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Author Topic: F-Nanaya General Discussion  (Read 18860 times)

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Offline f-wlen ice loop

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Re: F-Nanaya General Discussion
« Reply #25 on: September 24, 2013, 02:18:11 PM »
For example, F-Wlen has her universal set of BnBs, but against unlucky Kouma mains, she gains new tech to make them miserable.

this was patched out in the latest PC ver, along w/hime inf flight and c-satsuki airdodge inf
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Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #26 on: September 24, 2013, 04:37:44 PM »
I stand corrected. Change that to "Nanaya DP OTG after grab tech"

Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #27 on: September 29, 2013, 09:50:37 AM »
Call me dumb, but I only get a jump cancel whenever I try to TK the fastfall after the flip kick. Am I doing it too early or something?

Offline Sashi

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Re: F-Nanaya General Discussion
« Reply #28 on: September 29, 2013, 10:15:41 AM »
I've been doing 228 during the flip and it works every time. Change around your timing a bit. It takes a bit of practice.
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Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #29 on: September 29, 2013, 11:18:34 AM »
I can do the double DP combo, just not by using the TK input. I literally jump cancel, and fastfall ASAP for the second DP. I can't seem to grasp fastfalling before you even jump.

Offline Sashi

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Re: F-Nanaya General Discussion
« Reply #30 on: September 29, 2013, 11:21:19 AM »
Well, if you can do it with 822, do it like that. I'm more consistent with 228.
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Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #31 on: September 29, 2013, 11:31:48 AM »
I still want to get this down. Do you TK near the end of the flip, or the beginning? Is the input fast?

Offline Sashi

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Re: F-Nanaya General Discussion
« Reply #32 on: September 29, 2013, 12:56:39 PM »
If you're getting just a jump, you're probably doing it too early. Here's my inputs.
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Offline Inso

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Re: F-Nanaya General Discussion
« Reply #33 on: September 29, 2013, 01:48:11 PM »
It's pretty straighforward: 623B ... B, 228

You wanna jump cancel the split second AFTER the flip hits, but you can't rush the inputs otherwise it won't come out. You can try doing it really late to get the hang of it and then doing it sooner and sooner until it stops working, maybe it will help understand the timing.
« Last Edit: September 29, 2013, 01:49:58 PM by Inso »
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Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #34 on: September 29, 2013, 04:04:51 PM »
So why 228 if you're doing 822 just fine? I'd guess so you don't end up doing 22B if you botch up the second 623B?
Exactly

@Sacchin, Oh wow, the input IS a lot later then I thought it was.

Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #35 on: September 29, 2013, 04:48:01 PM »
I have found the solution. The meaning. The definition.

282  :psyduck:

I haven't failed with this one at all.

EDIT: Following up with DP is still a bitch. I need to improve my execution on stick.
« Last Edit: September 29, 2013, 05:00:35 PM by hipikachu »

Offline hipikachu

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Re: F-Nanaya General Discussion
« Reply #36 on: October 14, 2013, 06:13:53 PM »
Looks like I'll continue using the 282 nput for now  :toot:

But I've run into another little issue. It seems that I can't j.BC>AT my second 623BB. At most I can only j.C>AT. Is this normal?