Melty Bread Forums

Atlas Academy => Melty Blood: Current Code => Red Arcueid => Topic started by: LivingShadow on December 22, 2011, 11:13:30 AM

When's Melty on Steam?
ahaha that's no--wait, what?
Title: H-Warc 1.07
Post by: LivingShadow on December 22, 2011, 11:13:30 AM
Since I've been working on the recordings for this character I might as well post what I've come up with.

2abc 5c j.bc d.j j.bc AT/2c  3.6k
(2a) 5bc 5a 6aa 22a j.c d.j j.bc AT/2c 4.8k
(2a) 5bc 5a 6aa 623a j.bc d.j j.bc AT/2c 4.8k
(2a) 5bc 5a 6aa 22a 63214c 2a 5c j.bc d.j j.bc AT/2c 4.5k lol
AT 2bc j.bc d.j j.bc AT/2c 2.9k
Title: Re: H-Warc 1.07
Post by: Benny1 on December 22, 2011, 01:36:08 PM
2A 5B 5C 2C 623B late j.C sj.CB sdj.BC airthrow

5A 6AA is incredibly frustrating to use on this character due to how 5A will always whiff crouchers.

For ultimate hype, if you can do it

2A 5B 5C (5A) 6AA iad.AB land j.B ad.BC land sj.CB sdj.BC airthrow

Dunno if the sj.C is possible, you might have too much gravity at that point.  Such a hype combo though, not much damage.
Title: Re: H-Warc 1.07
Post by: Greg on December 23, 2011, 06:29:46 PM
Since I've been working on the recordings for this character I might as well post what I've come up with.

2abc 5c j.bc d.j j.bc AT/2c  3.6k
(2a) 5bc 5a 6aa 22a j.c d.j j.bc AT/2c 4.8k
(2a) 5bc 5a 6aa 623a j.bc d.j j.bc AT/2c 4.8k
(2a) 5bc 5a 6aa 22a 63214c 2a 5c j.bc d.j j.bc AT/2c 4.5k lol
AT 2bc j.bc d.j j.bc AT/2c 2.9k

As a normal BnB I've been trying to use...

5b 5c 6aaa (delay) 22a 5b 5c jbc jbc j2c      5404 on vsion from anywhere
Title: Re: H-Warc 1.07
Post by: Koidine on December 23, 2011, 06:57:15 PM
Been doing 5B 5C (2C) 623A j.BA j.BC j.2C for BnB because 5A 6AA won't work against crouchers so it is much easier to confirm. Does 4906 (5412) against VSion midscreen and will carry the opponent the opposite way depending on spacing.
Title: Re: H-Warc 1.07
Post by: LivingShadow on December 24, 2011, 10:16:10 AM
5a6aa is sort of like H-Arcs even if the first one whiffs you can still combo.

Also, 5b connects from that range? It didn't look like it would. Is that why you delay the 22a?
Title: Re: H-Warc 1.07
Post by: Greg on December 24, 2011, 10:58:04 AM
5a6aa is sort of like H-Arcs even if the first one whiffs you can still combo.

Also, 5b connects from that range? It didn't look like it would. Is that why you delay the 22a?

yeah, I just delayed it to let the fall closer to the ground...

in all honesty we should probably just be doing

5b 5c 2c 623b jbc jbc j2c was like 5550 damage for no work at all

It really confused me because the first time I was doing it in training mode the combo was resulting in 5800 damage. And then when I went back it was only doing 5550. I have no idea what happened. It was with the same character with crits turned off.  :mystery:
Title: Re: H-Warc 1.07
Post by: TheMaster_Rahl on December 24, 2011, 11:13:12 AM
in all honesty we should probably just be doing

5b 5c 2c 623b jbc jbc j2c was like 5550 damage for no work at all

Yeah doesn't that give you damage, plus confirm into it off anything, plus corner carry?
Title: Re: H-Warc 1.07
Post by: LivingShadow on December 24, 2011, 11:22:09 AM
Yeah, H-Warc generates tons of damage from almost no effort. Random 623a gets 3.6k.

I don't know about corner carry, 623a is a sideswitch.
Title: Re: H-Warc 1.07
Post by: Benny1 on January 18, 2012, 07:38:28 PM
236A is airtight from C moves and is -1/2 on block, not sure, and becomes + further away
236B is a frametrap from C moves, and is +1 or so on block, from longer ranges, the advantage is slightly better.  These will also both catch jumps, and both are air unblockable.

22A whiffs crouchers, but will catch jumps and is very + on block.  Too unsafe on whiff though...

The idea I'm getting at is 236A/236B are very good moves to throw into pressure strings. iirc 236A is a frametrap off of B normals.

Also, remember the nin combo, 2A 5B 2C 5C 623B j8.CB ad.B sdj.BC 2C, it's ~100 more damage.  Also, always try to hit 2C then 5C, 5C has relative prorate and will drop about 100 damage off your combo if you do it first.  Don't drop 5C entirely though, even with relative prorate combos are still better with it.

If 236A/B counterhit, you can usually hit a 5B 623B airstring.
Title: Re: H-Warc 1.07
Post by: DYSTOPIA on March 07, 2012, 04:13:56 PM
5B 2B 2C 5C j.B(2)C djc j.B(2)C 214C land 623A j.B(2)C j.B(2)C 2C 5400 damage on VSion lol
Title: Re: H-Warc 1.07
Post by: Benny1 on March 14, 2012, 04:05:48 PM
Here's what I run as BNBs:

2A 5B 2C 5C 623B j.8CB(1) ad.B(1) dj.BC AT/j.2C/j.214C (4.9k with j.2C)
BE5B 5C (confirm from here if you hit or not) 623B j.CB(1) ad.B(1) dj.BC AT/j.2C/j.214C (3.6k with j.2C)

If you end with j.214C, you can either relaunch with 623A or do 3C 3C into whatever oki you want.  j.214C 3C 3C also adds about 300 damage to your combo, plus you have better oki.
Title: Re: H-Warc 1.07
Post by: evanui on April 08, 2012, 03:01:40 PM
Playing around with the character in lab and noticed her 623A is special cancellable, letting you cover full screen with 63214C and also shorten distance for 22C (for blockstrings, maybe) or other stuff. Can also do 623a directly into arc drive for fun. Not very informative, but I wanted to put this out there since this character's thread isn't as fat as some of the other ones.

Edit: You might be able to confirm a 22a/b into (623a - optional) 63214C for a long distance guard break thing, since 63214C isn't air blockable.
Title: Re: H-Warc 1.07
Post by: Inso on December 03, 2013, 08:34:13 PM
I was going to post a video for critique but I realized I've figured out a lot about this character since the video was made. Would anybody be interested in a basic video tutorial for H-warc, the only one that combos teleports and mystic eyes? I might make one depending on interest, no promises yet tho
Title: Re: H-Warc 1.07
Post by: HQ-Zero on December 04, 2013, 01:12:16 AM
Interest! I do much better at learning characters through Video Tutorials.  :slowpoke:
Title: Re: H-Warc 1.07
Post by: TheMaster_Rahl on December 04, 2013, 05:03:10 AM
I've been meaning to make on for a while. I just never got around to it. I can't do the tk mystic eye combos though. Shit's insane.

Inso, you can go ahead and make one. I was actually planning on a basic H-Warc vid for my next project. No harm in being more than one.

If you want to do less work, send me some dummy recording files of stuff you think is cool. I'll record them and include it in my project. ;)

Note: A finished project from me is prolly like a month from now at least. :bricks:

-TexasTim-
Title: Re: H-Warc 1.07
Post by: Inso on December 04, 2013, 06:58:10 AM
They are hard but not impratical imho.

OK, I'll send you some dummys with combos and a few comments on interesting points. Let's make this a group project lol
Title: Re: H-Warc 1.07
Post by: TheMaster_Rahl on January 21, 2014, 06:34:00 PM
Here is the collaborative work from Inso and I. Enjoy!

Just combos, I decided that everything i wanted to do was too much work, and not enough released content.

Love MAX!!!!!, Moon Toss (http://youtu.be/nB4pzHM7UAY)

-TexasTim-
Title: Re: H-Warc 1.07
Post by: Cristu on January 21, 2014, 08:34:08 PM
Much appreciated!!

Awesome job!
Title: Re: H-Warc 1.07
Post by: TheMaster_Rahl on January 21, 2014, 08:40:58 PM
*sees the "Love Max!" combo*

Love hurts. :slowpoke:

Really like the delay notes in this one. Now to get some unsuspecting new player to pick her up. lol

Get it right!  >:(

It's "Love MAX!!!!!"

        -An actual missquote from Pfhor.
Title: Re: H-Warc 1.07
Post by: Cristu on January 22, 2014, 01:14:26 PM
Tim, you edit way too good for youtube, why don't you encode in 60 fps and post in nicovideo?

Love hurts is the sensored name version huh? xD
Title: Re: H-Warc 1.07
Post by: TheMaster_Rahl on January 22, 2014, 04:39:13 PM
Tim, you edit way too good for youtube, why don't you encode in 60 fps and post in nicovideo?

Well, I agree that youtube quality is kinda meh. I do record, edit, and encode at 60fps, and have a nico account. I'll think about it, especially for future projects.