at least four matches before the eighth with Perfects and without losing a match. She'll fight you after the seventh match.

Play as Archetype: Earth in her Crescent Moon Style:
First you need to play as Archetype: Earth in her Eclipse Style. Then select her again by using the random character option. When you finally select her she will be in her Crescent Moon Style. Archetype: Earth in her Crescent Moon Style appears to be a phototype or a beta character. She has lots of glitches and sprite bugs.

Archetype Earth Arcueid:
She is mystery. Lots of version are:
- need 8+ hours gameplay
- beat Boss Rush with Tohno Shiki without losing a single round
- beat Aracade mode with all chars

As for me:
I beat Arcade with Tohno, Ryougi, Akiha, Vakiha NA, Nanaya, Warachia, Miyako, after Miyako all remaining secret chars are unlocked (except Princess Arc) including boss rush mode. Then I beat Boss Rush on medium with Tohno but losing rounds. Then I tryed at max difficulty with Ryougi then after a couple of tryes Archtype Earth is unlocked (I only managed to reach Aoko - 4th Boss).

My new main is:
C-Ryougi, she rox
C-Shiki stayed as alter main, sometimes F/H Shiki (need practice)
all Warc as 2nd main, need to be practise/test with H/F versions
H-Vakiha as 3rd main
F-Vsion as new playable char

Question:
Does anyone confirm Executioner Ciel is in the game? I heard Ecole programmed her into the game but dunno she will surely in the game's final version product (PS2?).

Relunx

29
Best warc...interesting...
Noone ever able to beat my warc (with warc) except Zind (#meltyblood.eu). If you need guide he's the man for warc. I plays way more differently than other ppl. If you want a good warc matchup visit meltyeuro mirc channel and play some with me or Zind and you can learn more. Lord Knight is also a good warc player, altou I never got the chance to play against him.

Relunx

30
Red Arcueid / Actress Again Warc Discussion/Speculation Thread
« on: August 05, 2008, 12:01:01 PM »
With the recent MBAA loctest over the past few days, new information has been pouring in. The following information is taken from the MBAA thread:
 - new Mystic Eyes move: effect unknown, maybe a "dragon install" (short range)
 - teleport is now an attack
 - EX teleport is now not air unblockable
 - aerial teleport (alpha blade style)
 - C teleport isn't her EX, it teleports her backwards (she just finishes her animation then starts to fall)
 - new EX blood ring animation (1 big ring, but you got +frames)
 - crescent moon warc has 2 animations for 214c startup old/new
 - Old basic bnb works fine
 - j2C laugh spin same

Well, gladly to say, yet there's is no nerfs about Warc. She can still do her old bnb. They modifyed her teleport, which now is an attack, yay, op must block or he/she get hurt. Another ugrade is she can perform teleport in air, which is a great escape/zoning material. Also her 623C is now not an EX tele, it teleports Warc backwards O_o.
Sadly her EX tele isn't air unblockable anymore...

About the new Mystic Eyes/Marble Phantasm thing. Yet nobody know what it does, but some rumor says it's a "dragon install" move that boost her speed/atk. Also it has an EX version too. WE better wait to see what it does. I'm so curious.

She now got 2 animation while performing her EX blood rings. Her new version's input is: 63214C and she retains her old one: 214C. Her new EX BR looks promising, it's a huge 1 blood ring (about 7 hits), BUT you got +frames, A LOT. Now Warc got a good pressure for sure.

Last but not least: she retains HER über laugh j2C.

Relunx

31
Ciel / Re: Actress Again Ciel Discussion/Speculation Thread
« on: August 05, 2008, 11:20:05 AM »
A non Ciel player:
Hi all! First of all I want to make it clear: This is my oppinion, I didn't play Ciel, I only fought her sometimes, so be tolerant about what I say, I try to not being rude, so here's my part about MBAA Ciel:
1. Dash is unchanged: It's like her signature, so ok. Np at all.
2. 2b range nerf: I'm a warc player, and only bothered me this move when I tryed to make air BR's. If I make a 2nd jump or a backdash, then a BR I can dodge her 2b move and my BR landed on Ciel's face. - disagree with this modify
3. 5a animation changed: it's useless to nerf this
4. 5a6a range nerf: agree
5. Airthrow huge nerf: agree only with the techable part, it's kinda annoying to block about 3/4 of the match due to ciel's pressure...
6. 5c5c cannot 5d: modifyes the dmg output, well, hoestly it not matter much for me, ciel always does huge dmg cuz she good at mixups, BUT I can still win against her regardless of dmg so: not agree with this.
7. 3c, well she got back her old 2c2c...
8. 5c is any cancellable: I think this is good...but if I'm wrong then correct me...
9. Hiero animation changed: HUGE agree if they changed the C version's animation. It's very annoying when Ciel hits you while you are in the middle of an EX move...she can counter any of your moves...don't misunderstand me, I'm only saying there is no other char that would attack you while you are performing an EX move (I know there is bunker, bara etc, but not an EX move that totally ignores anything AND attack you, plus after you can continue the hiero with a combo...)
10. ciel has no more 4 way due to airthrow nerf: well I still don't understand this thing..someone can explain me this plz...tnx.
11. full moon: she shoots 3 keys at 45 degrees: an anti air technique, sound promising
12. punch super (nanaya slashes): well, this sounds promising too

Relunx

32
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 05, 2008, 04:03:58 AM »
Updated my post with HeartNana's blog and LoliSauce's new infos.
Edit: updated some new infos to Full Moon and Half Moon Style.

Relunx

33
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 04, 2008, 02:16:53 PM »
Edited my post, upgraded with LoliSauce's infos.

Relunx

34
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 04, 2008, 12:15:53 PM »
I collected all the infos of MBAA that are wrote in the mIRC log and from another site:
Edit: most of the changes are belongs to CRESCENT MOON style.
Common:
 - no reverse beat if u whiffed airthrow in the air
 - air throw whiff animation for everybody = no more option select airthrows
 - there's an ex-guard (like tension guard in GG): blocking at last moment
 - ex guard seems to lower blockstun a ton
 - air dodge
 - air circuit spark exists
 - stages significantly larger
 - shielding and whiffing makes it change colour
 - RB PENALTY EXISTS AND indicator appears (like just above your meter bar)
 - sprite quality didn't go up
 - background quality go up
 - also they used alot of new effects, new font
 - the characters say similar things
 - same colors (36)
 - when you pick your char you select your mode if you win you continue with that mode vs cpu, cpu seem to always be crescent atm BUT if you get challenged again you can switch modes but keep the char/colour
 - blocking crossup moves is same as in MBAC
 - bunker works as normal
 - bara might still in
 - they removed the char specfic intros (full version might contains it)
 - Gravity has more impact,less floaty
 - Activation can be cancled
 - Combos are tighter to execute
 - Clashes changed animation
 - Whiff cancel gimped, still works, just not as good
 - every character has changed very much
 - everyone has new moves, and changed properties
 - Guard break: Few second stun, then full guard bar again
 - Generally it seems ALL 2/5A attacks have been modified and most attacks seem to have shorter range

Crescent Moon:
 - MBAC ver.c pretty much
 - new moves
 - aerial dodge
 - aerial circuit spark

Full Moon:
 - new MBAA mode
 - NO reverse beat
 - Only Blood Heat
 - heat is chargeable
 - moves animated differently
 - no dodge

Half Moon:
 - Hybrid/Newbie mode
 - auto things (auto shield/spark/moves activates auto etc.)
 - max heat = 200% (no Blood Heat)
 - moves like it's BASED on full moon moveset
 - some people have different movesets (different from crescent, except for the basic moves)
 - no normal shield only EX shields
 - when you EX shield succesfully, your character automatically does a counter-attack
 - heat is chargeable (like in Full Moon)
 - no EX guard
 - if you get hit in heat IT DOES CIRCUIT SPARK AUTOMATICALLY

Warc:
 - new Mystic Eyes move: effect unknown, maybe a "dragon install" (short range)
 - teleport is now an attack
 - EX teleport is now not air unblockable
 - aerial teleport (alpha blade style)
 - C teleport isn't her EX, it teleports her backwards (she just finishes her animation then starts to fall)
 - new EX blood ring animation (1 big ring, but you got +frames)
 - crescent moon warc has 2 animations for 214c startup old/new
 - Old basic bnb works fine
 - j2C laugh spin same

Ciel:
 - ciel got uber nerfs and minor upgrades
 - 5a ANIMATION CHANGE, SMALLER HITBOX
 - dash is unchanged
 - 5a6a range NERF
 - 2b range NERF
 - airthrow HUGE FUCKING NERF (techable airthrow, Ciel recovers SO MUCH SLOWER)
 - more ciel nerfs 5c5c cannot 5d after
 - new CIEL BUFFS CIEL GAINS 3B and 3C (she stands on her hands and starts kick u upside down with her legs, moves her forward)
 - 3c is 2c2c's 2nd 2c BUT it flies you into the air like instantly
 - 5C IS ANY CANCELLABLE like 5c5a
 - crescent ciel still has hiero and the animation changed
 - ciel has no more 4 way due to airthrow nerf
 - full moon: she shoots 3 keys at 45 degrees that travel full screen they can't hit someone standing still
 - punch super (something that resembles nanaya knife slashes)

Warachia:
 - crescent warachia so fucing strong
 - aerial kattos (stronger than akiha ribbons) 3 hit, hits below him
 - aerial summons, you can summon everything while in the air
 - full moon wara: has fireballs (like testament curse)
 - "oh fuck, wara summoned the cloud, get out" "why? what does it do?" "I HAVE NO FUCKING IDEA"

Kohaku:
 - full moon 5c = old 5c part 1 without spinny
 - full moon 5[c] = throws a sword from her broom
 - full moon 214a/b/c instead of normal swords the sword fires a shockwave
 - full moon kohaku has a 4c/6c (she uses her broom and sweeps upward)
 - she gains a new launcher
 - 214b is like a bit further anti air
 - for 214c FULL SCREEN SHOCKWAVE (low damage)
 - after magical girl amber you can link another amber after except she goes..in opposite direction (it's like an infinite)
 - CRESCENT KOHAKU 5b is now a trip
 - 6b is old 5b (6b hitbox smaller)
 - Something about throwing katana and being able to combo from command throw
 - Has command counter, like Kamui in arcana heart, wallslams (she opens the sheat of her broom quickly and it blings)
 - can throw small knifes
 - 5C seems to be able to be split into multiple parts. Shaft-stab, then spin, so if it whifs recovery time isn't too great
 - jB range and animation remade, much shorter range
 - 5B gimped
 - 2A gimped

Akiha:
 - half moon akiha flame pits auto ignite after casting
 - full moon 214 flameweb is a nero snake (the power waves u if u are under it)
 - also fullmoon akiha j.c is awesome (like vakiha's priority)
 - Arc Drive weaker, effects changed when grabbing
 - full moon Akiha now has those delayed stationary fireball things

Miyako:
 - J.B huge hitbox, it hits behind as well
 - she has jam kick (wallslams)

Kouma:
 - 6c changed into stomp
 - he has downward flame kick (Falcon Kick)
 - in crescent his 6c got changed (he pauses abit then slams the ground with his hands)
 - 5c is one hit and 5b can be charged but whiffs crouchers
 - More combo potential, each hit seems to do less damage to make upfor longer combos

Reeze Baife:
 - her range is huge, her big arm thing goes to good use
 - as you can expect, shes not as fast
 - her airdash is a straight line, similar to Aoko and Kouma
 - her half moon j.B has HUGE range, and can be used to poke from really far away and bait for that CH
 - her half moon 2C is like Sions new 2C, it’s a nice slide
 - her j.C is like Ruby Heart’s j.HP in MvC2, but about 2X the size
 - her j.6C is like the last hit of chaos j.C
 - her 236 is a rush forward, her 214 is also a rush forward that does tons of damage
 - her dp is really good, kinda looks like Youmu’s dp from IAMP – big circle

Hisui:
 - HER j.[C} IS NOW A NERO SIZED LAMPPOST (like nero Hoaa)

V.Sion:
 - 6b overhead complete rework (a small drill appears out of her palm now)
 - 6c is her new overhead
 - SHE CAN NOW SUMMON RANGED CROSSUP (she can DRAW them behind you)
 - faster summons
 - has midscreen summons, including EX Ciel that throws black keys
 - has a "spiderweb" eterlite

Satsuki:
 - 3c it's longer ranged than 2c (Dizzy 2D)
 - Grab changed, jumping and grab now
 - New A attacks replaced old ones in some stances, shorter range
 - Can't do the old EX combo anymore
 - Has an overhead

Aoko:
 - full moon: lost her orbs, but she gained proper fireballs
 - Orbs can be charged
 - Beams are now bolts
 - Orbs can detonate by command and do the aerial 236 thingies
 - New moves: j.c is now a magic sword
 - Full-screen beam missile, fast and looked very annoying

Wlen:
 - crescent wlen got a bunch of buffs speedwise
 - her other modes play like ver.A boss wlen (where she throws ice vines)
 - her dash looks faster
 - full moon: has a full screen fireball icebolt (instead of her normal ice)

Tohno Shiki:
 - has teleport, seems like grabs BACKWARDS after B version
 - can EX srk in the air

Sion:
 - whiff seems to combo less or not at all when linked from other moves
 - has 13 shots, shots have greater range and shoots forward
 - EX shot
 - srk seems to work a little worse
 - 214A/B/C doesn't grab anything that isn't blocking anywhere on the damn screen
 - 3C (old 3B) into 214C still works, and not only that, but it still doesn’t hit correctly on warc and those chars
 - full moon 214B is really fast, and it launches them instead of stunning them grounded, so you do it and just jump into an air combo.
 - new tiger knee super (2147C)
 - her 214B, in half moon, it does 2 hits, and you don’t have to run forward now, coz of her 2C that slides, the range is awesome, so you can do 214B 2A 2B 2C 5C 5B j.ABC air dash j.C jump cancel j.BC throw, decent damage
 - half moon Sion doesn’t have her 5[C], so you can’t do the crazy wall combos

Len:
 - full moon len has a new ice attack, they're rotating triangular disks that hover for a minute and either move downward (if used in the air) or forward (if used on the ground)
 - she also has a very slow moving fireball/iceball (low to the ground)
 - full moon len's normals look way too similar to normal MBAC Len's normals though

Relunx

35
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: January 04, 2008, 12:57:10 AM »
Hi all!
My opinion: the best is PS2. Most ppl now use sticks or joypads rather than keyboards (there are sticks that can port to PS2 etc). PS2 is also make the no lagg game, so you can enjoy it 100%. Plus on PS2 you can play with the 2-2 matches at once cuz there is a Multitap that generates +4 slots. So 4 ppl can enjoy the game at once. And 2 PS2's are the best, so even 4-8 ppl (group of friends) can enjoy the game. The only requirement is a house where they can gather. But this is a problem that solvable I think.

About Arcade:
Sure arcade places are also best for gatherings and challanges. For me it's the 2nd best idea for getting some good games. The only "bad" thing for me is the stick, I really can't play with them...I have no talent for playing with them (but that's me). I prefer joypad or keyboard.

Relunx

36
Red Arcueid / Re: Warcueid infinite?
« on: December 30, 2007, 02:23:06 PM »
WELL I actually tested this loop and I figured out what's happening:
Warc starts with a jump then B, and after she hit, she cancels it with an air dash, then B again, and now she's in the ground, and she starts again...
Message: You CAN cancel your air B attack it it's hit, but only if it's hit.

I tested it and worked thou its extremly hard about 100 of 1. I tryed on nero since he's the tallest chars in the game. But in my test is not 100% accurate, I can only did the first hit, then air dash cancel then B, but sadly the other 2 hits desn't connect in combo, althou when i tryed to continue my 2nd jump+B won't reach my opponent, cuz I knockbacked a little...

Dunno this helped you guys, but i think it explained it a little and now you can understand it better....

Relunx

37
Akiha Vermillion / Re: Advanced Akiha V. Combos/Tactics Discussion
« on: December 30, 2007, 11:14:57 AM »
Hi all! I'm new here. V. Akiha is my No. 2 char in MBAC. But nowadasy it may go to No.1 (which is Warc now).
A few days ago me and my friend played MBAC and my V. Akiha is leveld up. I found new strategies and NEW combos! My specialty is combo. Here are they, I would appreciate it if you guys comment it here or in youtube, I simply wanna know about what's your opinions:

This one is for only good lookin and for hits, it conatins an EX move and an Arc Drive too:
http://www.youtube.com/watch?v=DbcEIx4JIFc

This one is my personal combo, I figured it out myself by practising:
http://www.youtube.com/watch?v=klrvl4ITOgE
Message:
For this combo I usually use it's 22 hit version. I don't use 2B (instead I use 4x 2A), and in air I only do 3x A. And the last 2 hits are very hard to connect.

Relunx

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