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Author Topic: Northern California: Berkeley, SF, etc.  (Read 213410 times)

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Offline Corimon

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Re: Northern California: Berkeley, SF, etc.
« Reply #700 on: February 27, 2010, 11:43:10 PM »
Hi! I visit SF semi-frequently (at least once a month) and I'm very interested in these sessions. :3 Is there another one coming up soon?
o hai

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #701 on: February 28, 2010, 12:01:57 AM »
Time: 1:00 p.m. - 1:00 a.m.
Date: March 5th, 12th, 19th, 26th
Location: SFSU (PM me for Address and #)

Those dates are all Fridays. For various reasons I won't be hosting on weekends. If you have a stick bring it.

Offline Lenftw

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Re: Northern California: Berkeley, SF, etc.
« Reply #702 on: March 01, 2010, 08:07:49 PM »
"He, who knows, does not speak.  He, who speaks, does not know."

Offline Lenftw

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Re: Northern California: Berkeley, SF, etc.
« Reply #703 on: March 04, 2010, 09:39:44 PM »
Great, GREAT, news guys!  The ranbat is now 100% fully functional and ready to go.  Everything you need to know (from parking to carpooling to refreshments to setups) will be answered in our event thread.

http://www.meltybread.com/forums/tournaments-and-events/reviving-nor-cal-bringing-back-the-guilty-brood-(season-2-2610)/msg64944/#msg64944

I have a favor to ask here from anyone who knows how to split cables n' such.  I want to showcase the top 8 from MBAA/GGAC on the large screen HDTV.  Of course, we're not going to run the tournament on that TV, but I want to split it between the tube TV and the HDTV.  Doing so will allow you to watch matches anywhere within the room.  Will anybody be able to lend equipment or know how to follow up on this task?  If so, then can I count on you bringing it?
"He, who knows, does not speak.  He, who speaks, does not know."

Offline Tone

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Re: Northern California: Berkeley, SF, etc.
« Reply #704 on: March 07, 2010, 10:43:37 PM »
What's the turnout usually looking like for these Friday sessions? I'm interested. Even more so if there are other games involved.
da  only mb player in north bay, get hype!

Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #705 on: March 07, 2010, 11:05:57 PM »
It depends on when you show up I guess. I'd say around 4 or 5 people at the least.

Offline Shizuka

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Re: Northern California: Berkeley, SF, etc.
« Reply #706 on: March 08, 2010, 12:56:08 PM »
If you show up earlier in the day there are the SFSU regulars, and the rest of us show up around 3~ the SFSU regulars generally leave when the rest of us get there. Also I recommend you learn MahJong it gets played almost every session earlier in the day.
<LoliSauce> I bet they'd make them for the opportunity to get any other form of currency!
<shizuka> ahh apparently zimbabwe doesn't use the zimbabwean dollar anymore
<LoliSauce> whaaaaa
<LoliSauce> my plans have been foiled <LoliSauce> =<

Offline DJcream

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Re: Northern California: Berkeley, SF, etc.
« Reply #707 on: March 09, 2010, 02:58:45 AM »
Also I recommend you learn MahJong it gets played almost every session earlier in the day.
Wait, what? damn I wish I can travel down that bitch every week now.
MBAACC1.07: C-Wlen (main), H-Hisui, C/H-Sacchin
BBCSex: Carl (main), Makoto
Gundam VS ex: God Gundam

Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #708 on: March 09, 2010, 04:32:29 PM »
Hey Oskar, check out this F-Kohaku:
http://www.youtube.com/watch?v=lgRAA-LSU6M&feature=related

A pretty different style, but very solid and safe.
The last match against Aoko shows a lot of good material.

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #709 on: March 09, 2010, 05:35:31 PM »
Good find, I didn't realize she had that kind of turtle potential. I will definitely be playing more F-Kohaku since I find F-Ries to be very linear and frustrating. On an unrelated note, since I forgot here is the link to last week's videos.

Offline Nandeyanen

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Re: Northern California: Berkeley, SF, etc.
« Reply #710 on: March 09, 2010, 05:52:13 PM »
Hey Oskar, check out this F-Kohaku:
http://www.youtube.com/watch?v=lgRAA-LSU6M&feature=related

A pretty different style, but very solid and safe.
The last match against Aoko shows a lot of good material.

I actually liked the F-Roa he played against.

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #711 on: March 14, 2010, 05:16:48 PM »
Playlist for this weeks recorded matches. Now Featuring: No Sound, also the complete loss of an hours worth of material because my editor kept crashing and I couldn't be bothered.  :psyduck:   See you guys next week :-\

Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #712 on: March 17, 2010, 05:25:11 PM »
I finally got the stick modded into full Sanwa. :D
I actually kinda prefer Seimitsu sticks now since I've gotten used to them, but maybe that'll change.

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #713 on: March 21, 2010, 11:32:17 AM »
This weeks playlist. New features include: audio, really bad guilty gear matches. @Riotblade are you sure you left your converter at my place? I looked around for it and have not seen it.

Offline AM2

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Re: Northern California: Berkeley, SF, etc.
« Reply #714 on: March 22, 2010, 06:57:25 PM »
This weeks playlist. New features include: audio, really bad guilty gear matches. @Riotblade are you sure you left your converter at my place? I looked around for it and have not seen it.

The Guilty Gear matches can't be that ba-http://www.youtube.com/watch?v=5lcJt_LgYp0 watches link-......why did it take the Sol player until the 3rd round to do anything?  :psyduck: :slowpoke: No offense to the Sol player, at least they won.
Arguing on which FF game is best doesn't make sense to me.  It feels like you might as well be picking out who's the best schoolyard ball player of the kids who didn't get picked for either team.

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #715 on: March 22, 2010, 07:13:31 PM »
This weeks playlist. New features include: audio, really bad guilty gear matches. @Riotblade are you sure you left your converter at my place? I looked around for it and have not seen it.

The Guilty Gear matches can't be that ba-http://www.youtube.com/watch?v=5lcJt_LgYp0 watches link-......why did it take the Sol player until the 3rd round to do anything?  :psyduck: :slowpoke: No offense to the Sol player, at least they won.

I don't think it was for lack of trying but his gameplan/mixup revolves entirely around volcanic viper, command throw, and horrible moves like riot stamp and bandit bringer, meaning he was bound to lose some rounds hard (also note complete absence of gunflame). I don't think I will post GG again unless I make it to real GGAC gathering, I would hate to tarnish Norcal's GG reputation further.

Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #716 on: March 24, 2010, 06:16:32 PM »
H-Ries pressure is looking pretty insane. I'll map out my reverse-beat style for you.

You only have one string to memorize.

String (Pointblank-range):
2A - 5B5A(no delay, whiff cancel immediately) - 2A(full recovery) - 5B5A - 6A  - (2Cdelay2A - 5B5A -6A)xRepeat

String (After IAD jA/jumpbackward ad jC):
Walk a bit after IAD jA enough so that the 2A(full recovery) doesn't whiff. Dashin after jump jC. Refer to string above.

The dash marks are where you should pause a bit or reset pressure by:
1) IAD jA for a quick attack that doesn't require the opponent to be standing. Great for punishing mashers. Walk a bit before 2A after landing for a frametrap, and leniency to mix-in a throw.
2) Jump backward ad jC. This is much safer versus IAD jA, especially if your opponent antiairs your IAD jA, like Nero might. Punishes a lot more moves, but a single 2A poke that may have been punished with IAD jA will be left unpunished and your opponent has more time to jump out of it.
3) Walk/dash throw depending on distance. Yep, probably your main mixup.

That string over there is pretty godly. There's absolutely no place to jump out safely, and hitconfirming is easy. There's an infinite pressure loop that you can do in it with easy hitconfirm. When you hitconfirm, don't use 5C, use 2B into 2C instead since 5C has too much pushback. Stronger than H-Ryougi's pressure, but less guard damage. Master the 2A(full recovery)5B timing by practicing 5B2A5B and 2Cdelay2A timings by looping that infinite pressure string.

You might have to hitconfirm of 6AAA. I'd recommend this combo when 2C and 5B is already used:
6AAA 6Bcharged delay 5C jCdelay6C j[C] djC6C jC djC at

I'm going to replace my C-Ryougi with H-Ries. Her pressure is one of the strongest imo, only under Sion.
Practice resetting at each dash, and it'll become second nature later on.

« Last Edit: March 24, 2010, 06:18:57 PM by CT_Warrior »

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #717 on: March 24, 2010, 07:11:24 PM »
:blah:

Great stuff, thanks for sharing. Yeah H-ries is really strong, I just haven't tapped that potential. If I find some time I will try and learn this, it would be nice to make people block for once.

Offline breadbread

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Re: Northern California: Berkeley, SF, etc.
« Reply #718 on: March 25, 2010, 11:57:13 AM »
Wow, I've never noticed we had two topics.
All stoic girls are so cool.  All except those who can see magical lines and cracks because they're high.

Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #719 on: March 29, 2010, 08:21:14 PM »
Hmm, well this topic seems to be more SF-specific while the other one is SJ and etc.

Also, does anyone have any spare microswitches of any kind that'd be willing to sell or give to me?
I need about twelve more for this little project of mine.

Offline AM2

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Re: Northern California: Berkeley, SF, etc.
« Reply #720 on: March 30, 2010, 09:56:18 PM »
This weeks playlist. New features include: audio, really bad guilty gear matches. @Riotblade are you sure you left your converter at my place? I looked around for it and have not seen it.

The Guilty Gear matches can't be that ba-http://www.youtube.com/watch?v=5lcJt_LgYp0 watches link-......why did it take the Sol player until the 3rd round to do anything?  :psyduck: :slowpoke: No offense to the Sol player, at least they won.

I don't think it was for lack of trying but his gameplan/mixup revolves entirely around volcanic viper, command throw, and horrible moves like riot stamp and bandit bringer, meaning he was bound to lose some rounds hard (also note complete absence of gunflame). I don't think I will post GG again unless I make it to real GGAC gathering, I would hate to tarnish Norcal's GG reputation further.

Oh yeah, that's true. Sol doesn't have much to work with. And what kind of rep does the norcal GG scene have?
Arguing on which FF game is best doesn't make sense to me.  It feels like you might as well be picking out who's the best schoolyard ball player of the kids who didn't get picked for either team.

Offline ckosra

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Re: Northern California: Berkeley, SF, etc.
« Reply #721 on: March 31, 2010, 12:48:56 AM »
I was just joking about that, because for the most part people that play GGAC at my place are beginners. I don't really know what the rep is for norcal, but it is pretty much irrelevant since most other GGAC scenes are dead/stagnant.


Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #722 on: April 05, 2010, 10:03:30 PM »
Hisui stuff, but the general tips apply to everyone in the cast:

Combo:
2A 5B 5C 2C 6B j[C]AB land jBC --> djC.B..B / djBC airthrow

I'd actually recommend it over her yayaya combo, especially midscreen because:
1) Works on every character.
2) Less hits, makes techpunishing inputs more lenient. (After jBB, if you already did 22-24 hits, they can airtech the standard punishes without harm)
3) Easier execution and techpunish spacing (sometimes you superdoublejump, sometimes you jump neutral instead of forward and etc to land at around the right area)

2A 5B 5C 2C 6C jC ad jB..B236B land 6B2A jBC djC.B..B
Corner only. Higher damage. Less reverse beats.

Blockstring:
2A - 5B5A - 2A - dash 2A - 2A(depends on spacing) - 2A (full recovery) - 5B5A - 5[C]2A (charge 5[C] only enough to get two hits with minimal charge time) - 2B5A or dash 2A for full reset -
2A - 5B5A - 2A(full recovery) - 2B5A - into whatever.

At any dashmark you can:
1) dash 2A, strong option to mixup if you do this out of their 2A range as they will whiff their 2A during the dash delay if they mash.
2) IAD jC(whiff or hit) / IAD jA , beats all scrubby mashing except Nero's 2A, you'll have to practice catching jumpouts if they react to it, but that's never guarenteed. jA delayed, good for tickthrows, safer than whiff jC.
3) dash/walk grab, YES. If you're pushed back too far though, it's very risky as you have to waste a quarter of a second dashing in to get into grab range. Dash 2A would be better during those times.
4) EX dust. You can purposely do nothing in your blockstring for even a whole second, and throw it out in hopes that you catch their jumpout or mashing. Resets blockstrings, watch out for bunker.

Neutral game:

Aggressive and Passive-Aggressive Strats:
1) Instant jA/jB, counter hit or force opponent in air to block since it's too fast to react against.
2) Superjump/Instant jC, normally done with forward jump to force them to block if they're trying to react and not mashing Nero's jC in the air. Cancel to whatever and force them into a blockstring when they land if you can.
3) Dash 5A, catch jumpouts in neutral with Hisui's quick dash. If they already jumped, you can probably do one of the above.
4) 5[C], let go at your discretion. Will crush dashin ground attack attempts. Can catch jumpouts. Risky as antiair (but I do it anyway).
5) 623B, throw it out if they're in a good place to airdash at you when you're on the ground. They may get wary of it and doublejump back before airdashing, yomi it. :D
6) 623C, gives you a safe haven to throw pots, setup bentos or to do an instant attack if they're fishing for an opening while you're near it. I use it when I see them airdash at me near close range. If they already threw an attack out, you have a combo opportunity. When they land, throw it out and force them to block it, then try to antiair them with instant airattacks, dash 5A, or potbooks to force them into corner.
7) Pots/books/potbooks, I can't say much here, but they're safer than instant attacks and 5[C].
8) Arc drive, :D
9) IAD jB, setup air blockstring and try to force them to block on the ground.
10) Activate heat if they back off to save your red health from being chipped since you don't have much use for meter anyway. You get an arcdrive opportunity as well!

Defensive:
1) If your opponent is landing near you after a jump or a dash:  It's risky to attack. Jump and block the attack in the air rather than blocking it on the ground. You have so many more options afterward, same things applies in corner when escaping pressure but beware of guard break setups and air dodge when you smell it. You can also backdash instead of groundblocking, but that depends on your opponent's spacing. You can also activate heat if you're willing to take the risk.
2) If your opponent is reasonably near you and you're floating in the air, or thinking of jumping (exactly what you're trying to punish above): Do some footsies with backwards/neutral momentum to give you time to react. jA and jC works best.

You've got good damage, defense, strong okizeme after most combos, and great neutral game. Instead of shieldable and blockable overheads that work less often overtime, you have breakable throws that are unshieldable, and give you a chance to re-pressure after a throw break via dust and the fact that they're cornered already. Not biased at all. :)

Oh yeah, tech punish setups:
1) 5A 2C, punishes neutral and no tech. Do 2C immediately after 5A. 5A 2C delay 623A 22A for no tech punish. 5A 2C into whatever for neutral tech punish.
2) 2B, punishes back and forward tech. 2B5AA[A] for OTG string. Pay attention to any teching of the second bounce before going for OTG string. Not too many 5As, otherwise punishing neutral tech is harder due to range.

I think I pretty much covered -everything-. I mean everything. x_x

EDIT: I'll cover bento setups another time. pfft
« Last Edit: April 05, 2010, 10:08:00 PM by CT_Warrior »

Offline Shizuka

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Re: Northern California: Berkeley, SF, etc.
« Reply #723 on: April 05, 2010, 10:28:57 PM »
Uh, is this where you wanted to post that?
<LoliSauce> I bet they'd make them for the opportunity to get any other form of currency!
<shizuka> ahh apparently zimbabwe doesn't use the zimbabwean dollar anymore
<LoliSauce> whaaaaa
<LoliSauce> my plans have been foiled <LoliSauce> =<

Offline CT_Warrior

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Re: Northern California: Berkeley, SF, etc.
« Reply #724 on: April 05, 2010, 10:36:48 PM »
I guess so, for the time being. Maybe I'll repost it in the Hisui thread later