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Author Topic: F-Warc 1.07  (Read 17443 times)

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Offline HQ-Zero

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Re: F-Warc 1.07
« Reply #25 on: July 02, 2012, 12:12:20 AM »
Hello, I just picked up F-war and I've been learning a few of the combos in this thread, but I've been having a lot of trouble with these combos against Wlen (my buddy uses her). I was wondering if anyone else was having this problem too against Wlen?

The main combo that's been giving me trouble (and so far is my favorite) is
2A 5B 5C 236B 5C 236A 236B 236C j.BC sdj.BC j.214C

I'm having trouble connecting the 5C after 236B, Does she just float higher or do I just really suck?

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #26 on: July 02, 2012, 02:14:48 PM »
Hello, I just picked up F-war and I've been learning a few of the combos in this thread, but I've been having a lot of trouble with these combos against Wlen (my buddy uses her). I was wondering if anyone else was having this problem too against Wlen?

The main combo that's been giving me trouble (and so far is my favorite) is
2A 5B 5C 236B 5C 236A 236B 236C j.BC sdj.BC j.214C

I'm having trouble connecting the 5C after 236B, Does she just float higher or do I just really suck?

This combo does work just fine on WLen. And, as I'm sure you are aware, but I'll say it anyways, this can only be done in the corner. There is some delay required to link 5C after 236B, the timing for which can be universal on every char, however some chars have larger windows to time in, and thus are easier. The bigger their falling hit box is, the sooner you can 5C. Fat chars like Aoko, Ciel, Arc, WLen, Nero, ect. can be hit sooner than chars like Len, Ryougi, Akiha, ect. But, on the tail end, everyone will tech 236B at the same time, so some delay is good, more delay is bad.
This is prolly way more info that you want :bricks:, so just watch this video: :V

http://www.youtube.com/watch?v=-MINoVQgl58

Also, a note on this match-up: Post j214C, 3C OTG will not work on WLen, or if it does, it's so impractical that you will never want to try it. This is a big problem for F-Warc, as she loses some really good oki options in this match-up.

While I agree that this combo does look very cool and is fun to execute, it has some serious problems as a practical combo.
1: It uses too much meter, and is only viable in max.
2: 236C prorates your damage too much. You'd get more if you omit 236B 236C. You really lose a lot of damage for using the meter.
3: 236C uses your jump cancel, which is a problem if you want to otg relaunch. As your only option in this match-up to relaunch is with 236C, you need to save your jump cancel for that option.

Essentially, my argument is:
You really only want to use 236C in Max. Save your max for 236C otg relaunch. Get more damage for doing so.

Hope this helps.

-TexasTim-

Offline HQ-Zero

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:D
« Reply #27 on: July 03, 2012, 12:19:14 AM »
Thank you! I'm working on my timing a lot more. Sad I can't 3C OTG against Wlen

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #28 on: November 10, 2012, 12:27:53 AM »
I made another F-War vid. This one is about F-Warc's pressure game. Mostly corner pressure with 236A, 236B, and 2C, weaknesses and mitigation. Shows off some handy Shield Counter OSs. Handy since 5D beats a lot of what F-Warc does.

General input is: Ground Normal String -> 236A/B -> 5B/C -> 236(7)A/B -> 5B 5C 236B (or react to Shield, Hit, and Block)
On Block, 236A/B 5C 236B, 5B is input during 236B animation and is eaten. On Hit, 236A/B is not jump cancelable so confirm into combo. On Shield, the 5B/C is jump canceled to block the counter, eating the 236A/B, resulting in land 5B 5C 236B. This is useless vs C-Moon EX-Shields though.

Enjoy!
http://www.youtube.com/watch?v=uy6A6WSO7d8

-TexasTim-

Edit: Typos in OS notation.
« Last Edit: November 10, 2012, 11:00:06 AM by TheMaster_Rahl »

Offline VanDarkholme

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Re: F-Warc 1.07
« Reply #29 on: November 11, 2012, 03:12:39 AM »
Good shit TexasTim! Your videos are pro as heck, wish all fg tutorial vids were this smooth

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #30 on: November 11, 2012, 05:58:51 PM »
Good shit TexasTim! Your videos are pro as heck, wish all fg tutorial vids were this smooth

Thanks a lot! :D

I'm making another one. This one will have more about F-Warc pressure midscreen, corner and midscreen tech punishes, 63214C Mix-ups including her pseudo-sandouri, and some misc. stuff.

Looking forward to sharing it soon.

-TexasTim-

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #31 on: November 13, 2012, 07:34:13 PM »
Prolly the last video I'll make for F-Warc. I honestly think I've covered everything.

This one includes F-Warc corner pressure continued, 236B 2A and 236B j.2B resets, midscreen pressure and 63214C 50/50 mix-ups, 63214C pseudo sandouri mix-up, and tech punishing corner and midscreen.

http://www.youtube.com/watch?v=X9PdoHillT0

Links to all the vids I've made for F-Warc and on the OP. Enjoy! ;D

-TexasTim-

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #32 on: November 19, 2012, 08:11:50 PM »
I just realized that 2 of the F-Warc vids I made and uploaded to youtube are blocked in Germany because they have music by the band The Crystal Method in them. These videos are Pressure Continued and The Gaps. I don't think it's a big deal, but if anyone actually wants to see them and can't because they live in Germany, let me know and I'll upload an alternate version to youtube.

-TexasTim-

Offline Inso

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Re: F-Warc 1.07
« Reply #33 on: January 31, 2013, 09:30:13 AM »
Rare footage of TheSky actually F-warc'ing

http://www.youtube.com/watch?v=rYSEEb9snQU#t=12m10
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Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #34 on: January 31, 2013, 12:12:44 PM »
Thx. :D

Never seen Okuu play Warc before. Must be getting tired of beasting with H-Arc. Lol.

Offline grey-thaumaturgy

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Re: F-Warc 1.07
« Reply #35 on: March 11, 2013, 07:43:50 AM »
in your opinion what okizeme should i use after a good hard knockdown?
also you can use BE5C as okizeme after an OTG 3c to do an unblockable hit which i think is really cool.
hi. new player here.
main: C- seifuku akiha
subs: F-akiha and F-len

Offline Sashi

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Re: F-Warc 1.07
« Reply #36 on: March 11, 2013, 10:55:01 AM »
5[C] needs for the other guy to be really really scared of your pressure. Normally, you'll just get a shield or a dp in your face.

As for oki, you can get a safejump from super jumping after 3C OTGs. Or you can do fancy stuff with rings.
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Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #37 on: March 12, 2013, 09:38:22 PM »
in your opinion what okizeme should i use after a good hard knockdown?
also you can use BE5C as okizeme after an OTG 3c to do an unblockable hit which i think is really cool.

If you get 3C OTG, and you want pretty safe oki, do ring oki: either 214A or j.214A. The only reversal off the top of my head that will beat it is Nanaya 623B.

If you want to take a little more risk, go for the safe jump set-up and choose to either run a mix-up or not, bait heat or not, depending on how risky the opponent is playing.

Otherwise, it really depends on your opponent. She has a lot of options for oki, and many ways to bait reversals after 3C OTG. But, I would call those two things above her best options.

As far as the BE5C goes, yeah you can do it for oki, but it's a bad idea against any opponent that knows how to use their reversals on wake-up. What makes BE5C a threat at all is that you can use it and charge it up while they could get hit by a 5C & partial charged 5{C}. If you charge it during wake-up, the opponent can just say, "Oh, he's charging a move and can't really fake me out with anything, so I am pretty much 100% safe to mash 'reversal X' here...".

But if you use it in a blockstring the opponent recognizes 5C start-up and says, "Oh, 5C is a fast move, don't poke, blockstring ends after special cancel, just block it and... wait... hes charging it, but 5{C} is a frame trap, especially after so much hesitation, not enough time for 623 input... wait... oh shit!!! 2AAAAAAAA!" which then gets super armored or you get hit. Or maybe they thought better, didn't panic, and dodged, or did some other equally better option than 2A.

So while I agree that it is something that you can do, and is pretty cool, I would never recommend doing it for oki unless your opponent is pretty new to fighting games, and has not learned when DP's (or other reversals) are good to use.

Offline grey-thaumaturgy

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Re: F-Warc 1.07
« Reply #38 on: March 16, 2013, 01:37:49 PM »
how do you do the 3c OTG relaunch into 5c? it seems really cool and i want to try it out but i cant ever seem to get it to work.
hi. new player here.
main: C- seifuku akiha
subs: F-akiha and F-len

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #39 on: March 16, 2013, 11:41:50 PM »
Just timing and practice.

I still mess this up some times. It's kinda hard. Just keep at it in training mode. Do full combo into it, so you can get the feel for how gravity effects the relaunch combo.

If you just do one 3C into 5C, it is a little easier. I almost never do 3C 3C 5C. Damage and meter gain is too low.

Offline TheMaster_Rahl

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Re: F-Warc 1.07
« Reply #40 on: August 04, 2013, 08:44:42 AM »
I made a video. It's about F-Warc. It's Fuzzy... :V

Fuzzy-Warc

Enjoy!

-NC Texas Tim-