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Author Topic: Sacchin Actress Again  (Read 20976 times)

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Offline Abstract Nonsense

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Sacchin Actress Again
« on: October 23, 2008, 09:48:31 PM »
So yeah, we don't have this thread yet. Whywhywhy? Anyways, I don't know much about the  MBAA Sacchins*. Just that 214a is buffed, she's pressure and damage based with crazy combos, and is probably going to get nerfed in the next patch. Also, her only real 4way oki is now off of 623C sjdj. This is all I know. More stuff would be nice.


*Too busy netplaying.  :-[
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #1 on: October 23, 2008, 10:23:05 PM »
According to almost every Japanese tier list so far, Sacchin is the worst character in the game.

Offline Abstract Nonsense

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Re: Sacchin Actress Again
« Reply #2 on: October 23, 2008, 11:05:28 PM »
According to almost every Japanese tier list so far, Sacchin is the worst character in the game.


 :emo:

I hope you are telling lies.

FMOON SACCHIN HAS ACTUAL GRAPPLE OPTIONS AND A REAL DASH. TAKE HEART MY MINISKIRTED BRETHEREN. ALL IS NOT LOST. EVEN WITHOUT OUR COVETED OKI WE SHALL BE MEDIOCRE!

Oh! Is j[C] air hit untechable, and if so how long are they down for? I think I have an idea.
« Last Edit: October 24, 2008, 01:30:44 PM by Boxbot »
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline noradseven

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Re: Sacchin Actress Again
« Reply #3 on: October 24, 2008, 01:49:33 PM »
According to almost every Japanese tier list so far, Sacchin is the worst character in the game.

W.Len and neko arcs are techically characters.

Offline ಠ_ಠ Dizzynecro

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Re: Sacchin Actress Again
« Reply #4 on: October 28, 2008, 09:13:12 PM »
According to almost every Japanese tier list so far, Sacchin is the worst character in the game.

W.Len and neko arcs are techically characters.
:'(

By the way, Are Melty Blood and Melty Bread different games?

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #5 on: November 03, 2008, 02:02:38 AM »
Played a bit of Full Moon Sacchin today.

-DASH IS COMPLETELY CANCELLABLE.
-That uppercut thing is 623[A]. This makes that bnb people do this:

(j.C) 2A 5B (5C?) 2C 3C 623[A] j.[C] j.[C] dash 2C 3C 623[A] 421A/B

-Full moon's new 22A/B/C are very fast and have good range. 22C is much more consistent about beating out things than her old 22C.
-Her 214A can now be held. There's no spark, but you can delay it for a second. If held for long enough, she stops the attack. This is her "fake 214B" that we've seen in videos.

She looks solid. Crescent and full are pretty similar, only real differences are in their 5C and 22. Full moon's 5C looks like it has less combo use, but I don't know. Because of changed gravity, the timing on j.C feels really weird now. You have to do it earlier than you're used to doing it or it'll whiff since she falls so much faster. No more really close to ground j.Cs. No more airthrow blah blah blah mixups. Sacchin C needs to do the ghetto 623C mixups, Sacchin F can be more focused on guard break. 22B is a safe blockstring ender and 5[C] hurts guard quite a bit.

Offline Alfonse

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Re: Sacchin Actress Again
« Reply #6 on: November 03, 2008, 03:48:20 AM »
Her signature move is now the double bounce to corner rapefest courtesy of said BNB.  :psyduck:
Keyboard crusher who couldn't pull off a proper BNB.

Offline Abstract Nonsense

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Re: Sacchin Actress Again
« Reply #7 on: November 05, 2008, 12:44:17 PM »
Her signature move is now the double bounce to corner rapefest courtesy of said BNB.  :psyduck:

Is that still going to be in the game after the update? It seems like something they'd be keen on removing.

 :emo:
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #8 on: November 08, 2008, 05:31:06 PM »

Offline Abstract Nonsense

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Re: Sacchin Actress Again
« Reply #9 on: November 10, 2008, 12:54:16 AM »

My contribution:
http://ultima66.googlepages.com/IKUYOIKUYOEEEEE.mp3

Now someone kill me for doing that.  :emo:

Are you actually some sort of tropical bird with a terminal illness?
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #10 on: November 30, 2008, 09:01:27 PM »
Played a little crescent and full Sacchin today.

Crescent:
-Superjumps now don't make you "glide" any more. Your horizontal velocity drops about halfway through the jump or something. 22C no longer combos into j.[C].
-22A/B no longer have as many clash frames or something. I wasn't clashing when I should have been.
-236C has that "vaccuum" effect that 623C does. It's not unblockable, same in full moon.
-You have aerial EX Bite. Lol?

Full:
-May also apply to crescent, 236C damage seems up. 236C -> AAD does like 7000 while 623C -> AAD does like 6000 or less.
-Only 236 differences are she does a jump before the attack. 236C vaccuums but isn't unblockable, as said.
-I don't know if 3C 22A/B gives any advantage, but it's the best way to end blockstrings for full moon.
-I don't know if this is also for crescent or some weird thing happened, but I did 214C at point blank and it was blocked, which caused it to cross up like Warc 623C. It also seemed like it had less recovery.
-5B has less range, but it's not as bad as I thought. Same for 2A/5A. This means using it when you normally would might whiff, but at the same time, hitting with 5B will definitely be able to go into 2C for 2 hits and bnb rather than before where you sometimes only got 1 hit off 2C at longer ranges and couldn't do anything from it.

Both:
-Dash is not FULLY cancellable, as in if you do 66B really fast you'll only dash, but the uncancellable window is under 8 frames or something really short like that. You can essentially dash attack.
-214A can no longer be jump cancelled on block.
-I still don't know why the heck 623[A] sometimes grabs them and sometimes doesn't. At least when it grabs them you get some mixup potential and maybe you can OTG like off of 623B.
-3C can't be cancelled into normals. Essentially for crescent I don't know what you should be doing off of it when it's blocked. You can't whiff it, 214A can't be jump cancelled so it's disadvantageous, 22A/B are disadvantageous, 236B is punishable, 236A/C I think are disadvantageous, 623B/C both leave you worse off than just 3C does, and 623A/[A] tend to whiff and even when they don't they're disadvantageous. For full moon you get to 22A/B as a blockstring, but I don't know what you could do for crescent. I think cancelling into 214[A] also leaves you in a bad spot, but I'm not sure. If you're playing crescent, you should make all your blockstrings end in 2C 2/5A or 5C 2/5A I think, because I don't see what leaves you safe if you 3C.

She feels a lot more painful to play than she used to. It's not just oki that's missing now, but all of her blockstrings feel weaker and take more work apparently. Crescent airdodge gives some tricks and mixups, but for full moon, if the opponent blocks well, it feels like it's much harder to push in damage without using some crazy tricks. Facing out of the corner, you can get oki off of 2A 5B 2C 3C 623[B ] 2C 3C 623C 2C 3C 421B for what's essentially the same as her old bnb. The problem is you can't control what direction you throw them and it travels much further so you can do it out of the corner. If you aren't facing out of corner all you can do is try some tricks to land j.C or 2A and do her normal 2C 3C 623[A] j.[C] j.[C] 2C 3C 623[A] 421B and hopefully prioritize off of the frame advantage. Still, it's harder to land a hit than before and she was already the worst char at doing it.

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #11 on: December 06, 2008, 09:59:07 PM »
Lol Half Moon:

-j.A has more range than full moon, it's kinda a karate chop looking thing. Don't know if it's better or worse than Crescent j.A.
-5A is shorter than Crescent, but longer than Full. 2A is same as Full, the ground poke thing, it hits low.
-5B is same as MBAC. It actually has range.
-5C is same as Full, except it's cancellable like Crescent. It's pretty nice, makes it more useful than MBAC 5C outside of combos.
-236 is different from both other styles. Instead of hopping, she does a dash. 236A is a short dash, 236B is a really long dash where she's ducking down sort of, 236C is a short dash, comes out about as fast as MBAC 236C. Her 236B looks better, since it's like as fast as her old 236B but she moves forward a lot and she doesn't get hit by high attacks. Don't know if that makes it usable though.
-623A/B/C are like MBAC. No 623A uppercut, no chargeable 623A or 623B. Probably some startup/active/recovery data was changed, but in the other two styles 623 was changed drastically, in Half it's basically the same thing.
-214A/B can't be charged. They're the same as MBAC, except you still can't jump cancel 214A on block.
-No aerial EX bite in this style. It's crescent only.
-No dunk. She shares the same number of specials as MBAC, while the other two styles got extra specials.
-22A/B is same as Full... kinda. 22A is slow while 22B is fast. I think for some characters the designers switched around commands between A/B for no good reason, like Full Kouma has the same 22A/B as MBAC I think, but for Crescent 22A is the teleport and 22B is the attack. Regardless, I think 22B is like Miyako's 22A, and same use for ending blockstrings. 22A is slower, IIRC doesn't knock down, I think it's meant to be a stagger than you can combo out of.
-She has a "rolldodge." When you do it she floats forward. Also I don't know if this is Half only or Crescent and Half but using a Dodge weakens your guard bar, though only half as much as whiffing a shield would.
-j.B and j.C act like everyone else's j.B/C. Her j.C is weaker so she does less damage in Half than with any other style, but it seems like a much better move. It doesn't groundslam in air to air, so it sort of replaces j.B CH fishing, and it's jump/dash cancellable on hit and block. Yes, this means Half Moon actually has real pressure. She can do j.C ad. j.C or j.C 2C mixups that everyone else can. And I think this applies to every style, but it feels like j.C's hitbox was adjusted to reach behind her. I was getting j.C crossups a lot more in MBAA than the extremely rare j.C crossups I got in MBAC.

So Half Moon might actually be the best style, despite it becoming just another typical character. Meh. I have fun with it. If you really want, you can do damage loops with 2C 3C 5C 623B into OTG 623C like you could in MBAC. Her bnb from videos is 2A 5B 2B 3B 214A j.BC j.BC j.throw, but I think there's ways to optimize it past that.

Offline Nightvoomer

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Re: Sacchin Actress Again
« Reply #12 on: January 23, 2009, 10:18:51 AM »
<GenericSu> actually pfhor is just one of those super anti nero guys

Offline kimjjo

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Re: Sacchin Actress Again
« Reply #13 on: January 23, 2009, 10:34:27 PM »
Satsuki mixup video http://www.youtube.com/watch?v=s1sg7yfT01k&feature=channel_page

Oh wow first update in a year, I had forgotten I even subscribed to him.

Offline Abstract Nonsense

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Re: Sacchin Actress Again
« Reply #14 on: January 29, 2009, 09:53:53 AM »
Satsuki mixup video http://www.youtube.com/watch?v=s1sg7yfT01k&feature=channel_page

Sweet! It's not as ridiculous as the old one but at least it's something.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #15 on: February 05, 2009, 07:03:01 PM »
So half moon is what it looks like. UFO has version A and I've been playing crescent again. j.[C] combo does less damage, but it's still a meterless option.

I've been messing around with old MBAC style combos, and I think you can get 4-way essentially all the time. I have to test though. 421B from behind midscreen gives the same 4-way setup as a low airthrow, but past midscreen it throws them into the corner. Coming off of 623C I've been doing 2C 5C 421B. Hopefully it's possible to do 623C dash under them as they bounce -> 421B to get the setup from anywhere. I was testing in MBAC and Sacchin has the stupid habit of doing what I would want her to do, except backwards. 66 623C if the opponent jumps over you mid dash gets read as 214C, except she's not smart enough to turn around and will punch away from the opponent unlike every other character. Also airdodge replaces 496 and has no execution requirement to do the exact same thing.

Half moon DOES have a really nice 22B. 22A is the staggered dust cloud that gives +f while 22B is the fast one that punishes a lot of things. It punishes backdashes really well since it's active for a long time and has about 1/3 screen reach.

236C has more reach also. It might have some uses, but I have no idea.
« Last Edit: February 05, 2009, 07:27:27 PM by Ultima66 »

Offline Benny1

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Re: Sacchin Actress Again
« Reply #16 on: May 23, 2009, 10:34:39 AM »
Does anybody know what H-Sacchin bnbs are?  I've seen people trying all sorts of different stuff but I'm not really sure if a consensus has been reached for what you're supposed to do.
C-Wara main, H-Warc/F-Sion alt.

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #17 on: May 23, 2009, 11:12:33 AM »
Does anybody know what H-Sacchin bnbs are?  I've seen people trying all sorts of different stuff but I'm not really sure if a consensus has been reached for what you're supposed to do.
I still use 2A 5B 2C 3C 214A j.BC j.BC j.throw or has there been a new bnb that people do now? I know I've seen a j.B land rejump combo but don't know it.

Offline Benny1

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Re: Sacchin Actress Again
« Reply #18 on: May 23, 2009, 12:57:17 PM »
It's the j.B relaunch I'm interested in.  I saw it used a bit before, but I never seen it anymore.
C-Wara main, H-Warc/F-Sion alt.

Offline MK dagawd

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Re: Sacchin Actress Again
« Reply #19 on: May 23, 2009, 06:23:55 PM »
  There is a relaunch off J.b if done really quick and correctly, its pretty neat.

Offline LordPangTong

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Re: Sacchin Actress Again
« Reply #20 on: May 31, 2009, 05:57:11 PM »
http://www.nicovideo.jp/watch/sm7205237

Wow, even if it's against V Akiha, 7.7k damage combo at 11:48  :fap:
<justzar> great anime <3

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #21 on: May 31, 2009, 06:31:22 PM »
http://www.nicovideo.jp/watch/sm7205237

Wow, even if it's against V Akiha, 7.7k damage combo at 11:48  :fap:
She could always do almost that much damage with 236C. No one uses the combo because unless you spend 200% meter you don't get both damage and oki. It's better in MBAA because her meterless bnb is actually tolerable now and it builds more meter than she used to.

Offline Masu

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Re: Sacchin Actress Again
« Reply #22 on: August 23, 2009, 09:34:29 PM »
Does anybody know what H-Sacchin bnbs are?  I've seen people trying all sorts of different stuff but I'm not really sure if a consensus has been reached for what you're supposed to do.
Uhh.....I usually just do:
2B 2C 5B 5C jb jc djc throw 3247 dmg to chaos
6AAA 5C jb jc djc throw 2789 to chaos (pathetic, but meh.)
[jC] [jC] [5C] 623C 5C jb jc djc throw 4734 to chaos

Offline Abstract Nonsense

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Re: Sacchin Actress Again
« Reply #23 on: August 23, 2009, 10:26:55 PM »
Alright, so I think I found out why people are having trouble with F Satsuki and C Satsuki's BnB. The real trick isn't getting the j[C] out early enough. I think there's actually a sort of minimum height imposed on the thing. What you want to focus on is jumping early enough when the 623[A] hit. That, for me at least, has made learning the thing much much easier.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: Sacchin Actress Again
« Reply #24 on: August 24, 2009, 01:41:33 AM »
Does anybody know what H-Sacchin bnbs are?  I've seen people trying all sorts of different stuff but I'm not really sure if a consensus has been reached for what you're supposed to do.
Uhh.....I usually just do:
2B 2C 5B 5C jb jc djc throw 3247 dmg to chaos
6AAA 5C jb jc djc throw 2789 to chaos (pathetic, but meh.)
[jC] [jC] [5C] 623C 5C jb jc djc throw 4734 to chaos
Airstrings can be pretty complicated with relaunch and stuff, but for groundstring, you should pretty much always be doing any sort of confirm into 5B (2A 5B or j.C 5B, with 2B in there if you're close enough), and then depending on distance:

-(5C) 2C 3C 214A airstring, if you're too far omit 5C, works at any range you can confirm 5B
-5C 5A 6AA 2[C] 3C 214A airstring, needs to be varied for some characters, works close enough that 5C 5A will hit

The 5A 6AA combo doesn't work for Mecha Hisui, Vakiha, and Vsion, but you can make it work simply by not charging 2C. It will do less damage, but it's still the most useful high damage combo that can be done essentially anywhere. 2A 5BC 5A 6AA 2[C] 3C 214A j.BC j.BC j.throw does over 5000 damage to Nanaya easily, and j.C 5BC 5A 6AA 2[C] 3C 214A j.BC j.BC j.throw does something like 6300 damage on Warachia. For the airstring I don't know the relaunch combo but if you have trouble landing the first j.B you can j.AC j.BC for slightly less damage but it's easier, and I know for a fact j.BC j.BC ad. j.A j.throw works for a little extra damage. Magikarp9 also says off of j.C you can do 5A 6A 5B 2A 5A 6AA 2[C] etc, but that's a lot harder to do. First combo does 4098 on Nanaya off 2A, 4673 off j.C. Second combo does 5204 off 2A, 5945 off j.C.

Also C Sacchin has this little gem in the corner:

5[C] 2[C] 2C 3C 623[A] j.[C] j.[C] 2[C] 2C 3C 623[A] 623A

Meterless combo, very likely to get confirmed because it's off an overhead, and the damage is insane. This combo breaks 7000 damage on Vakiha, and around 6000 damage on most characters. It's also ridiculously hard to time the 2[C] 2Cs, so get practicing. The good thing though is that it's really easy to fake the overhead and just do 5{C} 2C and go into bnb off the 2C. Obviously the 623[A] 623A can be replaced by 623[A] 623C or 623[A] 421A/B if you want.