When's Melty on Steam?
ahaha that's no--wait, what?

Atlas Academy > Red Arcueid

Warc Anti Half Moon Sheild Counters

(1/2) > >>

Lord Knight:
Been working with this ever since I saw the Sacchin vid where she super armors the sheild counter. I tested this out with WarcC.

Ground: After being sheilded, instead of holding up back, try doing sheild bunker (costs no meter!) for knockdown, or 623C/214C (623C is best damage). Geass ring won't work, it isn't invincible on startup. None of the ground normal teleports will work either.

Air: If you have the meter, cancel into 214C. If you don't, you can cancel into any of the air teleports to avoid it successfully. J2C will also super armor through the counter.

Curbeh:
I would say cancel into j.2C is the most economical of these, especially against taller characters. You can still take some oki after a low j.2C that lands the last hit.

But canceling into 214C sounds the best offensively, particularly if they are in the corner. You get super jump oki and maybe even OTG?

Lord Knight:
Another benefit of J214C is that you don't need to react. J2C on block is probably a bit minus, not too sure, but J214C is definately safe.

J214C launches on ground hit, this means you get a good 4.5k combo+knockdown. Definately the best option IMO if you have the meter.

GenericSuperhero:
is this really a fucking thread

MissedFRC:
It is now that you're here!

Navigation

[0] Message Index

[#] Next page

Go to full version