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Atlas Academy > Shiki Nanaya

C-Nanaya Combo Thread

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hipikachu:
I hope I'm not spamming the boards, but the I'm really used to seeing these threads categorized back in Dustloop. The mod here can remove this thread if it proves to be a nuisance, or offer me a template if this looks too sloppy. Feel free to add/correct/optimize combos:
(All combos may begin off of any A or j.C starter)
(Any 2C>214A combo enders can be replaced with 2C>5BB>22C>Air Ender)
(CH = Counter Hit, AT = Air Throw, AD = Arc Drive, AAD = Another Arc Drive)
Requires 100 Meter
Requires MAX mode
Requires HEAT mode
Requires BLOOD HEAT mode

Midscreen:
2B Starter:

* (Max Range Confirm) 2B>5C>214B
* 2B>2C>5C>j.BC>j.66>j.B>sdj.BC>AT
* 2B>2C>5C>j.BC>sdj.BC>j.66>j.A>AT
* 2B>5C>2C>5BB>22C>j.BC>sdj.BC>j.66>AT
* 2B>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
* 2B>5C>2C>5BB>22C>236C>2C>214A5B Starter:

* 5BB>hjc>j.BCA>sdj.BC>j.66>AT
* 5B>5C>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
* 5B>5C>2C>2B>236C>2C>214A5[C] Starter:

* (Max Range Confirm) 5[C]>236A
* 5[C]>5B>j.BCA>sdj.BC>j.66>AT
* CH 5[C]>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
* 5[C]>236A>236C>2C>214A
* CH 5[C]>2C>5BB>22C>236C>2C>214A623B Starter:

* 623B(1)>236C>2C>214AAT Starter:

* AT>66>2C>5C>j.BCA>sdj.BC>j.66>AT
* AT>66>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>ATCorner:
2B Starter:

* 2B>5C>214B>j.22>214B>2C>214A
* 2B>5C>214B>delay j.B>land>j.BCA>sdj.BC>j.66>AT
* 2B>5C>214B>j.22>2C>5BB>22C>j.BC>sdj.BC>j.66>AT
* 2B>2C>5C>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
* 2B>5C>2C>5B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
* 2B>2C>5C>623B(1)>AD>2C>5C>j.BC>sdj.BC>j.66>AT5B Starter:

* 5B>5C>214B>j.22>214B>2C>214A
* 5B>5C>214B>delay j.B>land>j.BCA>sdj.BC>j.66>AT
* 5B>5C>214B>j.22>2C>5BB>22C>j.BC>sdj.BC>j.66>AT
* 5B>5C>2C>delay 2B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
* 5B>5C>2C>delay 2B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
* 5B>2B>2C>5C>623B(1)>AD>2C>5C>j.BC>sdj.BC>j.66>AT5[C] Starter:

* 5[C]>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
* CH 5[C]>2C>2B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT623B Starter:

* (Back to Corner) 623B(1)>41236C>214B>j.22>214B>2C>214A

Sashi:
I think it'd be more clear if you separate j.X and dj.X and label airdashes with just j.66 instead of AD to avoid ambiguity with Arc Drive.


--- Quote ---(Any 2C>214A combo enders can be replaced with 2C>5C>j.BC>j.BC>AT)
--- End quote ---
This should be 2C 5C 22C, 'cause you can't jump cancel 5C if you've already jump canceled a ground move.

Aerial combos vary depending on conditions.

j.BC sdj.BC Airthrow is the generic one.
j.BCA sdj.BC Airthrow is the stable one. (This one is important.)
j.BC j.66B dj.BC Airthrow is a damage variant off when the opponent is lower.
j.ABC sdj.BC Airthrow is if you're not sure you'll make it in time with the jump or they're high.

Should also check this out.

hipikachu:
Wow, thanks for the help! Now, onto grinding that Moonspeak...

Sashi:
ダッシュ is dash.
投げ is throw.
エリアル is aerial.
ディレイ is delay.
派生 is the optional component.
七夜(縦) is the close version (sideswitch launcher) of Nanaya's 214B.
七夜(横) is the far version (wallslam) of Nanaya's 214B.
水月 is Nanaya's 22.
画面端 is corner.
画面中央 is midscreen.
各種 is whatever.
拾い is pick up.
急降下 is fastfall.
八点 is his 236.
六兎 is his 623.
八穿 is his 214A.
BE is Blowback Edge (?), which is the charged version.

EDIT: And here is a dictionary of Melty terms.

HQ-Zero:
This is really helpful. I've been thinking of picking up Crecent and FullMoon Nanaya since I already play Halfmoon. You should refrain from using coloured text since it makes it hard to read. Atleast it does for me. It'd be great to get Video of these combos too. :D  :blah:

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