I don't know enough to be able to calculate advantage, no hitstun data.
Normals
Motion Startup Active Recovery Damage VS Damage Meter Gain Guard Level Proration
5a 5 4 12 350 200 3.5% L 75%
5b 8 4 12 700 400 7.0% L 85%
5[c] 27 4 34 1100 700 11.0% H 60%
5c 10 4 18 800 700 8.0% L, H 90%
2a 6 4 10 350 200 3.5% L 75%
2b 8 4 10 600 400 6.0% L,H 85%
2c 13 6 13 850 600 8.0% L 60%
j.a 6 4 8 300 200 3.0% L, H, A 75%
j.b 7 5 Land 600 350 6.0% H, A 90%
j.[c] 20 7 Land 1200 1000 12.0% H, A 85%
j.c 10 4 Land 800 500 8.0% H, A 85%
6b 8 4 12 550 250 10.0% L, H 100%
6c 10 4 22 500 300 5.0% L, H 80%
214d 23 4 24 500 200 10.0% L, H 100%
Throw 10 18 1500 1000
Specials
Motion Startup Active Recovery Damage VS Damage Meter Gain Guard Level Proration
214a 15+5 16 15-5 600 400 9.0% L, H 90%
214b 17+5 16 13-5 600 400 9.0% L, H 90%
214c 17+5 16 13-5 600 400 0.0% L, H 90%
62314c 6 1 33 0 0 0.0% None 35%
j.22x 16 land
22a 9 19
22b 19 18
22c 11 22
j.Activ 23
Activ 26 700 500 7.0% L, H, A 75%
623a 11+5 3 24-9 750 400 7.5% L, H 80%
623b 26+5 3 26-9 750 400 7.5% L, H 80%
623c 35+5 3 23-9 400 200 0.0% L, H 96%
236a 10+3 10 40-17 800 500 8.0% L, H, A 75%
236b 22+3 10 36-17 800 500 8.0% L, H, A 75%
236c 15+3 12 38-15 450 250 0.0% L, H, A 90%
j.236a 14+3 10 land 800 500 8.0% L, H, A 75%
j.236b 9+3 10 land 800 500 8.0% L, H, A 75%
j.236c 9+3 12 land 450 250 0.0% L, H, A 90%
j.214a 11+13 16 land 600 400 6.0% L, H 90%
j.214b 11+13 16 land 600 400 6.0% L, H 90%
j.214c 11+13 16 land 600 400 0.0% L, H 90%
AD grab 57 1 450 300 0.0% 50%
AD whiff82+23 2 48-25 1500 1200 12.0% L, H, A 100%
AAD grab57 1 550 350 0.0% 50%
AADwhiff82+23 2 48-25
All multihit attacks have active and damage listed as per hit.
I'd like to point out that the DPs and Flametowers are air unblockable.