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Atlas Academy > Shiki Nanaya

Nanaya complete changes MBAA PS2 -> MBAACC 1.07

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fiendmaw:
     MBAACC

   Crescent
+ 5C Duration increased
+ 214A Damage increased
+ 214C Profile lower, recovery shortened
- 236A Cannot come as close to the opponent as before
- 2A Recovery increased

  Full
+ Warui Ne Performance increased
+ 236A Faster start up
+ 214AC Stronger
+ 22B to Warui Ne Enabled

  Half
+ Forward walk faster
+ Backwards walk faster
+ 5C More forward movement
+ 2A Hitbox stronger
+ 214A Recovery shortened
+ 214B Recovery shortened
+ BE214B Faster charge, hitbox improved
-5A6A Prorate stronger


     CC 1.05

   General
+ Arcdrive recovery shortened(can combo after it).
+ AAD startup time dramatically increased.
+ Fastfall no longer has rebeat penalty.
+ Airthrow automatically performs a fastfall if it connects in neutral state.


  Crescent
+ 236C is now air untechable,follow-ups are possible from certain heights.
+ 214A(overhead teleport),623B,236C and 623C now OTG relaunch.
+ 214A is now a hard knockdown
+ You can now hold directions after you perform BE22B(charged 22B) for different effects:5 is the old position,8 for higher up,2 for lower,4 in front,6 farther back.


  Half
+ 214C OTG relaunch.


  Full
+ Warui Ne(divekicks),623B and 623C OTG relaunch.
+ BE5C now groundbounces the opponent on air hit.


     CC 1.07

  General
 - Defense lowered
+ 2B now retains dash momentum

  Crescent
+ 214B is now jump-cancellable on hit

  Full
+ 5C now has 2 more active frames(4 total active)

Inso:

--- Quote from: fiendmaw on October 16, 2011, 03:48:22 AM ---All in all an amazing addition to Crescent's tools(I'm sad that F didnt get it though...).

--- End quote ---
It would be great if F could IH from 214B, any chance they made that possible?

Rokunaya:
I saw a Nanaya in a recent matchvideo that played him actually well.


I'm waiting eagerly for more footage?  :mystery:

Inso:
Never stoped to think about rules of IH, I just accepted some moves could be IH'ted and others couldn't. Just meant it would be delicious using that fat blockstun for, let's say, a fastfall mixup setup. But that's just me dreaming, and you can do something like that with the rekkas anyway.

fiendmaw:

--- Quote from: VietGeek on October 17, 2011, 12:21:40 PM ---
--- Quote from: Inso on October 17, 2011, 03:14:58 AM ---It would be great if F could IH from 214B, any chance they made that possible?

--- End quote ---

I don't think so since it'll also have to be EX cancelable to be IH'd, right? At least I THINK that's the rules on IH cancels.


--- End quote ---
F-Nanaya doesnt have safe on block EX moves,the only way to make it safe would be IH if that was the case.Wouldve been cool for him to have that,but it wouldnt be as strong as you might think.

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