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Atlas Academy > Red Arcueid

Warc Combos and Tactics (MBAA)

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Lord Knight:
Covering all moons (eventually). Stuff Like negekon and all that are on the wiki.

CRESCENT-WARC COMBOS
Regular BnBs
2A>5B>2B>2C>5C>Aerial
Basic starter, pretty much from MBAC

2A>5B>2B>2C>5A>5C>Aerial
Neko ground BnB starter

5B>5C>6C>2B>2C>Aerial[/u]
MAX Damage starter, great for punishing.

5B>2B>2C>6[C]>5C>Aerial[/u]
Easy, high damage hitconfirm.

Aerials:
JB(2)JC>(jc)>JB(2)JC>J2C/Airthrow/Airdash j214C
Basic aerial combo.

JAJBJC>(jc)>JAJBJC>J2C/Airthrow
Alternate aerial, use if they are lower.

JCJB>(dc)>JB(1)>(hjc)>JAJBJC>J2C/Airthrow
Nin combo from MBAC. Alternately you can cancel jB(1) into j214A>j214C (Since you already used your airdash cancel).

JCB>(dc)>JC>(hjc)>JABC>J2C/Airthrow
Alternate version of Nin combo from MBAC.

JA>(dc)JB(1)JC>Land, Hjc8>JCB(1)>hjc>JBC>J2C/Airthrow>Airdash j214C
Relaunch combo AKA shin-nin combo.

JB(1)>(dc)>JB(1)JC>Land, Hjc8>JB(1)C>hjc>JBC>J2C/Airthrow
Alternate Shin-nin combo, do this off 5B>6C>5C>2B>2C for max damage.
623C Wallslam possibilities
2A>2C>5C – Close to the wall
2A > 5B – Close to the wall, easy.
5B>2C>5C - One to two character widths away.
5B>5C - One to two character widths away.
5B > 2C > 6[C] > 5C - One to two character widths away
Dash 2B>6[C] > 5C – Three Character widths away
Dash 5C > 2C > 6[C] – Three Character widths away
HAKKEN (624C)> dash aerial – More than midscreen away
TK shinso beam > B shinso beam – Full screen
Aerial CH Followups
JB(1)>airdash JB(2)>dj>JBC>J2C/Airthrow
Easy confirm.
JB(1) > airdash JA(whiff). . .
5B>5C>Aerial
5B>2C>5C>Aerial
2C>6[C]>5C>Aerial
2B>6[C]>5C>Aerial – Target combo. This works even in places where 5B would miss.


Off of really high j214A/B counterhits
3C>2A>2C>5C>Aerial – 2A is not needed though. Also keep in mind that you can do all of the above confirms off these moves as well

BurstOfAnger:
On VSion:

2a5b6c5c2b2c jbc djbc airthrow does 4684

2a5b6c2b2c5c jbc djbc airthrow does 4706

But omit the 2a, the first combo does more than the second. So as a normal BnB, 5b6c2b2c5c starter is better because the timing is easier and it does more damage off a 2a hitconfirm. For a punish combo, 5b6c5c2b2c is better.

Lord Knight:
There's no reason to go into that when you can confirm into 5B 2B 2C 6[C] 5C, that'll do at least 5.5 on VSion. So for punishing, 5B 6C 5C 2B 2C > Aerial is optimal (if you can hitconfirm, great but you need pointblank 5B), however 5B 2B 2C 6[C] 5C is a reliable hitconfirm that's high damaging and gives good oki.

Raw 5B is Warc's max damage, you do more starting with that than with JB jump in.

MissedFRC:
After 3C you should be doing 5B, not 2A. Unless you just listed that for being too close, but from my experience you're almost always able to hit with 5B.

You can also do stuff like 5B 5C 6C 63214C 3C 5B 2C 6C (don't charge this, it'll do a 3rd wallbound) shin-nin ender.

On air counter-hits, if you have meter and land 3C, you can tack on another by doing 5B 63214C 3C but it takes a bit of precision when you catch them with 5B again.

Lord Knight:
I said you could do all the above confirms as well. This means you could do high j214A/B land 3C 2C 6[C] 5C blah blah blah or whatever.

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