hentai
When's Melty on Steam?
ahaha that's no--wait, what?

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11
Hisui & Kohaku (Team) / Maids - RPS setplay!
« Last post by Kaori Manabe on October 28, 2021, 09:28:22 PM »
General tidbits:
  • Port 1 (Playerr 1) exclusive mixups.
  • Kohaku's jump startup is 5F, Hisui's is 4F
  • 22D maid swap is cancellable from normals
  • Assists have insurance (They persist even if the point gets hit)
  • Kohaku j,C assist is mid, has potential to setup PLAYER 1 only crossup, and is +18 OB at worse and more active
  • Hisui jC assist is overhead, used in unblockable setups in conjunction with Kohaku 236A which hits low. It is +1 on block at worst
  • Insurance makes Kohaku Plant & Molotov very scary, as well as sandwiched maid jc assists
  • Throwing before delayed assists put people into blockstun is a viable tactic that fatals shield attempts and keeps people in blockstun at an advantage even if they tech the throw
  • Hisui assist A/B stops fuzzy jumping or can frametrap, only -2


Hisui Specific
  • No pots, worse neutral than Solo Hisui
  • Arc drive is the only reversal, no answer to unblockables other than shield/jumpi
  • All versions of TK yaya are +
  • EX Dust sets up tag swap, multiple strike throw situations, gapless unblockable setups, heat tag swap combos on air hit
  • Charge 4B is an unblockable that must be shielded low, and has gapless pressure into it
  • 22C strong EX ender that leads into AT or Arc Drive > Plant
  • Has a 3 way mixup off air throw by either doing long drift j9, short drift j9, and long drift air dash back j9 j.c
  • Moon skill yayaya converts into a high damaging 4~5.6k combo, is minus 2 on block, and has a lot of clash frames on it. Loses to shields. Sometimes can eat through all of the armor of things like Tohno/Arc 5[C]
  • Charged arc drive does more damage, combo able after 22C > 2C> AD

Koha specific
  • Loses molotovs
  • Kohaku 2B+C (Cactus) 1st hit is overhead
  • Koha 236A is a low
  • Koha charge 236A essentially has the power to make all her rebeats -1 on block.
  • 236B wallbounces
  • Cactus in the corner sets up a heat combo
  • 236C is her main hard knockdown tool, but air ex molotovs are situationally useful as well
  • Arc drive is unlockable when charged
  • Johhny's main purpose is to setup an unblockable into hisui overhead assist


Combos -
Hisui - Video TBA
Kohaku - TBA
Tag- TBA
13
Saber / Saber wiki editing
« Last post by Mech on October 23, 2021, 11:19:15 AM »
Collecting information to keep saber wiki up to date.
14
Melty Blood Auditorium / Re: Melty Blood: Type Lumina thread
« Last post by abitofBaileys on October 12, 2021, 06:07:54 AM »
hoes mad
15
Melty Blood Auditorium / Re: Melty Blood: Type Lumina thread
« Last post by Mech on October 06, 2021, 04:34:40 AM »
ARLIETH!!!!!!!!!!!!!
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Melty Blood Auditorium / Re: Melty Blood: Type Lumina thread
« Last post by Bede! on October 05, 2021, 05:03:21 AM »
Refunded the game shortly after release. Current Code is just way better.
In TL's current state, that's pretty true. But TL is also fundamentally different in a lot of ways.
17
Melty Blood Auditorium / Re: Melty Blood: Type Lumina thread
« Last post by Roy-Kr on October 02, 2021, 01:15:05 AM »
Refunded the game shortly after release. Current Code is just way better.
18
Akiha's Tea Room / Re: ...anyone there?
« Last post by Mech on October 02, 2021, 12:18:08 AM »
SPOOKY
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Akiha's Tea Room / Re: ...anyone there?
« Last post by ramen on October 01, 2021, 06:18:46 PM »
I've been enjoying Melty Blood TL lately. Not much else than that though. Wat up with you?
20
Melty Blood Auditorium / Re: Melty Blood: Type Lumina thread
« Last post by Bede! on October 01, 2021, 03:50:32 AM »
Im waiting for the Lumina subforum
yeah me too. hopefully soon™
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