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Author Topic: C-tridberg thinks she's people (general discussion thread)  (Read 13711 times)

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Offline MagnusXL

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C-tridberg thinks she's people (general discussion thread)
« on: January 08, 2012, 02:56:35 AM »
And again, I'm the only person to play this character. C-Ries needs some love too!  :emo:

Stuff will be added as I test things, but I don't see that many drastic changes on her yet. Her damage is still good, but I don't think her old character-specific infinite works anymore. That or I'm just bad and keep fucking it up.

So far as I've seen, most of her old combos work still, though comboing off of a 214B wall slam is a little less strict. Of course, I just got this game, so I could be 100% wrong.

C-Ries:
5C - Stronger movement 
2C - Stronger movement
BE6B - Stronger
J623C - Damage up
5B - Stronger
BE5B - Stronger
44 - Stronger
JB - Cross up properties stronger

2C - Damage down
J6C - Damage down
PS2 - CC changes courtesy of Curbeh.
« Last Edit: February 18, 2012, 12:22:22 PM by MagnusXL »
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Offline Sashi

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Re: C-Riesbyfe thinks she's people (general discussion thread)
« Reply #1 on: January 08, 2012, 04:31:52 AM »
Should have named it C-itrideberg. Looks like her normals move her further. Not sure, though, since I rarely played her on PS2.

And look at this j.B!
http://i.imgur.com/DWSVe.png
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Offline LordPangTong

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Re: C-Riesbyfe thinks she's people (general discussion thread)
« Reply #2 on: January 08, 2012, 08:05:56 AM »
I played C-Ries a bit in PS2. From what I can tell, she's gotten nothing but buffed. BE5B results in wayyy more untech time on hit, and j.623C  actually adds a fair amount of damage to air combos now. (As opposed to to doing about 20 more damage than AT/j.623B in PS2) I also notice some of her BnBs feel less strict on the timing, particularly on the 214B/214C combos

Combos I'm still using: (from PS2 era)

Midscreen:
2A 5B 6B 5C 6C 236A j.BC j.BC air throw/j.623C
Notes: Because everything moves her forward so far, this corner carries from anywhere. Air combo ender can be supplemented with just j.C j.6C for safe heat setup/air unblock 236A setup

Half Screen or Corner:
2A 5B 6B 5C 6C 214B 2B 214B 2C
Notes: 2B and/or second 214B must be delayed against some characters (Ryougi, Hime, Warc, Roa, probably more) Leaves space in the corner to do sandoori mixup

2A 5B 6B 5C 214C 2B j.9C dj.8C j.6C land sj.BC j.BC air throw
Notes: results in large damage. Costs 100 meter obviously. Delay the j.C dj.C as much as you can to make sure the super jump relaunch connects

Overhead combos:
BE6C 236B j.C j.C j.6C land sj.BC dj.BC air throw/j.623C 
Notes: Corner BnB

BE6C 236A j.BC j.BC air throw/j.623C

C-Ries fuzzy guards:
Deep j.C dj.9C xx j.B land 2A combo OR IAD j.B dj.9C xx j.B land 2A combo

I think command shield bunkers are faster on startup/safer now. They seem more usable  ;D
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Offline Benny1

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Re: C-Riesbyfe thinks she's people (general discussion thread)
« Reply #3 on: January 08, 2012, 10:18:13 AM »
If you're ever using j.623C ender, I'd recommend using j.BC sdj.B dj.BE5C j.623C as your ender, just to eke out a little bit more damage.  Normally you don't combo j.B into j.BE5C just because you don't have airthrow after, but if you're doing j.623C, it's no problem.
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Offline MagnusXL

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Re: C-Riesbyfe thinks she's people (general discussion thread)
« Reply #4 on: January 08, 2012, 11:20:45 AM »
I think command shield bunkers are faster on startup/safer now. They seem more usable  ;D
They are. I no longer get punched in the face occasionally when I try to use them during pressure.
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Offline Benny1

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #5 on: January 08, 2012, 11:33:49 AM »
The EX version is 2f faster, that's the only change.

63214A is 18f startup but only 11 frame invulnerable.
63214B is 23f startup and completely invulnerable the whole way through.

I think it's a pretty easy choice to see which one you want to use.
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Offline MagnusXL

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #6 on: January 08, 2012, 11:37:18 AM »
I still think the circuit breaks on the EX version are sexy.
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Offline Benny1

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #7 on: January 08, 2012, 01:55:13 PM »
All of them circuit break, don't they?
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Offline LordPangTong

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #8 on: January 08, 2012, 02:46:40 PM »
All of them circuit break, don't they?

Yes
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Offline keobas

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #9 on: January 18, 2012, 03:53:32 AM »
Really a shame to see the thread this inactive but then again i wouldn't know what to contribute since im noob relying on gimmicks.

Offline MagnusXL

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #10 on: February 08, 2012, 05:53:41 PM »
6(B) 214A j.BC j.BC throw.

^The laziest 4.6k damage of your life. Finishing with 623C will net you over 5.3k instead. It's hilariously absurd, actually.
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Offline Benny1

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #11 on: February 15, 2012, 03:31:17 PM »
Trying to do some combo damage maximization, got this for the corner

2A 2B 5B 6B 5C 6C 236A j.C dj.C falling j.6C j.BEC sdj.BC AT.  About 5.3k on V.Sion.  The string of normals at the start is the optimal one, obviously you have to work with what you have.

2A 2B 5B 6B 5C 214C 2B j.C j.6C j.BEC sdj.BC AT seems to be the best for meter, at around 5.8k.  I believe 2A 5B 6B 5C 6C 214C is a more damaging starter, but 6C 214C isn't the most reliable.
« Last Edit: February 15, 2012, 03:34:17 PM by Benny1 »
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Offline MagnusXL

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #12 on: February 16, 2012, 04:36:53 AM »
Yeah, 6C tends to push me too far away to land 214C.

I'm also incredibly lazy and will usually sacrifice <100 damage for reliability anyways.

2A 2B 5B 6B 5C 2C 236A j.C dj.C falling j.6C j.BEC sdj.BC AT.  About 5.3k on V.Sion.  The string of normals at the start is the optimal one, obviously you have to work with what you have.
EDIT: Fixed.
« Last Edit: February 16, 2012, 04:49:10 AM by MagnusXL »
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Offline MagnusXL

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #13 on: February 16, 2012, 05:51:28 AM »
Some miscellaneous information, mostly blockstring related:

6(C) is still a shitty overhead IMO, but it's all you have to work with. If you land it outside of the corner for whatever reason (spoiler: you shouldn't be), your only real options are 214B (lol) for about 1.7k or AAD in Blood Heat because it sends them flying clear across the map. It has a similar animation to 6(B), so you still might be able to fake someone out with it. Keep in mind that it does horrible things to your pressure, as you can't string into much out of it. It does some decent guard damage though, so there's that.

6(B) is your standing low-hit. It's fairly godliek since you can do whatever the fuck you want out of it even if your opponent blocks it correctly without completely destroying your blockstring. It also has almost no prorate, so you can punish someone really hard with Riesbyfe's bullshit aerial damage. 214A > Air Combo is always your preferred follow up on this one.

The only tricky part is that 214A ends your pressure, so it can cause problems if you try and string off of a hit confirm that never actually happened.

The only use I can find for 5(B) is MAYBE as a potential frame trap, but it doesn't have cool properties like super armor and is beat out by shit like 2A, so it's not very attractive. Of course, this could be because my pressure is fundamentally horrible on all characters not named C-Hisui. It at least does decent guard damage like all charge moves and hurts if someone face-checks it for whatever reason.

The 236 moves need a special note. They're completely unsafe on block, but they come out pretty fucking fast. 236A is air unblockable, making it useful for punishing single jumps or TK [whatever]. 236B is another low hit to add to your arsenal. They're both EX cancel-able, which is pretty nice. You can bait an attempted counter with 236A/B, then retaliate with the nearly omnipotent 236C to ruin their day. 236C punishes most jump escape attempts without leaving yourself super vulnerable like the 236s, making it the safer of the two moves. 236C is neutral on block and is cancel-able into itself (or any other EX move).

j.A can no longer string into j.C on a regular hit, but it will on block or a counter hit. This is significant for a number of reasons:
1. C-Ries no longer has her infinite combo against characters like Nrvnqsr.
2. It kind of hampered didn't really touch my incredibly SWAG j.AC...B j.AC...B blockstring.

This blockstring still works, but keep in mind that they can still easily crouch j.A. I wouldn't do this for more than one rep or two before they catch on that they can just punch you in the face and leave. Even if they have a decent DP, it's a fairly viable set up. You wouldn't want to run it all match, though. If you predict that they'll try and duck j.A, go balls deep with j.[C] and ruin their day.

j.[C] > anything is almost guaranteed to deal 6k+ damage.

Do not try this shit on Miyako or Len; you will just make yourself sad.

EDIT: I'm retarded and forgot to mention counter hits. No one's going to just eat a j.A in the corner unless they have downs because you can't actually hit crouching opponents with it anyways and most people don't just stand around not-blocking.

EDIT2: Touched up on some of the information.
« Last Edit: February 18, 2012, 09:59:02 AM by MagnusXL »
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Offline MagnusXL

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #14 on: February 16, 2012, 09:00:26 AM »
Most optimal combo I've found for Air Throws:

Throw 2C 214A j.BC dj.BC Throw - Deals about 2.8k from anywhere.
Throw 2C 214A j.C dj.C...6C [land] j.(C) sdj.BC Throw - Deals about 3k damage in the corner.

623C hardly adds damage, so don't burn the meter unless you're desperate to finish off that last sliver of health.
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Offline MagnusXL

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #15 on: February 18, 2012, 11:49:45 AM »
I put together an simple exhibition, mostly because she still didn't have one.

http://www.youtube.com/watch?v=gmjEY4NMdUk

Feel free to let me know how much I suck. I promise to stop posting multiple times now.
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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #16 on: February 18, 2012, 03:42:04 PM »
After corner combos with BE JC, you should be able to add a JB before the last JC into air throw.
Also, I think midscreen 214B into corner combos are worth adding.

Good video though
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Offline keobas

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #17 on: February 27, 2013, 03:00:11 PM »
What reccomended for cries player to do after knockdowns? Also is their any data on her 63214 guard cancle?

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Offline Sashi

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #18 on: February 27, 2013, 09:35:49 PM »
63214A is invuln from 1-11, green from 12-18, then active on 19-21. Recovery is from 22-56. So 11f of invuln startup, 7f of vulnerable startup (total of 18f startup), 3f active, and 35f of recovery.

63214B is invuln from 1-23, active on 24-26. Recovery is from 27-57. So 23f of invuln startup, 3f active, and 31f of recovery.

Basically, use 63214B every time.

63214C is 16f of invuln startup, 3f active, 22f of recovery.

As for oki, lol. You get nothing off of airthrow. Only real oki is the double 214B combo (whatever into 214B 2B 214B (wait) 2C). Jump cancel the 2C and you can get an awkward looking sandouri/drift/etc. Only does 4k, but it's easy, so it's okay~

EDIT: There's a good Ries here: http://www.nicovideo.jp/watch/sm20082964 at the start and 6:00.
« Last Edit: February 27, 2013, 09:50:01 PM by Sacchin 22A »
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Offline Dullyanna

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #19 on: June 10, 2013, 06:09:31 AM »
6(B) 214A j.BC j.BC throw.

^The laziest 4.6k damage of your life. Finishing with 623C will net you over 5.3k instead. It's hilariously absurd, actually.

Real late and I doubt anybody cares (Except C-Ries who cries herself to sleep every night har har har) but 6(B) 5C jBC sdjBC AT is 4.9k and obv you have more options if it's blocked. Gotta be kinda fast with the second jBC but it's still hilariously easy damage for what it is lol.
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Offline heavymetalmixer

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #20 on: September 12, 2013, 04:34:06 PM »
Why not put 236 at the end of the Oki Bnb for a little more damage?, it also gives an untechable knockdown.

2A 2B 5B 6B 5C 6C 214B 2B 214B delay 2C 236B
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Offline Sashi

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #21 on: September 12, 2013, 04:46:17 PM »
Good question.
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Offline heavymetalmixer

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #22 on: September 13, 2013, 04:05:17 AM »
Good question.

I tried both, and looks like doing 236B as ender eliminates the possibility to do a cross up in the corner, so it gives worse mixups, right?
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Offline Sashi

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #23 on: September 13, 2013, 08:33:47 AM »
Yeah, I just tried it and it looks like 236B pushes them too far.
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Offline heavymetalmixer

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Re: C-tridberg thinks she's people (general discussion thread)
« Reply #24 on: September 13, 2013, 06:20:52 PM »
At least 236B can be used for a Midscreen Oki Bnb, with little damage.
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