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Author Topic: Catsuki help thread  (Read 18282 times)

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Offline noradseven

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Catsuki help thread
« on: December 29, 2011, 08:07:56 PM »
WIKI : http://wiki.mizuumi.net/w/Melty_Blood/Satsuki_Yumiduka/Crescent_Moon

I just wanted to make a thread for people new to C-Satsuki, and wanted to know what the hell to do with her in a nutshell.  This is intended to be just a start please add anything you know to help out new people trying to learn this character.

BnB: 2C,3C,623[A],8j.[C],delay till you almost touch the ground, 9sj.[C],land,5[C],2[C],2C,3C,(623[A],421A)

3C is a hard knockdown that leaves you point blank so just do a sandoori mixup after it.

ABnB: 2C,3C,623[A],8j.[C],wait,9sj.[C],land,5[C],2[C],2C,5C,623[ B],5B,(2A,2C),623C

*On Kouma and Ries you need to delay 623[A].
*Both of these work midscreen and in the corner.
*On some characters you can put no delay on 9sj.[C] and you will switch sides with them, so you can throw them back into the center with 421A  :laffo:

Special 421A/B properties in the corner:
421A/B~2E,j.C(whiff),2C,BnB  *you can only do 1 j.[C] however because the 421A/B sets it to 1 bounce.
Also
(421A/B~2E,j.C(whiff)2C,3C,623[A])xN  does indeed work not very useful outside of combo vids though.

Corner to Corner combo end in 4-way it applies pretty much everything *uses 150 meter but builds like 100 during the combo
PB&J: 2C,3C,623[A],8j.[C],wait,9sj.[C],land,5[C],2[C],2C,3C,623[A],421B~2E,j.C(whiff), 2C,wait,5B,5C,623[ B],5B,2A,2C,623C

If you played MBAC you can still do her old 4-way mixup off 421A/B, or her 623C.

No matter where you do it in a combo 623C (236C, and 421A/B as well) sets the bounce counter to 1 meaning, so for instance 623[A],j.[C],j[C],land 623C,2C,214C,2C does indeed work.

Remember unlike C-Satsuki's other normals, j.[C] can be cancelled like any regular character's air normals can (double jump, air dash, reverse beat) so you can mix people up who are careless on a blocked j.[C].

In the rare chance you somehow land a j.[C] without having already used your jump cancel, you can tag this ender for extra damage:

[combo] > 2C > 3C > 623[A] > j.[C] > j.B > land > 5B/BE623B/Dunk/etc.

Also this is really stupid but for reference, you can now do 214B 623{B}, any OTG into 623C. I'm 99% sure 623{B} would not combo before and you could only get an airthrow. This is like 4500 off an overhead but you can get 4500 meterless off her other overhead that's not terrible so w/e it's still not useful.

And just for reference, AAD is now airblockable. They took out the corner trap.

http://www.nicovideo.jp/watch/sm16986459

relatively helpful primer video for everything from basic combos, big damage shit, alternate combo routes for midscreen stuffs, mix ups, even a couple blockstrings

covers catsuki and fatsuki

WIKI: http://wiki.mizuumi.net/w/Melty_Blood/Satsuki_Yumiduka/Crescent_Moon
« Last Edit: February 17, 2012, 06:04:14 PM by noradseven »

Offline LordPangTong

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Re: Catsuki help thread
« Reply #1 on: December 29, 2011, 10:21:31 PM »
A few notes about C-Satsuki-

-super double jumps carry Satsuki too far in CC, so you have to do a normal double jump for the second BEj.C to connect.

-combos shouldn't end after 3c ever. Go into 2c 3c 623a 421a or 2c 5c BE623b otg

-half charge 5c mixup is hella good
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Offline ehrik

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Re: Catsuki help thread
« Reply #2 on: December 29, 2011, 10:34:28 PM »
ending with 623c in the corner leaves space for 4 way as well, you don't need dunk ender
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Offline Exciel

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Re: Catsuki help thread
« Reply #3 on: December 29, 2011, 11:28:33 PM »
Using 623C uses a ground bounce so you can only get one j.[C] in your combo if you've already used 623C (or 236C for that matter) either to hitconfirm off an anti-air or to just beef up the damage of your combo.

Remember unlike C-Satsuki's other normals, j.[C] can be cancelled like any regular character's air normals can (double jump, air dash, reverse beat) so you can mix people up who are careless on a blocked j.[C].

In the rare chance you somehow land a j.[C] without having already used your jump cancel, you can tag this ender for extra damage:

[combo] > 2C > 3C > 623[A] > j.[C] > j.B > land > 5B/BE623B/Dunk/etc.
« Last Edit: December 29, 2011, 11:35:17 PM by Exciel »

Offline noradseven

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Re: Catsuki help thread
« Reply #4 on: December 30, 2011, 10:33:10 AM »
I'll add some of that stuff to the top.

-super double jumps carry Satsuki too far in CC, so you have to do a normal double jump for the second BEj.C to connect.

Not True, if you do the 623[A] point blank you have some weird timing but if you start at a range that you will normally hit them at in a real match, super jump works just fine, plus if you don't super jump you can't do 5[C] after you land midscreen.

3C ender is a meterless ender that you can mixup after, when your getting close to the corner but you don't want to 623C.

I just checked you can if you start point blank can just make the second jump normal and 5[C] works on some characters.  But like I said 9 times out of always your starting a bit farther away and if your fill in the combo with 5B/2B or something.

edit: Umm wow in 1.07 you can 2C,3C,623[A],9j.[C],land,9j.[C],5[C],2[C],2C,3C anywhere this is really easy O_o.  This seems better then the one I was doing more consistant at least, though the one I posted first if done at the right time can let you dunk them back to midscreen.
« Last Edit: December 30, 2011, 02:22:44 PM by noradseven »

Offline Sashi

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Re: Catsuki help thread
« Reply #5 on: December 31, 2011, 05:14:19 AM »
Easy? I can barely get the 623[A] j.[C] to connect a quarter of the time.
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Offline Ultima66

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Re: Catsuki help thread
« Reply #6 on: December 31, 2011, 07:55:18 AM »
It is a lot easier than it was before. It used to be something like a 2f window and it's definitely much larger now because j.[C] should be faster.

Also this is really stupid but for reference, you can now do 214B 623{B}, any OTG into 623C. I'm 99% sure 623{B} would not combo before and you could only get an airthrow. This is like 4500 off an overhead but you can get 4500 meterless off her other overhead that's not terrible so w/e it's still not useful.

And just for reference, AAD is now airblockable. They took out the corner trap.

Offline noradseven

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Re: Catsuki help thread
« Reply #7 on: December 31, 2011, 10:25:05 AM »
I thought AAD was always airunblockable for some reason.  :nyoro:

It is a lot easier than it was before. It used to be something like a 2f window and it's definitely much larger now because j.[C] should be faster.

This I think it is 4 frames now, regardless it is way easier, the one in the first post works on everyone in the game if timed properly, the rejump one is character specific.

Offline Ultima66

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Re: Catsuki help thread
« Reply #8 on: December 31, 2011, 04:19:05 PM »
I thought AAD was always airunblockable for some reason.  :nyoro:

It was. It can now be airblocked, but is still unblockable on the ground.

Offline noradseven

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Re: Catsuki help thread
« Reply #9 on: December 31, 2011, 09:23:20 PM »
So hey guys troll combo found

(2C,3C,623[A],421A~2E,j.C(whiff))xN works

I thought AAD was always airunblockable for some reason.  :nyoro:

It was. It can now be airblocked, but is still unblockable on the ground.

Ohh I can't read

super edit:

Also this is really stupid but for reference, you can now do 214B 623{B}, any OTG into 623C. I'm 99% sure 623{B} would not combo before and you could only get an airthrow. This is like 4500 off an overhead but you can get 4500 meterless off her other overhead that's not terrible so w/e it's still not useful.

In the corner(or on bigs like Nero)
214B,623[ B],5B,421A~2E,BnB, works and it costs 50% less meter  :fap:
« Last Edit: January 01, 2012, 03:40:27 PM by noradseven »

Offline Axis

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Re: Catsuki help thread
« Reply #10 on: January 02, 2012, 07:44:19 PM »
What's a Sandoori and how do I do it?

I am actually pretty new to this game.
A life filled with unrequited love and tragedy.
A life with no happy ending.
A life that will not be recognized for how precious it truly is.
Isn't it sad...Sacchin.

Offline Sahgren

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Re: Catsuki help thread
« Reply #11 on: January 02, 2012, 08:19:00 PM »
What's a Sandoori and how do I do it?

I am actually pretty new to this game.

It's a 3+ way safe jump mix up after a knock down. Here's a thread explaining Sandoori for more detail and examples.


Offline Sashi

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Re: Catsuki help thread
« Reply #12 on: January 03, 2012, 07:22:57 AM »
...Did Sacchin's air throw used to combo into itself? It looks like it only works when it's the height of a normal jump or higher. Forget 623 enders. I want to end every combo with double air throws.

EDIT: Can't combo into it, though. Very very sad.
« Last Edit: January 03, 2012, 07:26:03 AM by Sashi »
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Offline Axis

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Re: Catsuki help thread
« Reply #13 on: January 03, 2012, 08:26:40 AM »
I thought Sacchin's air throw can't combo unless you land it raw?

What is the appropriate sandoori off of 3C?
A life filled with unrequited love and tragedy.
A life with no happy ending.
A life that will not be recognized for how precious it truly is.
Isn't it sad...Sacchin.

Offline babythethao

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Re: Catsuki help thread
« Reply #14 on: January 03, 2012, 11:22:37 PM »
Have some one can be done .... 623[a] j[c]j[c] 5[c] 2[c] 2c... in pc ver?
It't can be done on pc ver? ( I can't do that...)
ah... and 5[c] whiff 2c 2c...

Offline noradseven

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Re: Catsuki help thread
« Reply #15 on: January 03, 2012, 11:27:39 PM »
Everyone's air throw can combo if you land it raw.

Off 3C just neutral jump hold forward. 

I have seen Junpei do nuts stuff like 3C,2949C.  All of those are in relation to your starting position but in reality you do 4 before you jump over them and 9 after, this lets you like instant doublejump>backdash C.


5[C],2[C],2C does after the j.[C] loop does indeed work.  It can be real finicky depending on who you are trying it against though.  Normally if I am playing against a character I'm not used to fighting I just skip the 2[C], because I will probably drop it.

Offline babythethao

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Re: Catsuki help thread
« Reply #16 on: January 03, 2012, 11:44:24 PM »
yeah, i do that ( skip 2[c]), too. But I think it's alittle cool so just want practice it ( too bad I can't do this)
can you send me one replay of this ( want check about frame date)
 

Offline noradseven

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Re: Catsuki help thread
« Reply #17 on: January 03, 2012, 11:47:13 PM »
yeah, i do that ( skip 2[c]), too. But I think it's alittle cool so just want practice it ( too bad I can't do this)
can you send me one replay of this ( want check about frame date)

My windows is borked right now so, not till maybe late tomorrow I finished all the prep work for reinstalling windows today.  It isn't just cool it actually adds a good bit of damage to the combo 300-500 on average I find.

I always mess up one of 2 things when doing 2[C],2C

1) I mistime 2[C] all that matters is the last hit of 2[C] has to hit them as long as that hits w/e.
2) The link between 2[C] and 2C, to practice this make sure you can hit lets say V.sion or w/e with 2[C],2C,3C raw and do it consistantly, then try to do it off just 5[C], then try to do the whole combo into it.
« Last Edit: January 03, 2012, 11:49:15 PM by noradseven »

Offline Sashi

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Re: Catsuki help thread
« Reply #18 on: January 04, 2012, 12:48:27 AM »
Everyone's air throw can combo if you land it raw.

Yeah, but I didn't realize her air throw combos straight into her air throw.
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Offline Axis

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Re: Catsuki help thread
« Reply #19 on: January 04, 2012, 11:34:00 AM »
Shouldn't we make a guide for this character?  :blah:
A life filled with unrequited love and tragedy.
A life with no happy ending.
A life that will not be recognized for how precious it truly is.
Isn't it sad...Sacchin.

Offline Exciel

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Re: Catsuki help thread
« Reply #20 on: January 04, 2012, 11:47:08 AM »
If someone really wants to I'll step down but I'd be happy to make a more in-depth C-Satsuki guide+thread.

Offline Axis

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Re: Catsuki help thread
« Reply #21 on: January 04, 2012, 12:53:57 PM »
I think anyone who knows all this term stuff should do it and also explain this stuff.
I have been at this girl since I got it back in late 2010 and been having trouble with stuff all the way through.
I'd try but I don't know Melty well and I am terrible at write ups.
A life filled with unrequited love and tragedy.
A life with no happy ending.
A life that will not be recognized for how precious it truly is.
Isn't it sad...Sacchin.

Offline noradseven

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Re: Catsuki help thread
« Reply #22 on: January 04, 2012, 12:57:29 PM »
I would suggest wiki now, thread later.  Because there is no reason to have a thread detailing the properties of every move when you can just shove it on the wiki.  This way everyone can edit it instead of one guy having to do all the work.

If anyone wants to we still need a Hatsuki and a Fatsuki thread as well, though nobody likes Fatsuki  :V.

As for the stuff above I would suggest just either making dummy's and shoving them on mediafire or youtube.  I'm busy putting my windows computer back together right now but I'll try to put some dummy's up at least.
« Last Edit: January 04, 2012, 01:27:48 PM by noradseven »

Offline Axis

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Re: Catsuki help thread
« Reply #23 on: January 04, 2012, 01:20:17 PM »
I like F-Satsuki I just don't like H-Satsuki.
A life filled with unrequited love and tragedy.
A life with no happy ending.
A life that will not be recognized for how precious it truly is.
Isn't it sad...Sacchin.

Offline Exciel

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Re: Catsuki help thread
« Reply #24 on: January 04, 2012, 03:30:22 PM »
Sounds good. Here's some useful data for the wiki. A compilation of what otgs work midscreen after BE623B and before 623C on each character. Tested to the best of my ability so it may not be 100% accurate. And without knowledge of a better way to display it I just used google docs.

https://docs.google.com/spreadsheet/ccc?key=0Ag8E40-0FzeZdDU1bjRKQjJnYU0xNU53Wmh4Zi1hakE#gid=0

Team characters are the same as their single counterparts.
« Last Edit: January 04, 2012, 06:08:53 PM by Exciel »