When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: SoCal Melty! (with Current Code v1.07!)  (Read 41089 times)

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Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #75 on: July 08, 2011, 04:20:10 PM »
FYI - I'll be in tonight, probably around 9pm.

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #76 on: July 09, 2011, 10:12:46 AM »
Dorito len. :laffo:
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #77 on: July 11, 2011, 09:26:26 AM »
Bah - quiet, you.

GG to everyone last Friday. Unfortunately, it looks like the 405 shutdown is going to start at 10 pm this Friday, so I'm gonna be out for this weekend... Next weekend is West Toast, so I'll try to push hard to make it to that.

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #78 on: July 12, 2011, 09:21:15 AM »
I heard of people who play Thursday. Who are these people.

On another note:
Whats interesting about 405 closure is that they plan to replace over 10 miles of bridge... in 53 hours. I wonder if they will make it it.
Also, apparently the project is dubbed "Carmageddon". This came to mind. ---> http://www.youtube.com/watch?v=yqrftlCAic0
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #79 on: July 12, 2011, 02:11:19 PM »
Hahaha, yeah... I was having exactly that conversation with someone last night, and their response was along the lines of "Don't even bring up the possibility that they'll screw it up, it would be too horrible to imagine!" Like, the guy that we were talking to lived in Long Beach, worked in Culver, and he had decided that he was just going to pack a duffel bag and crash with friends in Culver that weekend. People are anticipating it's gonna be very very very bad.

I think there would be rather huge economic consequences if the 405 closure spilled over into Monday, but they've gotta have some kind of backup plan... don't they?

Unfortunately, Thursday is also out for me - hardcore job interview Friday morning...

Offline fiendmaw

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #80 on: July 13, 2011, 01:36:46 AM »
Hello,since you guys have access to 1.05 are you willing to test a little something for me?
Theres two things I would like to be tested:
1)Is Nanaya's AAD dodgeable anymore?
2)Try to escape(with any method you like) these setups:F-Nanaya 2xrekka ex cancelled into AAD,H-Nanaya 236B EX cancelled into AD,C-Nanaya 236B EX cancelled into AAD.
I saw an alarming number of these setups hit(and ive never seen them avoided even once),so I'm getting really suspicious here.
(And yes I know theres a request thread,but they might not see it there.)
Thanks!
Best Nanaya in YouTube.

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #81 on: July 13, 2011, 10:10:18 PM »
Hello,since you guys have access to 1.05 are you willing to test a little something for me?
Theres two things I would like to be tested:
1)Is Nanaya's AAD dodgeable anymore?
2)Try to escape(with any method you like) these setups:F-Nanaya 2xrekka ex cancelled into AAD,H-Nanaya 236B EX cancelled into AD,C-Nanaya 236B EX cancelled into AAD.
I saw an alarming number of these setups hit(and ive never seen them avoided even once),so I'm getting really suspicious here.
(And yes I know theres a request thread,but they might not see it there.)
Thanks!

Its PS2's MBAA but i needed a basis before I can test on CC.. if i am able to.  Also I don't main Nanaya so I don't know his in depth details ;x
http://www.youtube.com/watch?v=xpF4B5B8-ZE  <== primarly tests the 2x rekka to AAD, but i found that H-Nanaya 236B>AD and C-Nanaya 236B623B>AAD worked similar.
« Last Edit: July 13, 2011, 10:16:33 PM by Numakie »
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline fiendmaw

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #82 on: July 14, 2011, 12:00:06 AM »
His AAD(AD in H-Moon) is much much faster in 1.05...to the point where I suspect you cant get out of blockstun before it hits(or you get out like 1f before) and thus its really hard to avoid.
Best Nanaya in YouTube.

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #83 on: July 15, 2011, 06:13:07 AM »
Going again today (Friday) after works. Not gonna stick around too late though (round midnight) cuz i got stuff in the early morn.
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #84 on: July 16, 2011, 09:07:20 PM »
While waiting for the regulars. I played this one guy who picked f aoko while testing with fnanaya.  Took me 2 games to realize that all he liked to do was mash the launcher under pressure.  At the 3rd game, 2nd round, I decided to lame it out and stagger pressure him, frame trapping him with ease. At the end of the 3rd round. He walked up to the worker at the time complainig that the throw didn' t work and just walked awau from the game.

Later I tested out his side and the buttons worked just fine, so I question the logic.

On another note, I did a lil of Fnanaya against the comp and some opponents. I did notice these things
~the AAD combos in the corner after the 2xrekka
~on block stun against the opponent, the 2xrekka to the aad seemed to confirm as if it was an assured hit AD.
~each time I tried I attempted the 2x rekka to AAD, it connected.
Ill maybe do a lil more testing as I go, but that is my observation
« Last Edit: July 17, 2011, 01:32:09 AM by Numakie »
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #85 on: July 20, 2011, 07:11:24 PM »
So who is down for some casuals on friday night before West Toast?  :P
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #86 on: July 28, 2011, 04:35:14 PM »
Looks like no Evo for me. Friday as usual then.
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #87 on: July 28, 2011, 06:10:40 PM »
Hmm, ok. I should be in on Friday, as well... any other comers? It should be nice and chill after West Toast, especially with people gone at Evo. 

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #88 on: July 30, 2011, 08:47:28 AM »
Them Ryougi/Ciel matches were intense. I gotta stop air dashing with Ryougi.
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline lardo4life

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #89 on: July 30, 2011, 03:16:42 PM »
How many people usually show up on fridays?  I'm gonna be down there in a week and would definitely wanna play some games with people, there's a severe lack of players here.

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #90 on: July 30, 2011, 06:14:50 PM »
I, for the past month, have been going there every Friday evening and stay there for at least midnight.  Shark and Ricky usually meet me there that day and there are a few others will jump in as well.

If you do go, bring your A game. I like a challenge.  ;D
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #91 on: July 30, 2011, 06:15:28 PM »
There are usually at least 3 - Numa, myself and Ricki (another guy not on the boards) and we usually wind up with at least 2 or 3 other people casually joining in.  Id works there (so he's often there, but usually too busy to play).  I usually show up at around 9, Numa and Ricki are usually there earlier (around 8?), and we usually stay until well after midnight.  Although, we usually get dinner at the Sushi place next door, which lasts from around 9:30 to 10:30.  We'd absolutely love to have more people there... especially so we can share the cost of Numa's winstreaks...  ::)

....Although last night I managed to cost Numa at least some money   :toot:

If you don't mind me asking, which characters do you use? I'm thinking about adding some characters to my roster to keep the nights diverse. These days my mains are C-Ciel and C-Miyako, with an old and rusty C-Aoko thrown in, but I'm thinking about learning ... all the Kohakus(probably starting with F), and maybe a Maids.  Numa rolls a lot of the cast, but he's known for C-Hisui, and for my money, his second best is F-Satsuki. He also runs F-Kouma and has been training an H-Ryougi lately, with a bit of C and H-Arcuied thrown in.  Ricki hasn't really chosen a main, yet, but he's got pretty strong fundamentals with most of the cast.

There are a few other lurkers at the arcade who occasionally throw down on Friday nights. Last night we were joined by a C/H-Nero and a guy who ran C-Miyako and F-Nanaya. We've also been joined by some F-Aokos and C-Nanayas...

EDIT: Well, that was great timing.... ::)
« Last Edit: July 30, 2011, 06:17:23 PM by sharkchowder »

Offline lardo4life

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #92 on: July 30, 2011, 10:08:56 PM »
I main C-Warc and sometimes play C-Kohaku(:fap:).  Haven't touched the game in a while though, hopefully I'll be able to take a few matches from you guys!

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #93 on: August 04, 2011, 01:55:31 PM »
Another friday night of Melty. Ill have to leave a little before 1:00am though.
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Madscientist

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #94 on: August 05, 2011, 09:39:03 AM »
Just wondering if you guys have noticed any input lag on your CC cab.

Try comparing neutral jump startup with how it feels on the PS2.

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #95 on: August 05, 2011, 02:27:25 PM »
Cool, I should be ther eat around the usual time :)

Offline lardo4life

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #96 on: August 06, 2011, 06:29:25 PM »
GGs, it was nice meeting you guys and playing real people for a change!  Hopefully next time I'll be able to not lose so hard :V

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #97 on: August 09, 2011, 03:58:42 PM »
Haha, no sweat - it was great having another guy around! Hope you enjoyed the rest of your trip and the concert!  Look us up again if you're back in the area!

Offline sharkchowder

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #98 on: August 15, 2011, 03:57:01 PM »
Hey, I know this was late, but thanks for showing up and playing on Friday, Arly. it was great practice for me, and kinda nice to give my money to someone other than Numa for a change... :)

Offline Numakie

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Re: FFA SoCal Melty! (with Current Code v1.05!)
« Reply #99 on: August 16, 2011, 08:06:00 AM »
 :(
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS