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Author Topic: MBAA Red Arcueid (Warc, Warcueid)  (Read 6439 times)

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Offline ShinShom

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MBAA Red Arcueid (Warc, Warcueid)
« on: August 28, 2009, 10:51:43 AM »
Come on Warc players XDDD every character topic is boiling, lets make some Fire in here \o\.... even with little stuff... let me start.

The ps2 version is the first time I play MBAA, so I dont know many things from arcade version, so I will post some things that r bottering me and some stuff that I liked a lot of course, so.. Starting with C-Warc.


C-Warc

pros:
[/b]
+  easyer to do j.2C finisher combo
+ 624C is everything \o\
+ air teleport is ok (airdodge has more utility I think), but is still fun to cross the screen only in air teleports.... dont think it will be thaaat useful
+ 6C its like another 5B but stronger and move farther(??)... too good anyway \o\,
+ 623A cancel into EX is now better. If u remember, in AC, when changed sides blod rings always go to the wrong side, even the EX teleport, but not is "corrected" I would say. Of course, nothing cheap from that as far as I know... but beeing abla to change sides and do a safe EX is a thing I missed on MBAC. For a strange reason, 624C goes to the wrong side.... so yeah..only 623C, 236C and 214C r correcting sides.

cons:

- No backdash after j214B neither dj.214B-__-... u can do j.214B, dj back dash, but still sucks...
- back teleport isn't as good as it sounds...  the air version (j623C)is ok since after dj.214B u dont have backdash.
- 2A mid.... whatahell..... the second 2A is low.. but the first one mid? come on... what kind of nerf is that -__-....
- Mistyc Eyes is so limited.... the good thing is that gives guard damage like mad, but since is too hard to conect...
- her 214C seens even slower. on MBAC sometimes when traded, at least one rings came out, but now... downst even to be meaty to stop completly her EX...
- 214A seens to have a worst hitbox.... am I wrong?
- 5C less range, but hits mid better...

so with that well... I conclude some obvius things u.u

-Her airgame is a little weaker, but jsut a little, since now have tons of different tools.
-Block String+++++, 6C just improved something that was already good
-Her mixup game is damaged, but since she is able now to do a much better blockstring, she is a dangerous guard break character and her damage output seens really good.


Some Basic Combos (tested vs C-T.Shiki)


                                      ____j.214C = 4512
                                     |        
5B, 2B, 6C, 2C, 5C, j.BC, dj.BC---- j.2C = 4964
                             |               |
                             |               |__throw = 4798
                             |
                             |___ j.CB, airdash j.B(1hit), dj.BC___ j.2C=5051
                                                                                |
                                                                                |__throw =4899
                              

                                              ____j.214C=4708
                                              |
5B, 6C, 2B, 2C, 5C, j.BC, dj.BC----j.2C=5160
                              |              |
                              |              |___throw= 4994
                              |              
                              |___ j.CB, airdash j.B(1hit), dj.BC___ j.2C=5166
                              |                                                |
                              |                                                |__throw =4999
                              |
                              |
                              |___j.B(1hit), airdash j.B(1hit), j.C, land_
                        _____________________________________|      
                       |
                       snj.C, j.B(1hit), sdj.BC, throw = 5330
                                              |           |
                                              |           |__j.2C=5452
                                              |          
                                              |          
                                              |_sdj.B(1hit), j.214A xx j214C = 5174
                                              

Sorry for the confusing "combo tree", but that explain some basic combos.

In general, finshing with j.2C gives mode damae and setup for 624C. With throw, its less damage but keeps u close if u want, and finishing with j.214C gives u the super jump mixup.


some Blockstrings

2A, 5B, 6C, 2B, 5C, 2C, 5A

5B, 5A, 2B, 6C, 2A, 5C, 2C, 624C

6C, 5B, 2B, 5C, 2C, 5A

Actually is a little hard to give all the posibilities, since she has a lot of good normals, u should learn how they act and do a blockstringon ur own..... but if someone can show some more god examples, please =).


Air movement


just point some stuff that u can and cant after some move.

j.214B: u can´t do air backdash, but air back teleport works ok.

air dodge: can't do air backdash. U can do one air dodge after an jump or an airdash. Ex: jump, airdodge, airdash, airdodge, dj, airdodge.

air teleport: u can't do air backdash, can't do airdodge and cant do a special move right after the teleport, but if u hit a normal, u can cancel into a special move, however this state is canceled if u jump or airdash forward. ex: jump, airteleport, double jump, airteleport, dash, airteleport.

So an interesting way to play on the air maybe would be:

jump, j.214B, airdodge, teleport, double jump, j.214B, airdodge, teleport, airdash, j.214B, airdodge, teleport.

Maybe this chain of though would be a good thing to learn, but of course this is the just for u to see the limits of her execution on air, but u should adapt acordly to the actual matchup, and not forgeting that some stuff u can change the order.

Btw, dont be obvious with airteleport since its not 100% safe.

_________________________________

Well... that is what I got, if I am wrong, correct me please and if I am missing something, add \o\ lets make it big XD
Thats it for today, thx for reading   :blah::prinny:
« Last Edit: August 28, 2009, 10:53:19 AM by ShinShom »
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Offline DivineArc

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #1 on: September 03, 2009, 09:16:14 PM »
H-Red Arc can do tk 214a into ex ring land 236a ex teleport into full screen mystic eyes after 5a, 6a, 6a if anyone cares. From what Ive seen she has a few potential ways to get her bnb going. From Auto Combo/623a/b Teleport on hit/Old School Red Arcueid way, Hell you can even do auto combo to ex mystic eyes air combo to knock down in the corner. This game is so free now lol, And im a Arcueid player saying this. :V
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline Exciel

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #2 on: September 09, 2009, 03:15:50 PM »
Jesus this character has some damage. Easy combo 5AA 5B 5C 6C 2B 2C jB jC sdj jB jC j2C does 5.1k on vSion, omit the 5AA for 5.9k. I don't know all the Warc air combo variations so it could probably go for more.

Offline Van_Artic

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #3 on: September 10, 2009, 07:44:23 AM »
F-Warc is not so different from Crescent, but her 236 is vital

2a 5b 2bc 236a j.bc dj.bc 2c/airthrow/214c if 100% meter

next one is a waste since it sacrifice damage, and it's a little tricky to pull out

2a 5b 2bc j.abc dj.abc 2c/airthrow/214c if 100% meter

this one needs a very fast timing, since it's difficult to hitconfirm, and using more than two 2a will make the first 236a otg and the opponent would tech recover, so:

2ab 236a 236a j.bc dj.bc 2c/airthrow/214c if 100% meter

post more of F-Warc, she's absolutely another favourite one
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<ehrik> does ckouma have any hype combos <setrajonas> 2aaa <ehrik> damn that combo <ehrik> is too hard <ehrik> do you have anything easier

Offline Lord Knight

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #4 on: September 10, 2009, 08:16:57 AM »
WarcF combos

2A 5B 2B 2C 236A JBC dj JBC airthrow/j2c/ex bloodring

2A 5B 2B 2C 236A 236A JC sdj JBC airthrow/j2c/exbloodring

2A 5B 2B 5C 236A 236B JAB dj JBC airthrow/j2c/ex bloodring (corner only)

2A 5B 2B 2C Ex Claws 2A 5C 421A/B/C or 623A/B (midscreen at best)
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Offline ShinShom

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #5 on: September 12, 2009, 04:12:39 AM »
H-Warc

2A, 5B, 5C, 5A, 6AA, 2B, 2C, 5C, j.BC, j.BC 2C/throw/exring.

I think its the best combo in the situation, not sure.


C-Warc

5B, 5C, 6C, 2B, 2C, j.B dash jBC, land, snj.CB, sdj.BC j.2C/throw/(sdj.b 214A ex ring if 100%).

ending with j.2C, against gives 5980 vs VSion..... a bit sick IMO, I couldnt get any further.


Bout the gameplay, I THink I will stick with C-Warc, her air teleports r more reliable then I though. Blockstring, soo easy to make it annoying even meterless...

I found myself using a lot more teleports for moviment or positioning, then in MBAC, so I think its important to know what happens when u 623A then EX cancel when crossup and stuff.

and her sharingan... oh well.... eats a lot of guard damage but its so dam hard to connect that I dont think its worth it..
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Offline Dartz

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #6 on: September 12, 2009, 08:34:52 AM »
i have a question, what does mean "hjc" and "dc" i be seen them in the Mbaa wiki and i don't know what they mean, and if someone could tell me where i can find a complete glossary that would be very helpfull, that's all and thanks.

Offline Exciel

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Re: MBAA Red Arcueid (Warc, Warcueid)
« Reply #7 on: September 12, 2009, 08:47:27 AM »
There's no real standard notation for Melty Blood and everyone always uses slightly different variations, but on that page hjc would stand far high jump cancel aka super double jump etc. It's done by inputting 27 in the air and pulls off a higher version of a double jump, very useful for certain air combos. dc would refer to dash cancel, using an air dash to cancel a normal aerial move.