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Atlas Academy => Melty Blood: Current Code => Seifuku Akiha => : Synthesis February 04, 2012, 10:18:36 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Synthesis February 04, 2012, 10:18:36 PM
Hi guys! Thought we could use an updated version for C-S.Akiha. Let's discuss mixups from 22[C], possible blockstrings, etc...

22C ender is pretty standard, but if you don't have the meter and are in the corner, do 22A. For just out of the corner, 22B etc..... here are some oki/mixups/combos from that;

22C (hits) j.C dj.[C] j.A(whiff) j.214A land tk.214A 9C land j.BC dj.[C] Oki
- Decent damage. Resets into the oki. You can alter the combo based on the height of the enemy.

Enemy in corner: Command Throw (pillars auto-activate) slight delay j.BC 8[C] j.A(whiff) xxxx etc....
- This combo should put the opponent right back into the corner after a command throw. Does good damage and is pretty useful. If there are no pillars, just do 2AB 5B 6B 5C 2C 6C 214A bnb. Carries corner to corner after a command throw. Very good.

Using j.[C] seems to be a decent move to use to start mixup, but needs more testing.

tk.214 series is good for zoning, as you can jump cancel it on command to hit confirm into combos or to block if the enemy jumps in on you.

More to come.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: uberdeluxe March 11, 2012, 06:37:42 PM
I guess I could post this here...

I haven't really experimented around too much with S.Akiha, but I found a meterless combo that works anywhere that does more than the one posted on the Mizuumi wiki page, that ends with a j.[C] for oki:

5B 2B 6B 6C 2C 5C 214A j.b j.c dj j.[C]; 3782 damage on tohno shiki (the one on mizuumi only does 3391)

So yea... There is probably an even more damaging version possible, I've only played around with her for a few hours.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Remzi March 11, 2012, 06:53:53 PM
Standard combo has been like 5B 2B 6B 5C 2C 6C 214A j.BC dj.[C]A 214A (land) 5C j.BC dj.[C] 22A 22[A] for a while now. Does like 3K off grab too iirc.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: uberdeluxe March 11, 2012, 06:57:38 PM
Oh sweet thanks, it's hard to find info for this game :/
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Remzi March 11, 2012, 07:30:39 PM
Oh sweet thanks, it's hard to find info for this game :/
Eh.

Also, you can fuzzy with IAD j.C dj.C (small delay) AB (land) 5B -> stuff. It's pretty good.
Off 5[C], which is her only actual ground overhead, do 2C tk.214A/B (A for corner, B for midscreen) dj.66[C]AAB (land) j.BC dj.[C] 22A 22[A]
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: uberdeluxe March 14, 2012, 05:54:32 PM
In these combos, the 22A 22[A] isn't supposed to actually combo right? It's just for oki?
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Rokunaya March 14, 2012, 06:15:06 PM
Things not noted in here that I've noticed and are overall useful:

Pressing D ontop of your pits [22x] sets them off.

6321[4] C very slight delay on C, useful oki, blocks mid 2A's, blocks dps, loses to low 2A's and jumps

tk 214A i.ad jc with proper spacing [corner for example] is forced blockstun

A > D reverse beats [?]

She can still OS moderate speed heats, the OS is 2A 5A 5B+D


I'll write stuff up, but I haven't labbed her enough yet. She's a very fun and interesting character.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Rokunaya March 15, 2012, 09:22:38 AM
Also, you can fuzzy with IAD j.C dj.C (small delay) AB (land) 5B -> stuff. It's pretty good.

This fuzzy doesn't work, since for a fuzzy you need the followups after the normal to hit crouchers. In this case, the second jc hits high, but there's no way to hit a crouching opponent afterwards, even with ja or jb. If there is, it simply is too hard. You CAN do this with pits, though....
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Remzi March 15, 2012, 11:40:31 AM
This fuzzy doesn't work, since for a fuzzy you need the followups after the normal to hit crouchers. In this case, the second jc hits high, but there's no way to hit a crouching opponent afterwards, even with ja or jb. If there is, it simply is too hard. You CAN do this with pits, though....
Thought I tested it against a crouching enemy with it. I'll try to retest it later on.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Shion March 16, 2012, 12:37:05 AM
So what do you guys do when the enemy disrespects your pit and attempts to jump out? Obviously they get hit, but it launches them up so far I can't get a combo in. Best I can do is hit an air normal or two, but additional hits from the pillar (when I ignited with 22[C]) prevent me from running the standard aircombo into j[C].

: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Synthesis March 16, 2012, 10:31:37 AM
Time your pillars to be meaty. They shouldn't be able to jump, and if they do they are caught on jump startup and the pillar hits as if they were just standing, so the standard airstring into OTG relaunch into oki reset. Just practice having the pillar hit meaty. ^_^ and be prepared to react to a possible pillar hit so you can confirm.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: LivingShadow May 09, 2012, 10:12:20 AM
About 6k with 100% meter for a 236c extension.

http://www.youtube.com/watch?v=V0JgSijkjI4#t=29m17s
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi May 09, 2012, 11:24:59 AM
Got me hyped and it turned out it was against Hime. Antihype.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: VanDarkholme May 09, 2012, 12:15:23 PM
Antihype indeed, wanted to pick her up untill I noticed it was against hime  :(
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: LivingShadow May 09, 2012, 01:54:14 PM
Still ends up as about 5k against Kouma. Better than a basic at least.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Synthesis June 01, 2012, 08:23:58 PM
It's not bad. If you've got the meter to spare, might as well do it. She build 115+ meter for a bnb, anyway.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: LordPangTong July 05, 2012, 05:29:30 AM
http://www.nicovideo.jp/watch/sm18268886

lmaoo @ 16:37
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: grey-thaumaturgy March 23, 2013, 05:57:12 AM
can somebody give me some example's of some basic pressure and frametraps as S-akiha so i know what to do as her after doing some oki. what is her better relaunch combo 214a jbc j[c], TK214a IAD jc jbc j[c] or TK214a IAD j[c]aad jbc j[c]?
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi March 23, 2013, 10:37:49 AM
Make your own frame traps. Just go from normal to normal. Which normals? Any of them. :v You have 8 level 2+ normals, so just do whatever and it'll still work. From most ranges 214 and 236 can work as frame traps too.

Like after a j.[C]? Whiff j.A j.214A TK214A dj9.C land j.BC dj.[C] is what I usually see
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: grey-thaumaturgy March 24, 2013, 05:41:39 AM
8 level 2+ normals? and do you know where the framedata is? i think that would help me a lot on making my own frame traps.
sorry for my ignorance
also i think that doing jc 5a is a good mixup since i can also do jcb 5a but if there are any better could you tell me?
also when should i do TK214a in a blockstring? i don't want the opponent to be able to mash out or escape.
sorry for asking so many questions  :(
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi March 24, 2013, 06:35:49 AM
Level 2+ normals (mainly B and C for other characters) have longer blockstun and must be shielded correctly. Like you can shield HWara 2A crouching or standing, but CSei 2A, you must shield low.

Frames are here (http://www24.atwiki.jp/seifukuakiha/pages/22.html).

発生 is startup, 持続 is active, 威力 is damage (yellow(red)), ゲージ is meter gain, 硬直さ is advantage on block, 上書き is proration, and 下段 is low, 上段 is mid, and 中段 is high (lol 2D vs 3D notation).
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: ❀Mote Of Dust❀ April 26, 2013, 09:56:09 AM
Hey everyone, new to this game, and only had one choice of character, seifuku akiha ( tsundere and school uniform, i think yes ). I have been reading guides on fighting games, and watching some of the tutorial videos from Rokunaya, and he was talking about reversals. He kept it pretty general since he was just showing examples with Shiki. I assume SAkiha's only reversals are back dashing and her going into heat  :nyoro: since it doesn't appear she has any form of dp.

Once again, sorry for the dumb questions, just figured I'd rather look like an idiot now to know for sure, to win later :P
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu April 26, 2013, 04:17:41 PM
I assume SAkiha's only reversals are back dashing and her going into heat  :nyoro: since it doesn't appear she has any form of dp.
I don't know anything about this moon, but it's general knowledge that her 623C is one of the cutest better DPs in this game, and can beat out almost every reversal in this game save a few. Costs meter though. A and B version don't have the invul nor the cute tsundere phrase.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi April 26, 2013, 08:18:34 PM
623C is one of the most invulnerable dps, but it's vulnerable to normal throws. So if someone reads that you're doing a 623C, they can do something like 2A 6E 2A option select as oki and throw you if you 623C (2A whiff, forward throw) or frame trap (2A 5A 2A) if you don't. Probably. Haven't checked if it works, but I'd think it would.

EDIT: Works. :v
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Tonberry April 26, 2013, 09:07:22 PM
You can also do meaty 2a and shield it on reaction to superflash for a better punish than throw.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: TheMaster_Rahl April 26, 2013, 09:26:43 PM
You can also do meaty 2a and shield it on reaction to superflash for a better punish than throw.
I'm pretty sure I remember that they increased start-up on it, but I can't remember if it's before or after the super flash. I don't think you used to be able to throw her out of it in PS2.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: HQ-Zero April 26, 2013, 10:17:19 PM
I'm surprised this hasn't been posted here yet.
http://www.youtube.com/watch?v=_ubvtbXhRd8
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu April 27, 2013, 11:55:36 AM
You can also do meaty 2a and shield it on reaction to superflash for a better punish than throw.
Ouch guys. Just saying it was a form of DP, to answer the original question. Of course all DPs can be baited. Maybe I should've worded it differently.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Synthesis May 02, 2013, 04:32:41 PM
I'm surprised this hasn't been posted here yet.
http://www.youtube.com/watch?v=_ubvtbXhRd8

Almost all of that is sub-optimal. You only need one combo with this bitch. Seriously.

And you should never end with airthrow.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu September 05, 2013, 10:29:12 AM
She's a very fun and interesting character.
You only need one combo with this bitch. Seriously.
Not saying that combos equal fun, but is there any other reason to play this character other than wanting to win very badly?
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi September 05, 2013, 10:40:19 AM
You want to annoy the other person, but not enough to play Nero.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Dusk Thanatos September 05, 2013, 10:45:52 AM
Not saying that combos equal fun, but is there any other reason to play this character other than wanting to win very badly?

The character feels pretty good without being clunky, imo. It's one of those things where you can press buttons, do specials, and feel like everything's got some power behind it. CS1 Litchi was like this to me, too.

And you could play this chara because you like Akiha, or maybe you like seifuku, or MAYBE EVEN AKIHA IN SEIFUKU. People don't always have gameplay reasons for playing X chara.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: KFL September 05, 2013, 10:52:44 AM
I play this character for the effortless corner carry into unblockable oki. Also for the command grab that you can get a full combo off of. Spamming tk 214 during neutral/ pressure is pretty fun too.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu September 05, 2013, 01:51:50 PM
CS1 Litchi was like this to me, too.

No one liked playing against a good Litchi in CS1. If you were a reputable Litchi, you got booted from every room on netplay. And you get nerfed hard in the next patch.
And you could play this chara because you like Akiha, or maybe you like seifuku, or MAYBE EVEN AKIHA IN SEIFUKU. People don't always have gameplay reasons for playing X chara.
This is literally the only reason I'm still making you guys listen to my character loyalty bullshit.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi September 05, 2013, 01:57:44 PM
No one likes CSei either.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Dusk Thanatos September 05, 2013, 02:07:32 PM
Hey, better than C-Roa. Least I don't block for twenty seconds before I get hit  :laffo:
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Tonberry September 05, 2013, 10:58:07 PM
Fuck CSei. No effort, pure scumbag character. At least CRoa is work.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu September 06, 2013, 09:39:17 AM
No one likes CSei either.
That's what I thought.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu September 07, 2013, 01:57:02 PM
http://www.youtube.com/watch?v=SqJ5d0_zMxs

"A high level Japanese Melty Blood player takes some of his time to show everyone how to properly play Crescent Akiha Seifuku. He was also kind enough to include several setups, mixups, and situation analysis. Here's to helping the struggling c-sei players out there.

Taken from: http://www.nicovideo.jp/watch/sm20789721"
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Sashi September 07, 2013, 02:02:01 PM
Yep. That shit shouldn't be jump cancelable on whiff.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: hipikachu September 15, 2013, 12:35:27 PM
She must need it. Japan said so.
: Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
: Cristu May 06, 2014, 12:56:29 PM
Still ends up as about 5k against Kouma. Better than a basic at least.

Try this new variation, 5146 on Kouma WITH 2A STARTER METERLESS! Damage comparation with the standard combo.

https://www.youtube.com/watch?v=wZ0IJtUvmu4