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Author Topic: Crescent Warc Thread!  (Read 7784 times)

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Offline fiendmaw

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Crescent Warc Thread!
« on: December 18, 2011, 11:08:39 AM »
So,here are the damage/proration changes.
5c 1000->975 dmg
6c 1100->900 dmg
2c 1100->1000 dmg
j.B 900->710 dmg
j.C 1000->900
2C 80% proration->75% proration
623c 80% proration->45% proration
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Offline MissedFRC

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Re: Crescent Warc Thread!
« Reply #1 on: December 18, 2011, 07:17:54 PM »
623c 80% proration->45% proration

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Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #2 on: December 21, 2011, 01:08:18 PM »
Some info:

5B 2B 2C 6[C] 5C -> j.B(2) j.C djc j.B(2) j.C 2C ==> 5397 damage on V.Sion
5B 6C 2B 2C 5C -> j.B(1) airdash j.B(1) j.C land sj.8 j.C j.B(1) hjc j.B(2) j.C with airthrow ender does 5293 on V.Sion, I haven't gotten enough time in to test the other variants, but will soon.

Also her Arc Drive does not hit "instantly" they decided to bring in the physics of the torrent of wind that is stirred up when you do the arc drive, and any airborne opponent will be knocked off balance and be hit by it. So basically it's air un-blockable.

More to come...
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Offline curs3dprinc3

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Re: Crescent Warc Thread!
« Reply #3 on: January 02, 2012, 12:05:21 AM »
Some info:

5B 2B 2C 6[C] 5C -> j.B(2) j.C djc j.B(2) j.C 2C ==> 5397 damage on V.Sion

newbie question, how do you time the 6[C]? opponent techs before I could land it xD
« Last Edit: January 02, 2012, 12:07:01 AM by curs3dprinc3 »

Offline fiendmaw

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Re: Crescent Warc Thread!
« Reply #4 on: January 02, 2012, 04:59:34 AM »
Some info:

5B 2B 2C 6[C] 5C -> j.B(2) j.C djc j.B(2) j.C 2C ==> 5397 damage on V.Sion

newbie question, how do you time the 6[C]? opponent techs before I could land it xD
You have to delay the 2c as much as you can then simply cancel into 6[c].That should put them at a height where 6[C] connects.
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Offline Vhaeraun

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Re: Crescent Warc Thread!
« Reply #5 on: January 03, 2012, 01:28:10 AM »
For people who have trouble with the shin-nin combo:
  • You have to delay 2c as much as possible after 2b just like your 2b 2c 6[c] 5c ground combo if ever you decide to go to the 5b5c6c2b route
  • You have to Hj8 (28) as soon as possible
  • jcjb(1) dj DELAY jb(2) jc > ender of choice

Offline curs3dprinc3

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Re: Crescent Warc Thread!
« Reply #6 on: January 03, 2012, 09:04:54 PM »
I got the timing right on the 1st combo..,
the 2nd one is really hard especially the airdash part...it's impossible for me... xD

Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #7 on: January 04, 2012, 01:00:18 PM »
Keep trying, it's pretty simple.

Also something I discovered yesterday by mistake.

It is possible to end 5B 2B 2C 6[C] 5C -> j.B(2) j.C djc j.B(2) j.C with 22B -> 22C, This nets about 50 less damage than either 2C or 66 214C ender, not very useful but it's cool.

The shin-nin combo can still be ended with 2C which nets about 5600 damage on VSion, but the timing is just stricter.

66 214C land 3C into TK 214 A/B okizime seems to be the new big thing, so that is worth practicing as well.
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Offline curs3dprinc3

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Re: Crescent Warc Thread!
« Reply #8 on: January 06, 2012, 09:58:43 PM »
is it possible to do aerial...j.B(1) airdash j.B(1) j.C land sj.8 j.C j.B(1) hjc j.B(2) j.C with airthrow
with this in the beginning of the combo:
5B 2B 2C 5C?

Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #9 on: January 07, 2012, 10:59:52 AM »
Yes it is possible. It does 4859 on VSion. With this kind of damage you might as well stick to the standard BnB.
« Last Edit: January 07, 2012, 05:50:59 PM by DYSTOPIA »
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Offline Vhaeraun

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Re: Crescent Warc Thread!
« Reply #10 on: January 07, 2012, 05:01:00 PM »
Shin-nin combo is situational anyway. Only do this when you've used your 5b5c6c but somehow manage to break his guard and confirm into 2b delay 2c

Offline curs3dprinc3

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Re: Crescent Warc Thread!
« Reply #11 on: January 07, 2012, 06:12:49 PM »
I see...but it looks cool though...
I'll be practicing blockstrings next... xD

Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #12 on: February 04, 2012, 09:35:36 AM »
Doing 5B 2B 2C 6[C] 5C -> j.B(2) j.C djc j.A j.B(1) j.C 2C does a little more damage than just doing j.B(2) Leo seems to use this often now. About 5450 on VSion.

5B 5C 6C 63214C dash in 3C 5B 2C 5C into aerial does about 5600 damage on VSion.
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Offline curs3dprinc3

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Re: Crescent Warc Thread!
« Reply #13 on: February 04, 2012, 10:08:36 PM »
5B 2B 2C 6[C] 5C -> j.A j.B(1) j.C djc j.A j.B(1) j.C slightly better damage.. 5467 on Vsion

5B 2B 2C 6[C] 5C -> j.B(2) j.C djc j.A j.B(1) j.C 2C does 5428(not 5450) dmg on VSion when I do it... ><

Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #14 on: February 06, 2012, 05:54:13 PM »
Anyone has any idea on how her otg relaunch works?

MaSa does j.214C xx 3C 5C 2C 5B 236A aerial, but I am unable to rejump after doing it myself.

What's the trick to this...
« Last Edit: March 30, 2012, 12:04:37 PM by DYSTOPIA »
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Offline Lord Knight

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Re: Crescent Warc Thread!
« Reply #15 on: February 07, 2012, 03:36:34 PM »
Very likely to be character specific.
Keep climbin', gotta get to the top

Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #16 on: February 08, 2012, 07:58:54 AM »
After looking at the videos closely it seems that when they were successfully able to otg relaunch the opponent was already airborne when they got hit with the aerial string.
As seen here: http://www.youtube.com/watch?feature=player_detailpage&v=hWZ2xrxvouE#t=447s and here: http://www.youtube.com/watch?feature=player_detailpage&v=CFx5NbX-upM#t=546s

So I'm beginning to wonder if it is possible at all from a combo on the ground.
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Offline Vhaeraun

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Re: Crescent Warc Thread!
« Reply #17 on: February 08, 2012, 07:27:22 PM »
Do you mean a combo that looks like
Ground > air combo > ex bloodring > 3c otg > pickup > aircombo > ender?
If you use a jump cancel (as in a normal/special then cancelling into a jump) then you can't do the stuff after 3c otg.
If you use [ 5b 236a ] xn > manual jump > aircombo, then you can do the things after 3c otg

You can only use 1 jump cancel in a combo. In the vids you posted, they did
(air ch) land > manual jump > aircombo. Since they haven't used a jump cancel, they can otg relaunch > pickup > aircombo > ender

Offline Lord Knight

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Re: Crescent Warc Thread!
« Reply #18 on: February 09, 2012, 05:22:49 PM »
No no no, you can 236a relaunch after j214c off anything. 236A > jB is a link - you can't jump cancel 236A.
Keep climbin', gotta get to the top

Offline Vhaeraun

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Re: Crescent Warc Thread!
« Reply #19 on: February 10, 2012, 06:55:36 AM »
No no no, you can 236a relaunch after j214c off anything. 236A > jB is a link - you can't jump cancel 236A.

That's what I was trying to say. I'm not meaning to imply 236a is Jump cancellable on hit. But if he did try 5c2c5b jump cancel, then it certainly wouldn't work. Unless he started off with a bloodwall combo

Offline curs3dprinc3

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Re: Crescent Warc Thread!
« Reply #20 on: April 15, 2012, 08:48:25 PM »
I'm having trouble with demon eyes combo.
ground > j.B(1) j.C delay j.22b hjc j.B j.C airthrow

I can't land j.22b almost all the time...whenever I try to delay I fall and lose the chance to perform 22b, is there a trick to this?   :psyduck:
« Last Edit: April 15, 2012, 08:56:21 PM by curs3dprinc3 »

Offline DYSTOPIA

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Re: Crescent Warc Thread!
« Reply #21 on: April 21, 2012, 05:36:29 PM »
I'm having trouble with demon eyes combo.
ground > j.B(1) j.C delay j.22b hjc j.B j.C airthrow

I can't land j.22b almost all the time...whenever I try to delay I fall and lose the chance to perform 22b, is there a trick to this?   :psyduck:

You should delay a little after the ground string so you get a little higher and you don't need to delay after j.C just do the 22B fast. So the combo is:
ground > delay j.B(1) j.C j.22b hjc j.B j.C ender
5702 on VSion with 2C ender.
« Last Edit: April 21, 2012, 05:38:36 PM by DYSTOPIA »
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Offline TheMaster_Rahl

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Re: Crescent Warc Thread!
« Reply #22 on: January 07, 2019, 05:44:40 PM »
I made a combo tutorial vid for C-Warc. Its basically been done for a while, but I never posted it lol.

https://youtu.be/bvndy3F3ut0

Enjoy!

-TexasTim-