Come on Warc players XDDD every character topic is boiling, lets make some Fire in here \o\.... even with little stuff... let me start.
The ps2 version is the first time I play MBAA, so I dont know many things from arcade version, so I will post some things that r bottering me and some stuff that I liked a lot of course, so.. Starting with C-Warc.
C-Warcpros:
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+ easyer to do j.2C finisher combo
+ 624C is everything \o\
+ air teleport is ok (airdodge has more utility I think), but is still fun to cross the screen only in air teleports.... dont think it will be thaaat useful
+ 6C its like another 5B but stronger and move farther(??)... too good anyway \o\,
+ 623A cancel into EX is now better. If u remember, in AC, when changed sides blod rings always go to the wrong side, even the EX teleport, but not is "corrected" I would say. Of course, nothing cheap from that as far as I know... but beeing abla to change sides and do a safe EX is a thing I missed on MBAC. For a strange reason, 624C goes to the wrong side.... so yeah..only 623C, 236C and 214C r correcting sides.
cons:
- No backdash after j214B neither dj.214B-__-... u can do j.214B, dj back dash, but still sucks...
- back teleport isn't as good as it sounds... the air version (j623C)is ok since after dj.214B u dont have backdash.
- 2A mid.... whatahell..... the second 2A is low.. but the first one mid? come on... what kind of nerf is that -__-....
- Mistyc Eyes is so limited.... the good thing is that gives guard damage like mad, but since is too hard to conect...
- her 214C seens even slower. on MBAC sometimes when traded, at least one rings came out, but now... downst even to be meaty to stop completly her EX...
- 214A seens to have a worst hitbox.... am I wrong?
- 5C less range, but hits mid better...
so with that well... I conclude some obvius things u.u
-Her airgame is a little weaker, but jsut a little, since now have tons of different tools.
-Block String+++++, 6C just improved something that was already good
-Her mixup game is damaged, but since she is able now to do a much better blockstring, she is a dangerous guard break character and her damage output seens really good.
Some Basic Combos (tested vs C-T.Shiki)
____j.214C = 4512
|
5B, 2B, 6C, 2C, 5C, j.BC, dj.BC---- j.2C = 4964
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| |__throw = 4798
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|___ j.CB, airdash j.B(1hit), dj.BC___ j.2C=5051
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|__throw =4899
____j.214C=4708
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5B, 6C, 2B, 2C, 5C, j.BC, dj.BC----j.2C=5160
| |
| |___throw= 4994
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|___ j.CB, airdash j.B(1hit), dj.BC___ j.2C=5166
| |
| |__throw =4999
|
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|___j.B(1hit), airdash j.B(1hit), j.C, land_
_____________________________________|
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snj.C, j.B(1hit), sdj.BC, throw = 5330
| |
| |__j.2C=5452
|
|
|_sdj.B(1hit), j.214A xx j214C = 5174
Sorry for the confusing "combo tree", but that explain some basic combos.
In general, finshing with j.2C gives mode damae and setup for 624C. With throw, its less damage but keeps u close if u want, and finishing with j.214C gives u the super jump mixup.
some Blockstrings2A, 5B, 6C, 2B, 5C, 2C, 5A
5B, 5A, 2B, 6C, 2A, 5C, 2C, 624C
6C, 5B, 2B, 5C, 2C, 5A
Actually is a little hard to give all the posibilities, since she has a lot of good normals, u should learn how they act and do a blockstringon ur own..... but if someone can show some more god examples, please =).
Air movementjust point some stuff that u can and cant after some move.
j.214B: u can´t do air backdash, but air back teleport works ok.
air dodge: can't do air backdash. U can do one air dodge after an jump or an airdash. Ex: jump, airdodge, airdash, airdodge, dj, airdodge.
air teleport: u can't do air backdash, can't do airdodge and cant do a special move right after the teleport, but if u hit a normal, u can cancel into a special move, however this state is canceled if u jump or airdash forward. ex: jump, airteleport, double jump, airteleport, dash, airteleport.
So an interesting way to play on the air maybe would be:
jump, j.214B, airdodge, teleport, double jump, j.214B, airdodge, teleport, airdash, j.214B, airdodge, teleport.Maybe this chain of though would be a good thing to learn, but of course this is the just for u to see the limits of her execution on air, but u should adapt acordly to the actual matchup, and not forgeting that some stuff u can change the order.
Btw, dont be obvious with airteleport since its not 100% safe.
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Well... that is what I got, if I am wrong, correct me please and if I am missing something, add \o\ lets make it big XD
Thats it for today, thx for reading