hentai
When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: H-Seifuku 1.07  (Read 20773 times)

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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #25 on: April 25, 2013, 11:32:13 AM »
Hahaha, gotta be near point blank for it to work right. Sad thing is, it wouldn't even take a lot to make her good. Make 214s work like HAkiha's j.236s with no minimum activation delay. Instantly high tier.
4evar low-tier hero. Just wondering, is she like lol BBCSEX Tsubaki or is she just overshadowed by the(?) best character in the game, who happens to be a hax ver of her?

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #26 on: April 25, 2013, 11:51:16 AM »
You can win with any character in Melty. It's not like you're playing at top-level anyways. When you lose, though, you'll know why.

Also Tsubaki is fine. 2k from optimal confirm is moe.
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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #27 on: April 25, 2013, 01:06:48 PM »
You can win with any character in Melty. It's not like you're playing at top-level anyways. When you lose, though, you'll know why.
Obviously. I wouldn't be playing H-Seifuku otherwise. Or this game, for all that matters.
Also Tsubaki is fine. 2k from optimal confirm is moe.
It's not fine  :'( Ragna 5B OP. Witness the salty tears streaming down my face.
EDIT: And you need 50 heat to combo off her optimum starter T_T
« Last Edit: April 25, 2013, 03:33:37 PM by hipikachu »

Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #28 on: April 27, 2013, 11:57:25 AM »
Just to stay on topic:
https://www.youtube.com/watch?v=5rK91-q-GfA
Aside from damage values, this should all still be applicable.

Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #29 on: April 30, 2013, 01:05:29 PM »
Forgive the triple post:
http://www.youtube.com/watch?v=i9TopSN6pls
Amazingly helpful for the one person on Earth who would even bother trying to pick up this character.

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #30 on: April 30, 2013, 01:39:06 PM »
Honestly, I'm watching it and thinking, "Why wouldn't I just do the normal combo in this situation?" As for the airthrow combo, land 2C 5C(2) 6B j.BC dj.[C]A214 does more and gives oki. 2C 5C(2) j.ABC dj.[C]A214 is probably better, actually. Don't know the optimal combos. :v
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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #31 on: May 02, 2013, 11:44:41 AM »
Well, it is a tutorial meant for beginners. Besides, j.[C] occasionally gets kinda finicky after long ground strings followed into 6AA>22B>2C. Not exactly optimal proration string, but it's all we got. I personally like 2C>5C>6B>j.BC as opposed to 2C>5C>j.ABC. Wee bit more proration, and + style points.

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #32 on: May 02, 2013, 12:57:45 PM »
It's fine as long as you always end in j.[C] or a kill. If you can't make a combo end with j.[C], switch to an easier, less situational combo.
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Offline mizuki

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Re: H-Seifuku 1.07
« Reply #33 on: May 09, 2013, 09:35:53 AM »
lol no matter what you do you get 4k what a joke
what the fuck is this game

Offline Sashi

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H-Seifuku 1.07
« Reply #34 on: May 09, 2013, 01:54:28 PM »
At least it's not H/F WLen damage. :v
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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #35 on: May 09, 2013, 07:10:25 PM »
lol no matter what you do you get 4k what a joke
Since when was 4k plus oki off most confirms bad? Sure we're no dishing out F-Roast Beef derp damage, but come on, a little less tsun and a bit more dere can't hurt anyone  :gonk:

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #36 on: August 04, 2013, 09:26:30 AM »
Not sure. Some of what I post I get other people to test ('cause my execution is terrible) but I think this one I tested myself so I think it does work. I'm going out right now, but I'll check when I get back.
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Offline mizuki

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Re: H-Seifuku 1.07
« Reply #37 on: August 04, 2013, 11:47:50 AM »
It's like a 1 frame link or something lol I couldn't get it consistently.
what the fuck is this game

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #38 on: August 04, 2013, 03:53:15 PM »
I guess it does work, then. :v
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Offline Tonberry

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Re: H-Seifuku 1.07
« Reply #39 on: August 21, 2013, 11:47:33 PM »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #40 on: August 22, 2013, 09:23:26 AM »
Oh, man, that's way easier than my shitty combos. I knew you could do the IAD thing, but didn't realize you could get so much off of it.
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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #41 on: September 01, 2013, 06:19:54 PM »
Wait, does C-Seifuku have anything like this? Forgive me, but I'm still trying to justify using this character over her.

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #42 on: September 01, 2013, 07:05:30 PM »
CSei's combo is easier, gives better oki, and she has better chances of confirming hits into it.
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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #43 on: September 02, 2013, 08:23:49 AM »
CSei's combo is easier, gives better oki, and she has better chances of confirming hits into it.

Does...it do as much damage? Or have as much swag factor. Yeah, I'm definitely pulling straws here.

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #44 on: September 02, 2013, 09:42:16 AM »
BnB is pretty much the same damage. HSei will never actually do as much overall damage, though, 'cause CSei can confirm off of random hits really really easily with her 214s. Plus, HSei will never have as much meter to throw around.
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Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #45 on: September 02, 2013, 06:54:09 PM »
You guys are seriously shitting all over my poop party.   :emo:

Offline Dusk Thanatos

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Re: H-Seifuku 1.07
« Reply #46 on: September 03, 2013, 09:36:16 AM »
Quote from: Butterfree
But that's already been said. Just play with her and maybe you'll find some new tech with her. Honestly, playing with a "try-hard" character will make you so much better at fighting games if you stick with it, because once you see the greener pastures, you'll be ready to abuse them.

I honestly don't know if I agree with this. If you play with subpar tools all the time, that's what you'll learn to use, and how to work around. Bad characters have a heavy reliance on using gimmicks to win, too, which -isn't- what you want to have as a foundation for your play -- even if you want to be able to have a few back pocket gimmicks, you don't want to be nothing but those gimmicks. You can't learn solid play by playing a character who's incapable of it.

Playing CS1 Tsubaka soured me on low tier forever. It's not worth it. Mid tier+good compatibility with your character is okay, and low tier+good compatibility is fine if the tiers are really tight, but it's never worth it to play a character that's just bad. You won't learn anything except gimmicks and frustration.

Offline hipikachu

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Re: H-Seifuku 1.07
« Reply #47 on: September 03, 2013, 11:16:04 AM »
DUSKY~  :D  It's great to see you here!

But you're bringing me pretty grim news. In the end, what's H-Sei's biggest issue? Clearly startup and frame advantage are at least normal. Is it attack levels? Priority? Lack of "moving forward" normals? For Tsubaki, I can at least see Tager IB'ing her 5A into a Tager Buster, or Ragna just outright snuffing out everything.

Offline Dusk Thanatos

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Re: H-Seifuku 1.07
« Reply #48 on: September 03, 2013, 12:40:59 PM »
Alright, here's a bunch of framedisplay side-by-sides. Some of these are trivial, some of them less so. This should be all of their normals. Things with no equivalent aren't compared (6B and 6A/6AA on H-Sei are just by themselves), 5C is there twice (once for 5C v. 5C, once for 5[C] v. 5C), and j.C is there twice (once for j.C, once for j.[C]).

http://imgur.com/a/A83Jq

Also note that this obviously won't show you anything other than hitboxes for normals, so things like how stupidly better C-Sei's 236x is won't be on display.

Unfortunately, C-Sei is just has better options, end of story -- and it doesn't take finding a lot of secret tech to make that obvious. You can tell it just by pressing all the buttons each character has. The biggest problem this chara has is that C-Sei exists, and does the same shit better.

Offline Sashi

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Re: H-Seifuku 1.07
« Reply #49 on: September 03, 2013, 01:29:28 PM »
By far the biggest reason why H is worse than C is the lack of good specials. Slow activation 214s/j.214s means you have a harder time zoning and doing OTG relaunch into bnb. Lack of j.22C means you have much weaker oki. She has way better A normals and meter management too, just to rub it in.

She's not a garbage tier character, but she's a shittier, harder to use, and generally less effective character.
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