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Author Topic: Catsuki help thread  (Read 28678 times)

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Offline noradseven

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Re: Catsuki help thread
« Reply #50 on: January 30, 2012, 08:56:33 AM »
Thanks I put them up, while I normally love lists and stuff I don't think the Pros/Cons format looks nice, maybe I'll fix it up later  :nyoro:

Offline Axis

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Re: Catsuki help thread
« Reply #51 on: February 07, 2012, 06:48:18 AM »
Question: What is the timing on hitting Ryougi after 623C?

This is murdering me and makes following up off 5[C] a pain too.

Do we have updated frame data for CC?
« Last Edit: February 07, 2012, 10:51:44 PM by Axis »
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Offline karapalm

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Re: Catsuki help thread
« Reply #52 on: February 09, 2012, 06:35:29 PM »
I just use normal 3c 623[a] timing after hitting ryougi with 623c. What setup are you trying specifically or what followup are you going for? If you just do 623c I don't have any problem doing dash -> jump 496 or really any setup. 2c during juggle is almost always 1 hit for me against her. I do have to skip 5[c] midscreen vs her so I just do 623[a] j.[c] dj j.[c] 2[c] 2c 5b 623{b}

Kouma on the other hand... is giving me MAJOR problems! 623[a] almost always gives me the grab rather than the launcher. Any suggestions??

I started using 2a2b2c 623[a] instead of 2a2b2c3c 623[a] and that works but I don't have anything after 623c to go into 623[a] for a launch.
« Last Edit: February 09, 2012, 06:44:19 PM by karapalm »

Offline Sashi

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Catsuki help thread
« Reply #53 on: February 09, 2012, 08:04:02 PM »
Normal starter works, but you gotta delay the 623 a bit.
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Offline Axis

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Re: Catsuki help thread
« Reply #54 on: February 11, 2012, 08:24:06 AM »
My problem is after 623C I can't get the follow up to consistently hit Ryougi.
strangely 5[C] 2[C] is just fine.
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Offline noradseven

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Re: Catsuki help thread
« Reply #55 on: February 15, 2012, 06:59:45 AM »
You have to do it right before she hits the ground for some reason the first hit can hit and the second can miss you could also just skip 2C and just do 3C which might be better if your in a tourney setting and don't practice against her.

Offline bbq sauce

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Re: Catsuki help thread
« Reply #56 on: February 17, 2012, 04:12:52 PM »
Kouma on the other hand... is giving me MAJOR problems! 623[a] almost always gives me the grab rather than the launcher. Any suggestions??

I started using 2a2b2c 623[a] instead of 2a2b2c3c 623[a] and that works but I don't have anything after 623c to go into 623[a] for a launch.

For starter, you can delay the 623 like said above, or you can replace 2C with 5C in most cases, IE 2A 5B 5C 3C BE623A etc

Offline noradseven

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Re: Catsuki help thread
« Reply #57 on: February 17, 2012, 04:33:27 PM »
For starter, you can delay the 623 like said above, or you can replace 2C with 5C in most cases, IE 2A 5B 5C 3C BE623A etc

Yeah but that is only off 2A starter, off air counter hit or raw 623[C] you still need to know how to do the delay version.

Another good idea since you will still mess up sometimes, I know I do, is learning that off the 623[A], you can get a sick 2-way crossup that people don't probably know exists. 

just 623[A], walk forward, 29
*496 crossup
*backdash uncrossup

I'm going to try to figure out how to use that hitbox viewing stuff this weekend and get images of j.A,j.B,j.C and the 421 series, and 214B/C.
« Last Edit: February 17, 2012, 05:02:28 PM by noradseven »

Offline Tempered

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Re: Catsuki help thread
« Reply #58 on: February 20, 2012, 10:20:34 AM »
For kouma and ries you have to either, as discussed, delay something. Either the 3c or 623[a]. You can also alter the confirm by doing 5c3c 623[a] or just 2c 623[a] if close enough. But if you forget you get decent oki vs them off 623[a] dashup jump up j.c and you can drift to make it ambiguous.
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Offline TrueGunnerShadow

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Re: Catsuki help thread
« Reply #59 on: April 14, 2012, 06:38:44 PM »
I think you have the delay the 623[A] after 3C in order to get that uppercut to Ries and Kouma. I'll tell you it's a pain.

Slight delay i think.

I got one question.
I have a problem connecting 2[C], 2C

2C,3C,623[A],8j.[C],delay till you almost touch the ground, 9sj.[C],land,5[C],2[C],2C,3C,(623[A],421A).

Is there like specific timing or something?

EDIT: I don't know if you guys don't know this but the timing of ( 3C > delay 623[A] ) link is different with Kouma and Riesbyfe. Just showing you what I mean by that.
http://www.youtube.com/watch?v=rq1_NqvLCxo

2nd EDIT: You really don't need to delay 623[A].
Like Tempered Said, you can do 2C > 623[A], or you can get that right spacing between Satsuki and Riesbyfe (not Kouma).
Well....Maybe Kouma.
http://www.youtube.com/watch?v=vEhGcA6t8dM
« Last Edit: April 16, 2012, 07:42:08 PM by TrueGunnerShadow »
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Offline noradseven

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Re: Catsuki help thread
« Reply #60 on: May 07, 2012, 08:35:40 AM »
I got one question.
I have a problem connecting 2[C], 2C

2C,3C,623[A],8j.[C],delay till you almost touch the ground, 9sj.[C],land,5[C],2[C],2C,3C,(623[A],421A).

Is there like specific timing or something?

Yeah it is wonky on some characters, if you think you might drop it just don't do it.

Offline TheMaster_Rahl

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Re: Catsuki help thread
« Reply #61 on: May 07, 2012, 10:09:16 AM »
I got one question.
I have a problem connecting 2[C], 2C

2C,3C,623[A],8j.[C],delay till you almost touch the ground, 9sj.[C],land,5[C],2[C],2C,3C,(623[A],421A).

Is there like specific timing or something?

Yeah it is wonky on some characters, if you think you might drop it just don't do it.
Like he said, I pretty sure it's char specific. Also, the link can change depending on the BEjC>BEjC timing. Been a while since I messed with this combo, but I wana say that there is a sweet spot where delay between the 2 BEjCs will work for BE2C 2C, and a sweet spot where almost no delay will work, but in between the sweet spots the link will fail.

Offline Waddle

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Re: Catsuki help thread
« Reply #62 on: May 10, 2012, 02:53:56 AM »
key is getting last hit of BE2c to connect for untechable knockdown. you can get away with connecting just the last one or two hits instead of trying to get all three

Offline Epilogue

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Re: Catsuki help thread
« Reply #63 on: May 29, 2012, 11:09:26 AM »
So I've been trying to learn Satsuki and have a few questions.

I adjusted the bnb to make it easier, after 2nd j[C], land 5[C] 2[C] 3C 421A
Am I messing up anything here/missing sone easy damage etc? And what moves  hard knockdown?

Also I'm kind of confused starting combos with 2C, feels unnatural. Are there any like typical 2A start into 623 launcher?

Finally, how much damage should these combos be doing? They feel extremely weak for their execution.

Offline Sashi

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Re: Catsuki help thread
« Reply #64 on: May 29, 2012, 12:02:35 PM »
For the most part, you can just do 2A5B2C and go from there. You'll want to end in ExBite, 623C or 421s. Or 3C, I guess (Why you do this?). Damage is generic Melty combo damage. 4k+ ish.
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Offline noradseven

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Re: Catsuki help thread
« Reply #65 on: June 26, 2012, 08:44:16 AM »
So I've been trying to learn Satsuki and have a few questions.

I adjusted the bnb to make it easier, after 2nd j[C], land 5[C] 2[C] 3C 421A
Am I messing up anything here/missing sone easy damage etc? And what moves  hard knockdown?

Also I'm kind of confused starting combos with 2C, feels unnatural. Are there any like typical 2A start into 623 launcher?

Finally, how much damage should these combos be doing? They feel extremely weak for their execution.

5B,5C,3C is a good non 2C starter and I honestly recommend doing this against Kouma/Reis until your confident.  Don't worry about omiting the second 2C after 2[C] I do that, I see jp players doing that, having 100% consistancy on setting up and executing your oki is wayyy more important.  Something else I might want to point out is practice with air/ground teching on random and if you drop a combo anywhere punish it.  Most of the time I drop a combo I'm able to reset it to the point where sometimes I'm able to get invalid combos because of the reset threat.

As far as damage Satsuki is very much a "vortex" style character where everything she does leads to stupid mixups which often lead to more damage.  So while her damage is 4k, nailing a single combo tends to lead to more combos.

Offline Axis

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Re: Catsuki help thread
« Reply #66 on: June 28, 2012, 07:35:15 AM »
I did record a FT5 set with Brandino but I don't think it should be posted here.
I reviewed it and realized I had plenty of flaws to work out so all is good.

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Isn't it sad...Sacchin.

Offline noradseven

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Re: Catsuki help thread
« Reply #67 on: June 29, 2012, 11:54:25 AM »
I did record a FT5 set with Brandino but I don't think it should be posted here.
I reviewed it and realized I had plenty of flaws to work out so all is good.

How well you did against Brandino is a linear chart to how salty he is.  FT5 isn't much,  know I lost a match or two the first time I fought black key/command throw to him just derpin around  :psyduck:...well not to mention I wasn't as good  :V

Offline Axis

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Re: Catsuki help thread
« Reply #68 on: June 30, 2012, 07:10:34 AM »
I did record a FT5 set with Brandino but I don't think it should be posted here.
I reviewed it and realized I had plenty of flaws to work out so all is good.

How well you did against Brandino is a linear chart to how salty he is.  FT5 isn't much,  know I lost a match or two the first time I fought black key/command throw to him just derpin around  :psyduck:...well not to mention I wasn't as good  :V

I can actually hold my own a bit against Brandino.
It's his play style and my lack of knowledge that gets me killed.
I do ok against Shardz but he doesn't play much anymore.
A life filled with unrequited love and tragedy.
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Isn't it sad...Sacchin.

Offline Axis

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Re: Catsuki help thread
« Reply #69 on: July 18, 2012, 04:56:12 PM »
Does the 421A/B corner loop still work in the corner?
I haven't been able to do it since post 1.4 patch.
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Isn't it sad...Sacchin.

Offline Sashi

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Re: Catsuki help thread
« Reply #70 on: July 29, 2012, 03:37:47 AM »
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Offline TrueGunnerShadow

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Re: Catsuki help thread
« Reply #71 on: September 27, 2012, 10:13:17 PM »
Does the 421A/B corner loop still work in the corner?
I haven't been able to do it since post 1.4 patch.

I manage to do 2 reps on 1.4.
After the second 421A/B, you can't pick them up with 2C or anything.
Tested on Ciel.
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Offline TrueGunnerShadow

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Re: Catsuki help thread
« Reply #72 on: December 30, 2012, 02:38:59 PM »
I don't know if this was old news or is this something new?
But I was messing around with C-Satsuki a bit and doing 214A Whiff Crossunder from a 5B OTG.
http://t.co/bWMWhua8

It looks like she's on the safe side. IF you look at the end, you see that you can poke them with 5A before he recovers.
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Offline GoogleMuffin

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Re: Catsuki help thread
« Reply #73 on: April 04, 2013, 04:36:30 PM »
For the 496 do you have to go to neutral between each inputs?

Ex.) 45956

Offline Sashi

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Re: Catsuki help thread
« Reply #74 on: April 04, 2013, 05:36:37 PM »
You need to return to neutral once some time during the entire motion. Don't think you have to do it between each input.

EDIT: Thinking it through, 4956 is the most reasonable input.
« Last Edit: April 04, 2013, 05:48:10 PM by Sacchin 22A »
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