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Atlas Academy > Red Arcueid

F-Warc 1.07

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TheMaster_Rahl:
Changes to values and proration from PS2 to 1.07 Demo. Values at V-Sion defense for multi hit moves.

5C: Raw Damage changed to 975 from 1000.
3C: Raw Damage changed to 1600 from 1880.
j2C: Damage changed to 2064 from 2063; Raw Damage: 2600. Why does it do 1 more damage? Maybe V-Sion defense got changed after all?
236C:Damage changed to 1873 from 2036; Raw Damage changed to 4050 from 3550; Proration changed to 50% from 70%.
214C: Damage changed to 3349 from 3347; Raw Damage: 5000. Alright! Two more damage! Yesssss!
623C: Proration changed to 45% from 80%.
63214C: Damage changed to 1987 from 1984; Raw Damage: 3200. Oh boy! Three more damage now!
AD 41236C: Proration changed to 30% from 100%.
BHAD: Proration changed to 40% from 100%.
LA: Proration changed to 68% from 60%.

-Her 623C, 236C and 63214C are still air unblockable.
-After EX Air Ring, at least one 3C will otg relaunch. The ex air ring counts against your ground slams, and if you did 623C, the wall slam from that eats another space for 3C otg.
-Also after EX Air Ring, a 3C 3C 5C 236A jA jB jC djB jC AT/j2C/j214C is possible.
-Overall, her damage is about the same or better, despite the damage nerfs to 5C, 3C and 623C.

I did find a new corner combo: 2A 5B 5C 236B 5C 236A jB jC sdjB jC AT/j2C/j214C.

F-Warc Basics
http://www.youtube.com/watch?v=uvK99s24eJM
F-Warc Oki
http://www.youtube.com/watch?v=k4A6Tbg44AY
F-Warc The Gaps
http://www.youtube.com/watch?v=wsk1nGb4mpQ
F-Warc 236A Pressure
http://www.youtube.com/watch?v=uy6A6WSO7d8
F-Warc Pressure Continued
http://www.youtube.com/watch?v=X9PdoHillT0
F-Warc Fuzzy Guard
http://www.youtube.com/watch?v=e1PGyKdJxv0

TheMaster_Rahl:
After playing some matches with F-Warc, I have to say, shes a lot better than in PS2.

-The removal of A armour makes her 5A a pretty good ground to air poke.
-The new CH system favors your air rings in mutual CH situations like 90% of the time.
-Her jB's hit box appears to be more disjointed above and in front of her and may be more active, making it quite a formidable air to air and better air to ground.
-Her 63214C is now a reversal, invuln from frame 1 until she comes out of teleport. I'm pretty sure it's at least neutral on block, if not plus.
-Her 3C otg allows for equivalent to superior oki. Old EX ring ender into superjump safe jump still works as does 3C otg into ground A ring oki. But 3C otg also allows for A and B air ring oki. I'm pretty sure B ring oki can be made into a safe jump as well, but I'd have to test more with that.
-Her old double 236A combos are now retarded easy, like un dorpable now.
-Her corner 236A 236B combos are easier.
-The timing for 3C otg into 5C pickup is very strict, and gravity is so high that the air combo after that is difficult off of every combo she has.
-Her j214B recovery is way less than it was in PS2. You have time to do a falling A ring, or air backdash before you hit the ground.

Is it just me, or do most combos in 1.07, that existed in PS2, feel way easier to execute?

-TexasTim-

LordPangTong:
Random note- 236C is now jump cancellable on hit (I'm pretty sure this is new?) and OTG relaunches

TheMaster_Rahl:
Moon Dropping Combos for Fork!

http://www.youtube.com/watch?v=4gWnJjz6eSw

The trick with comboing her arc drive is that they have to be close to Warc as far as horizontal distance goes. I can only find a couple of ground strings that allow F-Warc to combo into arc drive. I've been trying to think of a place that IH could be used to extend the ground string before the arc drive, but I haven't found one yet. And I'm pretty sure that harder links exist after the arc drive hits than what I'm doing.

Needless to say, there are only 3 situation that I can think of to use this combo.
1. You are about to win the set and fell like being flashy and burning all your meter.
2. You are about to lose the set, but can IH into arc drive to win the round and keep your self alive, while humiliating the enemy with an arc drive combo.
3. You don't care about about that crap, you just want to combo into arc drive, and seeing it happen is worth the 300 meter to you.

-TexasTim-

Edit: LOL! Her arc drive is air unblockable and will grab into combo at the right horizontal distance! BHAD too. :laffo:

LivingShadow:
Wow, I'm guessing the height causes it to auto-trigger. I'm remembering the AD taking longer to activate.

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