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Author Topic: Warc Combos and Tactics (MBAA)  (Read 19598 times)

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Offline MissedFRC

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Re: Warc Combos and Tactics (MBAA)
« Reply #25 on: May 22, 2010, 08:40:49 PM »
What part is whiffing? Be specific about that or we don't know how to help.
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Offline Vhaeraun

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Re: Warc Combos and Tactics (MBAA)
« Reply #26 on: May 23, 2010, 08:42:07 PM »
Oh sorry bout that. I meant Hjc8> jb(1) part whiffs. I even do Hjc8>jc but it still whiffs. Should I mash harder? or are there inputs that I need to delay (If so, I suspect it would be the jb(1) dash jb(1) jc part, the delay being jb(1) xx jc.)

Offline MissedFRC

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Re: Warc Combos and Tactics (MBAA)
« Reply #27 on: May 28, 2010, 06:02:54 PM »
That combo is listed wrong.

The relaunch combo is j.a/j.b(1) ad.b(1) j.C land neutral sj j.C j.b(1) hjc9 j.B j.C Ender

Try to delay the first j.b j.c as long as possible, also try to delay your j.B AFTER hjc9 so you can rise higher to the opponent so j.2C is possible to connect.
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Offline MissedFRC

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Re: Warc Combos and Tactics (MBAA)
« Reply #28 on: June 20, 2010, 02:21:19 PM »
C-Warc Meter Data + Some combos with damage and meter numbers

5A: 4.0%
2A: 3.5%
5B: 6.0%
Half5B: 5.0% + 4.0%
BE5B: 5.0%
2B: 6.0%
5C: 10.0%
BE5C: 18.0%
2C: 10.5%
6C: 11.0%
BE6C: 17.0%
j.A: 3.0%
j.B: 6.0% + 5.0%
j.C: 11.0%
j.2C: 32.0% (6.0% per hit, last is 8.0%)
236A: 8.0%x2
236B: 3.0%x8
214A: 3.0%
214B: 3.0%x2
j.214A: 3.0%
j.214B: 8.0%
j.22A: 5.0%
j.22B: 10.0%


On V.Sion:

5B 2B 2C 5C j.B(2) j.C dj.B(2) dj.C dj.2C = 4827, 108.5%

5B 2B 2C BE6C 5C j.B(2) j.C dj.B(2) dj.C dj.2C = 5652, 125.5%

BE5B 2C 5C j.B(2) j.C dj.B(2) dj.C dj.2C = 3597, 101.5%

BE5B 2C BE6C 5C j.B(2) j.C dj.B(2) dj.C dj.2C = 4277, 118.5%

5B 5C 6C 2B 2C j.A ad.B(1) j.C land sj.C j.B(1) sjc9.B(2) j.C j.2C = 6137, 134.5%

5B 5C 6C 2B 2C 236A 5B 236A 5A j.B(2) j.C dj.B(2) dj.C dj.2C = 5635, 145.5%

6A+D 2B 5B 2C 5C 5Ax3 = 2403, 44.5%

Back to wall 623C 2A 2C 5C j.B(2) j.C dj.B(2) j.C j.2C = 4843, 42.8%

Back near wall (1-2 chars) 623C 5B 2C 5C j.B(2) j.C dj.B(2) dj.C dj.2C = 5587, 43.9%

Back near wall (1-3 chars) 2C BE6C 5C j.B(2) j.C dj.B(2) dj.C dj.2C = 6131, 48.5%
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Offline ehrik

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Re: Warc Combos and Tactics (MBAA)
« Reply #29 on: August 17, 2010, 11:50:02 AM »
F-Warc BnBs

2a 5b 2b 2c 236a j.bc sdj.bc Air throw/j.214c/j.2c

2a 5b 2b 5{c} 236a 236a j.bc sdj.bc airthrow/j.214c/j.2c

BE5b > 2b > 5c > 236a 236a > j.c > sdj.bc > airthrow/j.214c/j.2c

Still trying to see if its possible to link double 236a 236a after 2c into neutral sj.c/j.bc

BTW is it possible to combo after 236c?
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Offline MissedFRC

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Re: Warc Combos and Tactics (MBAA)
« Reply #30 on: August 26, 2010, 02:43:21 PM »
You can do j.C sdj.BC off of 2C.

(2A) 5B 2B delay as long as possible 2C 236A 236A j.C j.BC ender

Doing this you can do a slightly stronger BE5B combo by delaying 2C for as long as you can into double 236A j.C. The increase is negligible though and you get less meter.

BE5B 2B 5C 236A 236A j.C dj.BC j.2C - 4113, 100.6% on V.Sion

BE5B...2C 236A 236A j.C dj.BC j.2C - 4203, 95.2%

Comboing off of 236C is impossible.
« Last Edit: August 26, 2010, 02:54:10 PM by MissedFRC »
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Offline MissedFRC

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Re: Warc Combos and Tactics (MBAA)
« Reply #31 on: October 05, 2010, 04:11:47 AM »
My lazy ass video for C-Warc. Shows off combos and a couple basic things, new players should watch if you want visual confirmations on combos.

http://www.youtube.com/watch?v=6yus17fknwA

Bonus:

On certain characters you can OTG with 5B, which gives you a slightly higher damage OTG string and an easier time reacting to no-techs after throw.

Characters who get hit OTG by 5B after throw:
Nanaya
Kouma
Arcueid
Red Arcueid
Nero
Kohaku
Maids (w/Kohaku leading)
Roa

Your OTG on these characters should be 5B 2B 2C 5C 5Ax2
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