I wrote up this post days ago and forgot to hit post
Yeah but I'm trying to give people advice on what they should be doing. Really doesn't help when they are playing someone like F-Sion. At least with the Shiki's I can say use X really good move alot.
I'm trying to get them focused on oki it is just as important as combos themselves actually probably more important but the only people who really even try shit on oki is the maids player and the nero(do a special congrats pressure). Everyone else either just runs up and 2As or backs off.
Doesn't F-Sion usually use gunshots for ground-to-ground zoning / harassment (to make the other player want to jump if they're not jumping for some reason), 3B to antiair when possible (leads to j.Cx6 combo), and j.B / j.C / j.[C] for air-to-air and air-to-ground poking? That's mostly what I'm seeing.
http://www.youtube.com/watch?v=G6YXHF6ZtXg has some good F-Sion matches, maybe show that to the player?
I'm not really sure how to make people focus on okizeme, but you could at least tell them which of their normals are best for beginning pressure on oki - 2A isn't exactly optimal for a lot of characters.
Normally trying to poke out and/or getting hit, I have not gotten 1 guard break yet, and nobody is really EX-guarding to stay in business so until that starts happening they arn't blocking enough. I actually have switched off my main for a bit to get people more used to blockstrings because Catsuki's is a half grappler sooo blocking isn't the best of idea's against her, plus her stings last like 4 seconds tops. Unlike when I bust out F-V.Akiha or H-Roa or C-Aoko.
H-Roa and F-Warc are my go-to characters for demonstrating standard pressure in this game. C-Hime isn't a grappler or anything, but I can't think of anyone else with aerial air-unblockables off the top of my head. I've gotten a couple guard breaks, but nobody seems to EX-guard - they seem to prefer either just blocking or trying to shield out.