Things I did not notice until now:
HS Beast: FRC 13-14F -> 2-9F
Warrant: counters blockable attack on 4-19F ->
2-19F
Too bad Warrant's animation was increased by 10 frames. But it could be as simple a fix as actually using the FRC, or just an RC. Which will have to be done anyway since HS Beast doesn't scoop anymore. On that note, the new HS Beast FRC is crazy good. Managing setups with both Beasts for their delayable points will take some doing. Should've stuck with learning Aoko
Oh, and how's violin coming along? Are we ever gonna jam??
The violin is coming along, but I don't think I'm ready for a session quite yet given that with the exception of
the song that has claimed my soul, everything I am learning/have learned to play is classical. Practicing almost every day for an hour+, so progress is being made, but my intonation still needs some work, though it's worlds better than it once was, and there are a couple of other minor things that need to be ironed out through practice.
Edit: Testament's corner game feels like it'd be bullshit to deal with. Pressure for days with a single HS Beast FRC, FB Phantom Soul to make you not want to move, S Beast -> teleport crossup into traps. He feels ridiculously offensive now (in more ways than one
). His potential damage is lower, but it seems like his opportunities to score hits is a lot higher. I'd hate to have to keep track of everything that can be going on at once.