^I think that's Pot-only. Tried similar on Elphelt, but it didn't work. Also irrelevant outside of a blockstring because of some of the stuff I've worked out.
Maybe H-F can confirm, but it feels like there were changes to the RC system. If I RC before ice spike comes out mid-combo, I don't get the slowdown, just the super flash. If I RC as it hits, I get the slowdown. If this is a universal thing to RCs across the board, I'm okay with it.
Really liking the changes Dizzy got; new f.S hits crouching, new 2HS seems to be a good anti-air, 6HS floors airborne opponents. YRC fish is a thing. Might be stupid if Dizzy didn't want 50 meter to be silly. Anything not 2P/2K leads to 200+ damage + hard down + meaty, potentially reversal-safe oki.
6P c.S 5HS 2D ice spike RC high laser fish IAD jHS bubble (laser hits + pops bubble) 6HS fire spike (421HS, similar to AC lightning spike)
Can summon a fish after releasing the spike if they block it, or run up and throw. There's a weird thing where if they get up crouching, the spike barely whiffs if you release it right away, but hits if you hold it slightly.