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Author Topic: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread  (Read 7858 times)

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Offline AARP|ZTB

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[MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« on: June 05, 2011, 05:54:09 AM »
http://www.nicovideo.jp/watch/sm14634589

Long match set showing off a lot of what C.Saki has to work with in the update. Players are: T.I. (H-Shiki) vs Hofu(?) (C.Saki)

http://www.nicovideo.jp/watch/sm14634545 (more)

http://www.nicovideo.jp/watch/sm14634470 (even more)


Notable Buffs

214A/B
Improved recovery. 214A>5C is now comboable. Combo potential for 214B is assumed as well.

Walking Speed
Significantly increased. Appears to be on par with Miyako's walking speed.

j214
-Double jump allowed after performing j214.
-This attack will also launch downed target on otg hit. As a result, combo potential is increased allowing for longer and more damaging combos as well as carrying target further distances.
-More hitstun (or possibly improved landing recovery) (speculation). Again, combo potential is increased

BEj.C / j.[C] Faster (speculation)
Not sure how this works now but the conditions for landing BEJC in combos doesnt seem to be dependent on number of hits prior to executing the attack now. Maybe jC has more hit stun (allowing BEJC to connect easier) or BEJC may have possibly been sped up.

236C
Launches on OTG hit

2C (speculation)
Sweep "appears to be" faster







Please post any new vids, specualtion or findings for discussion. (Also, stayfuckingfree for not being able to touch this game  :emo:)
« Last Edit: June 05, 2011, 03:30:15 PM by 5K>BLOWUP »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Shiki

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #1 on: June 05, 2011, 09:23:44 AM »
She's finally becoming a real character. Give her more buffs.

In the first video, I noticed that command grab comes out faster now as well as the 22 series have less recovery.

I'll get to watching the other two in a bit.

Offline fiendmaw

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #2 on: June 05, 2011, 01:34:30 PM »
You forgot the improved proration on her command grab.
Best Nanaya in YouTube.

Offline AARP|ZTB

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #3 on: June 05, 2011, 03:27:19 PM »
I only posted what I was able to observe through the game play. Unfortunately, I am unable to see data such as attack speed (w/o hard evidence), +f on normals or proration of attacks through just observation alone. What's your secret?

She's finally becoming a real character. Give her more buffs.

In the first video, I noticed that command grab comes out faster now as well as the 22 series have less recovery.
Which 22? Setting the pit and recovering or igniting the pit then recovering?
« Last Edit: June 05, 2011, 03:32:29 PM by 5K>BLOWUP »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline fiendmaw

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #4 on: June 05, 2011, 09:45:38 PM »
Proration is very easy to determine,because you have numbers such as damage to base it on.  :teach:
I found her bnb after a command throw to be abnormaly high,often passing 2.5k in a match enviroment.
Best Nanaya in YouTube.

Offline Shiki

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #5 on: June 06, 2011, 05:03:28 AM »
Setting the pit and recovering. Command grab is looking really legit now too.

Offline ShardZ

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #6 on: October 27, 2011, 05:35:30 PM »
Bump - Noticing any changes for 1.07?  Thinking her damage might be a bit lower but otherwise she looks like more or less the same beast she was in 1.05.

Offline Kirah

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« Last Edit: December 22, 2011, 08:46:38 PM by o}HellRose{o »

Offline noradseven

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #8 on: December 30, 2011, 10:19:24 AM »
The wiki seems mad outdated is this her current Go to BnB?

5B2B6B5C2C6C,214A,j.BC,dj.[C],whiff j.A,right before landing j.214A,land j.ABC,(dj.ABC),throw

What are some of her crazier meter using BnBs as well?

Offline koun

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #9 on: January 03, 2012, 12:44:44 PM »
I posted some mid-screen overhead combos and some other stuff on the wiki, if anyone has time can you double check to make sure everything is good.


Offline DrgnAK

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #10 on: January 07, 2012, 10:09:52 AM »
Quote
5[C] 2C 2A (whiff) dash 214A j.ABC(possible to j.BC but j.ABC is more stable) j.B 9 j.[C] j.A (whiff) j.214A (land) dash 214A j.BC j.[C] j.A (whiff) j.22A/C
How do you get the j.214A after j.[C] in this combo? I use up the otg relaunch with 5[C] 2C 2A (whiff) dash 214A.

The combo I use after a 5[C] mid-screen is:
Quote
5[C] 2C TK j.214B IAD j.[C] j.AAB (land) j.BC j.[C] j.22A/C

Tested to work on Nanaya, VSion, and WLen, and carries to the corner.

Offline Benny1

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #11 on: January 07, 2012, 10:17:06 AM »
Quote
5[C] 2C 2A (whiff) dash 214A j.ABC(possible to j.BC but j.ABC is more stable) j.B 9 j.[C] j.A (whiff) j.214A (land) dash 214A j.BC j.[C] j.A (whiff) j.22A/C
How do you get the j.214A after j.[C] in this combo? I use up the otg relaunch with 5[C] 2C 2A (whiff) dash 214A.

Just looking at it, that combo shouldn't work.  BE5C is your first 'slam', landing after 2C is your second, and landing from j.BE5C is your last one.  Shouldn't be able to combo past that.
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Offline DrgnAK

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #12 on: January 07, 2012, 02:27:37 PM »
Oh, so that's how it works.

Offline koun

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #13 on: January 14, 2012, 05:15:21 PM »
Quote
5[C] 2C 2A (whiff) dash 214A j.ABC(possible to j.BC but j.ABC is more stable) j.B 9 j.[C] j.A (whiff) j.214A (land) dash 214A j.BC j.[C] j.A (whiff) j.22A/C
How do you get the j.214A after j.[C] in this combo? I use up the otg relaunch with 5[C] 2C 2A (whiff) dash 214A.

Just looking at it, that combo shouldn't work.  BE5C is your first 'slam', landing after 2C is your second, and landing from j.BE5C is your last one.  Shouldn't be able to combo past that.

Yea lol. I don't what i was thinking there..that was just me messing up sorry and thanks.

Quote
5[C] 2C 2A (whiff) dash 214A j.ABC(possible to j.BC but j.ABC is more stable) j.B 9 j.[C] j.A (whiff) j.214A (land) dash 214A j.BC j.[C] j.A (whiff) j.22A/C
How do you get the j.214A after j.[C] in this combo? I use up the otg relaunch with 5[C] 2C 2A (whiff) dash 214A.

The combo I use after a 5[C] mid-screen is:
Quote
5[C] 2C TK j.214B IAD j.[C] j.AAB (land) j.BC j.[C] j.22A/C

Tested to work on Nanaya, VSion, and WLen, and carries to the corner.

I added that combo to wiki now. That is a really good one but do have any tips for getting IAD j.[C]?

Offline DrgnAK

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Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« Reply #14 on: January 15, 2012, 08:14:26 PM »
http://www.youtube.com/watch?v=tDuvVpSQkjM

I do 96A+B after TK j.214B for the IAD. Just find the timing for a double jump after TK j.214b and it'll be pretty easy to land j.[C] afterwards.